Starfinder RPG: Galactic Magic

Starfinder RPG: Galactic Magic
Author: Paizo Publishing
Publisher:
Total Pages: 160
Release: 2021-11-23
Genre:
ISBN: 9781640783799

Unravel the eldritch mysteries of the galaxy! The new Galactic Magic hardcover rulebook for the Starfinder Roleplaying Game adds magical flair to any hero with a wealth of fantastical magic-infused character options for starfarers of any class! More than 100 spells, a host of powerful rituals, and an array of magic gear, hybrid items, and artifacts give you the edge to survive in a weird universe with lurking dangers at the end of every jump. The brand-new precog class allows you to see and change the future, relying on predictive prerolls to navigate clutch situations and quick reflexes to manipulate combat. Study arcana among the stars with a host of new magical organizations and spellcasting schools or petition higher powers using new faith-based options tied to the galaxy's gods and philosophies. Whatever your path to magical might, Galactic Magic is your guide!

Shadows of Gallowspire

Shadows of Gallowspire
Author: Brandon Hodge
Publisher:
Total Pages: 0
Release: 2011
Genre: Pathfinder (Game)
ISBN: 9781601253132

The plot of an undead-obsessed cult, the Whispering Way, comes to its terrifying climax! With relics gathered from across the land, the death-worshipers travel to the tower of Gallowspire, wherein lurk the deathless remains of the immortal evil wizard known as the Whispering Tyrant. Can the heroes withstand the ageless evil of Gallowspire to finally defeat the Whispering Way? Or will the Whispering Tyrant, one of the greatest fiends ever known, be reborn and unleashed upon the world once more? A Pathfinder Roleplaying Game adventure for 13th-level characters, this volume brings the horrific Carrion Crown Adventure Path to its climactic conclusion. This volume also includes details on the powerful undead liche, five terrifying new monsters in the Pathfinder Bestiary, new fiction in the Pathfinder's Journal, and much more!

Broken Moon

Broken Moon
Author: Tim Hitchcock
Publisher:
Total Pages: 0
Release: 2011
Genre: Pathfinder (Game)
ISBN: 9781601253101

When the savage lord of Ustalav's werewolves is mysteriously murdered, the nation's forests run with lycanthropic blood. War in the wilds soon spills onto the streets, as the people of the land, seeing the strife among their long-time foes, begin a hunt to scour the nation of the deadly shape-shifters. Entreated by a lord of the werewolves to help unite his savage people, the heroes must risk becoming tainted by the curse of lycanthropy as they race across the heart of the nation to find an outcast heir. But can they do so before bestial assassins and the agents of the Whispering Way find him, or the heroes, first? An adventure for 6th-level characters, this volume continues the Carrion Crown Pathfinder Adventure Path.

Submarine Commander

Submarine Commander
Author: Paul R. Schratz
Publisher: University Press of Kentucky
Total Pages: 340
Release: 2013-07-24
Genre: History
ISBN: 0813143624

A fascinating personal memoir of underwater combat in World War II, told by a man who played a major role in those dangerous operations. Frank and beautifully written, Submarine Commander's breezy style and irrepressible humor place it in a class by itself. This book will be of lasting value as a submarine history by an expert and as an enduring military and political analysis. In early 1943 the submarine USS Scorpion, with Paul R. Schratz as torpedo officer, slipped into the shallow waters east of Tokyo, laid a minefield, and made successful torpedo attacks on merchant shipping. Schratz participated in many more patrols in heavily mined Japanese waters as executive officer of the Sterlet and the Atule. At war's end he participated in the Japanese surrender, aided the release of American POWs, and had a key role in the disarming of enemy suicide submarines. He then took command of the revolutionary new Japanese submarine I-203 and returned it to Pearl Harbor. But this was far from the end of Schratz's submarine career. In 1949 he commissioned the ultramodern USS Pickerel, the most deadly submarine then afloat, and set a world's record in a 21-day, 5,200-mile submerged passage from Hong Kong to Honolulu. With the outbreak of the Korean War, the Pickerel was immediately sent to Korea to participate in secret intelligence operations only recently declassified and never before revealed in print. Schratz's broad military experience makes this a far from ordinary memoir.

The Ásatrú Edda

The Ásatrú Edda
Author: The Norroena Society
Publisher: iUniverse
Total Pages: 426
Release: 2009-04-24
Genre: Religion
ISBN: 1440131791

From the ashes arises the sacred lore of the North, the ancient stories and proverbial wisdom of the satr religion. Mighty Gods and fierce Giants battle in the never-ending struggle between order and chaos, while men seek honor and glory in the eyes of their beloved deities. After many years of research and piecing together sources, now comes the first known holy text ever presented for the satr faith. Giving these ancestral accounts in their true, epic form, The satr Edda is designed as a religious work by and for the men and women of this path. In reconstructing this sacred epic, the idea is to create a living storytelling tradition that will honor the legacy of the ancient Teutonic peoples, while providing an in-depth source of satr wisdom for our modern world.

Pathfinder Adventure Path: Giantslayer Part 4 - Ice Tomb of the Giant Queen

Pathfinder Adventure Path: Giantslayer Part 4 - Ice Tomb of the Giant Queen
Author: Jim Groves
Publisher: Paizo Publishing
Total Pages: 96
Release: 2015-07-07
Genre: Games
ISBN: 9781601257284

Following the trail of the Storm Tyrant's armies, the heroes come to a frost giant village that serves as a training camp, led by a frost giant graveknight who issues orders from within an icy crypt. As the heroes engage in guerrilla tactics to weaken the army of giants and disband the training camp, they ally with a red dragon who is attempting to infiltrate the giant camp for her own insidious purposes. Once they've broken the ranks of the giants in the camp outside, the heroes venture into an icy crypt to defeat their undead leader, learning that the best graduates of the training camp are sent on to an elite military academy run by fire giants. A Pathfinder Roleplaying Game adventure for 10th-level characters, Ice Tomb of the Giant Queen continues the Giantslayer Adventure Path. Several new monsters, an overview of the most infamous graveknights to walk Golarion, an exploration of the giant organizations of the Inner Sea, and Clinton J. Boomer's Pathfinder Journal round out this volume of the Pathfinder Adventure Path.

Stolen Land

Stolen Land
Author: James Jacobs
Publisher:
Total Pages: 0
Release: 2010-02
Genre: Pathfinder (Game)
ISBN: 9781601252296

Rag-tag armies of mercenaries from the northern nation of Brevoy have turned their attention south to the region of the River Kingdoms called the "Stolen Land," and hope to reclaim control of these lands to expand their power. Yet the dangerous denizens of the Stolen Land will not give up their lairs quietly. The heroes are one of four groups sent south to explore these wilderness realms and establish colonies, yet the dense woodlands and rugged hills of this region are far from safe. Will the heroes be able to wrest control of the realm from the monstrous bandit known only as the Stag Lord? A Pathfinder Roleplaying Game adventure for 1st-level characters, this volume of Pathfinder kicks off the highly anticipated Kingmaker Adventure Path.

Pathfinder Adventure Path: Giantslayer Part 3 - Forge of the Giant God

Pathfinder Adventure Path: Giantslayer Part 3 - Forge of the Giant God
Author: Tim Hitchcock
Publisher: Paizo Publishing
Total Pages: 96
Release: 2015-06-09
Genre: Games
ISBN: 9781601257277

The heroes explore the tomb of a legendary giantslayer before venturing into the Mindspin Mountains in search of the valley where the Storm Tyrant is recruiting giants for his army. The adventurers must confront the numerous giants inhabiting the winding valley before making their way to the giant headquarters, an ancient temple to the giant god Minderhal, which contains a powerful artifact. But the valley of the giants is just a recruiting station, and the Storm Tyrant's stone giant representative has been sending the most promising recruits to a training camp deeper in the mountains. A Pathfinder Roleplaying Game adventure for 7th-level characters, Forge of the Giant God continues the Giantslayer Adventure Path, an epic campaign of classic sword & sorcery thrills. Several new monsters, details of the faith of the giant god Minderhal, a gazetteer of the Mindspin Mountains, and the next installment of the Pathfinder's Journal written by Greg A. Vaughan round out this volume of the Pathfinder Adventure Path.

Tome of Adventure Design PoD Softcover

Tome of Adventure Design PoD Softcover
Author: Frog God Games
Publisher:
Total Pages: 318
Release: 2020-07-17
Genre:
ISBN: 9781943067367

A fantasy adventure game, at its very heart, is about developing an open-ended "story" of the characters. The referee is in charge of the fantasy world, and the players direct the actions of their characters in that fantasy world. Neither the referee nor the group of players has complete control over what's going to happen, and the result is an evolving set of surprises for both the referee and the players. Unlike the players, as the referee and creator of the game world, most of your "work" is done ahead of time. To some degree or other, you have to create the groundwork for the adventure before the game starts. Even though no battle plan survives contact with the enemy - and if you're an experienced referee you know exactly what I mean - the game has to start ... with a starting point. This might just be a vague set of ideas, or it might be as complex as a set of maps with a detailed key and well thought-out encounters for the players to run into. The Tome of Adventure Design is organized as a series of "books," each one providing resources at every step of the way. The vast majority of the content of each book is made up of random generation tables that we created over a quarter of a century (sigh) for our own use. It shoud be said up front that these are tables for deep design - in other words, most of them are too long, and contain too many unusual or contradictory entries, for use on the spot at the gaming table. There are already many excellent books of tables for use on the fly; the tables in these books are different. They work best as a tool for preparation beforehand, providing relatively vast creative resources for browsing and gathering, rather than quick-use tables designed to provide broad, fast brushstrokes. Our shorter tables tend to deliver cryptic results designed to shock the reader's creativity into filling in the gaps, whereas the longer tables are unusably vast for easy random generation, being designed to shock the reader's creativity into operation by presenting a sea of possibilities.