Kaffe Fassett's Pattern Library

Kaffe Fassett's Pattern Library
Author: Kaffe Fassett
Publisher: Taunton Press
Total Pages: 168
Release: 2003
Genre: Crafts & Hobbies
ISBN: 9781561586639

This treasury of knitting patterns by internationally recognized knitwear designer Kaffe Fassett is the first of its kind. Known for his brilliant color combinations and innovative designs, Fassett has selected some of his most exquisite pieces for inclusion here. Detailed charts guide readers who want to duplicate the patterns, and a chapter on designing you own patterns is included.- Best-selling author and designer Kaffe Fassett has been producing knitwear designs for more than 30 years.- 350 color photos, including close-up color swatches, illustrate the patterns.- A visual feast for Fassett's followers--and anyone who loves beautiful knitting.

Pattern Language for Game Design

Pattern Language for Game Design
Author: Christopher Barney
Publisher: CRC Press
Total Pages: 503
Release: 2020-12-08
Genre: Computers
ISBN: 1000259544

Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.

Patterns

Patterns
Author: Peter Koepke
Publisher: Phaidon Press
Total Pages: 0
Release: 2016-10-03
Genre: Design
ISBN: 9780714871660

An insider's guide to the world's largest archive of patterns and textiles, the source of inspiration for the globe's top designers Every season, designers from fashion, home furnishings, textiles, graphic arts, and paper-product industries seek inspiration from patterns to bring their collections to life. Many of these designers - including Beacon Hill, Boden, Calvin Klein, Clinique, Colefax & Fowler, Lululemon, Nike, Oscar de la Renta, Pottery Barn, and Target - look to the Design Library, the world's largest archive of surface design. This one-of-a-kind book, drawn from the Design Library’s archive, is an exclusive and ultimate sourcebook of pattern and ornament.

The Pattern Library

The Pattern Library
Author: Amy Carroll
Publisher: Ballantine Books
Total Pages: 0
Release: 1985-04-12
Genre:
ISBN: 9780345327116

Create your own sweater, shawl, dress, afghan, etc., with these easy-to-follow instructions for beautiful, imaginative crochet patterns: * Double Stitch, Cable Stitch and Basket Stitch * Raised Puff Balls, Honeycomb Stitch and Scallop Stitch * Petal Stitch, Stripes and Zigzags * Flower Square, Spray of Leaves and Shamrock Relief Motifs * Ladder, Diamond and Irish Net Stitches * And many, many more! Featuring 94 beautiful, full-color patterns

The Pattern Library

The Pattern Library
Author: Dorling Kindersley Publishing
Publisher: Ballantine Books
Total Pages: 100
Release: 1986-05-12
Genre: Crafts & Hobbies
ISBN: 9780345337504

Step-by-step instructions and illustrations describe how to embroider 102 patterns.

A Pattern Language

A Pattern Language
Author: Christopher Alexander
Publisher: Oxford University Press
Total Pages: 1216
Release: 2018-09-20
Genre: Architecture
ISBN: 0190050357

You can use this book to design a house for yourself with your family; you can use it to work with your neighbors to improve your town and neighborhood; you can use it to design an office, or a workshop, or a public building. And you can use it to guide you in the actual process of construction. After a ten-year silence, Christopher Alexander and his colleagues at the Center for Environmental Structure are now publishing a major statement in the form of three books which will, in their words, "lay the basis for an entirely new approach to architecture, building and planning, which will we hope replace existing ideas and practices entirely." The three books are The Timeless Way of Building, The Oregon Experiment, and this book, A Pattern Language. At the core of these books is the idea that people should design for themselves their own houses, streets, and communities. This idea may be radical (it implies a radical transformation of the architectural profession) but it comes simply from the observation that most of the wonderful places of the world were not made by architects but by the people. At the core of the books, too, is the point that in designing their environments people always rely on certain "languages," which, like the languages we speak, allow them to articulate and communicate an infinite variety of designs within a forma system which gives them coherence. This book provides a language of this kind. It will enable a person to make a design for almost any kind of building, or any part of the built environment. "Patterns," the units of this language, are answers to design problems (How high should a window sill be? How many stories should a building have? How much space in a neighborhood should be devoted to grass and trees?). More than 250 of the patterns in this pattern language are given: each consists of a problem statement, a discussion of the problem with an illustration, and a solution. As the authors say in their introduction, many of the patterns are archetypal, so deeply rooted in the nature of things that it seemly likely that they will be a part of human nature, and human action, as much in five hundred years as they are today.

Web Application Design Patterns

Web Application Design Patterns
Author: Pawan Vora
Publisher: Morgan Kaufmann
Total Pages: 469
Release: 2009-03-12
Genre: Computers
ISBN: 0080921450

Ever notice that—in spite of their pervasiveness—designing web applications is still challenging? While their benefits motivate their creation, there are no well-established guidelines for design. This often results in inconsistent behaviors and appearances, even among web applications created by the same company. Design patterns for web applications, similar in concept to those for web sites and software design, offer an effective solution. In Web Application Design Patterns, Pawan Vora documents design patterns for web applications by not only identifying design solutions for user interaction problems, but also by examining the rationale for their effectiveness, and by presenting how they should be applied. Design interfaces faster, with a better rationale for the solutions you choose. Learn from over more than 100 patterns, with extensive annotation on use and extension. Take a short-cut into understanding the industry with more than 500 full-color screenshots.

How to Make Repeat Patterns

How to Make Repeat Patterns
Author: Paul Jackson
Publisher: Laurence King Publishing
Total Pages: 0
Release: 2018-04-10
Genre: Crafts & Hobbies
ISBN: 9781786271297

This book explains, in simple steps and non-mathematical terminology, how to create repeat patterns in a line, on the plane, as tiles, and as Escher-like repeats. The book also shows how to make 'wallpaper repeats', where the elements of the pattern merge into each other, apparently seamlessly. Using letters as the basic elements, the book demonstrates how all repeat pattern-making comes out of four simple operations: translation, rotation, reflection, and glide reflection. It will provide the definitive one-stop pattern-making resource for professional designers and students across disciplines, from textiles and fashion to graphic design and architecture.

Atomic Design

Atomic Design
Author: Brad Frost
Publisher:
Total Pages:
Release: 2016-12-05
Genre:
ISBN: 9780998296609

Mobile Design Pattern Gallery

Mobile Design Pattern Gallery
Author: Theresa Neil
Publisher: "O'Reilly Media, Inc."
Total Pages: 620
Release: 2014-04-23
Genre: Computers
ISBN: 1449368611

When you’re under pressure to produce a well-designed, easy-to-navigate mobile app, there’s no time to reinvent the wheel—and no need to. This handy reference provides more than 90 mobile app design patterns, illustrated by 1,000 screenshots from current Android, iOS, and Windows Phone apps. Much has changed since this book’s first edition. Mobile OSes have become increasingly different, driving their own design conventions and patterns, and many designers have embraced mobile-centric thinking. In this edition, user experience professional Theresa Neil walks product managers, designers, and developers through design patterns in 11 categories: Navigation: get patterns for primary and secondary navigation Forms: break industry-wide habits of bad form design Tables: display only the most important information Search, sort, and filter: make these functions easy to use Tools: create the illusion of direct interaction Charts: learn best practices for basic chart design Tutorials & Invitations: invite users to get started and discover features Social: help users connect and become part of the group Feedback & Affordance: provide users with timely feedback Help: integrate help pages into a smaller form factor Anti-Patterns: what not to do when designing a mobile app