The Rust Programming Language (Covers Rust 2018)

The Rust Programming Language (Covers Rust 2018)
Author: Steve Klabnik
Publisher: No Starch Press
Total Pages: 561
Release: 2019-09-03
Genre: Computers
ISBN: 1718500459

The official book on the Rust programming language, written by the Rust development team at the Mozilla Foundation, fully updated for Rust 2018. The Rust Programming Language is the official book on Rust: an open source systems programming language that helps you write faster, more reliable software. Rust offers control over low-level details (such as memory usage) in combination with high-level ergonomics, eliminating the hassle traditionally associated with low-level languages. The authors of The Rust Programming Language, members of the Rust Core Team, share their knowledge and experience to show you how to take full advantage of Rust's features--from installation to creating robust and scalable programs. You'll begin with basics like creating functions, choosing data types, and binding variables and then move on to more advanced concepts, such as: Ownership and borrowing, lifetimes, and traits Using Rust's memory safety guarantees to build fast, safe programs Testing, error handling, and effective refactoring Generics, smart pointers, multithreading, trait objects, and advanced pattern matching Using Cargo, Rust's built-in package manager, to build, test, and document your code and manage dependencies How best to use Rust's advanced compiler with compiler-led programming techniques You'll find plenty of code examples throughout the book, as well as three chapters dedicated to building complete projects to test your learning: a number guessing game, a Rust implementation of a command line tool, and a multithreaded server. New to this edition: An extended section on Rust macros, an expanded chapter on modules, and appendixes on Rust development tools and editions.

Guide to Competitive Programming

Guide to Competitive Programming
Author: Antti Laaksonen
Publisher: Springer
Total Pages: 286
Release: 2018-01-02
Genre: Computers
ISBN: 3319725475

This invaluable textbook presents a comprehensive introduction to modern competitive programming. The text highlights how competitive programming has proven to be an excellent way to learn algorithms, by encouraging the design of algorithms that actually work, stimulating the improvement of programming and debugging skills, and reinforcing the type of thinking required to solve problems in a competitive setting. The book contains many “folklore” algorithm design tricks that are known by experienced competitive programmers, yet which have previously only been formally discussed in online forums and blog posts. Topics and features: reviews the features of the C++ programming language, and describes how to create efficient algorithms that can quickly process large data sets; discusses sorting algorithms and binary search, and examines a selection of data structures of the C++ standard library; introduces the algorithm design technique of dynamic programming, and investigates elementary graph algorithms; covers such advanced algorithm design topics as bit-parallelism and amortized analysis, and presents a focus on efficiently processing array range queries; surveys specialized algorithms for trees, and discusses the mathematical topics that are relevant in competitive programming; examines advanced graph techniques, geometric algorithms, and string techniques; describes a selection of more advanced topics, including square root algorithms and dynamic programming optimization. This easy-to-follow guide is an ideal reference for all students wishing to learn algorithms, and practice for programming contests. Knowledge of the basics of programming is assumed, but previous background in algorithm design or programming contests is not necessary. Due to the broad range of topics covered at various levels of difficulty, this book is suitable for both beginners and more experienced readers.

The Waite Group's MS-DOS Developer's Guide

The Waite Group's MS-DOS Developer's Guide
Author: John Angermeyer
Publisher: Prentice Hall
Total Pages: 824
Release: 1988
Genre: Computers
ISBN:

Compatible with MS-DOS version 4.0, MASM 5.1 and Microsoft® C compiler 5.1, this expanded revision presents all of the details needed to write application programs for the latest version of the MS-DOS operating system. All example programs have been revised to be compatible with MS-DOS 4.0, along with completely revised, expanded chapters on subjects which include structured programming, installable device drivers, real-time programming, and memory management.

Microtimes

Microtimes
Author:
Publisher:
Total Pages: 956
Release: 1996
Genre: Microcomputers
ISBN:

InfoWorld

InfoWorld
Author:
Publisher:
Total Pages: 132
Release: 1995-03-20
Genre:
ISBN:

InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.

Powerbuilder 4 Developer's Guide

Powerbuilder 4 Developer's Guide
Author: Kent Marsh
Publisher: Prentice Hall
Total Pages: 932
Release: 1995
Genre: Computers
ISBN: 9780672305641

PowerBuilder is the hottest selling client/server development software. This is the only advanced book which covers PowerBuilder and how to develop rich, powerful applications with it. All the new features of version 3.X are covered showing how they can be used to further enhance your programming. Disk includes sample source code and applications created in the book.

Professional CUDA C Programming

Professional CUDA C Programming
Author: John Cheng
Publisher: John Wiley & Sons
Total Pages: 528
Release: 2014-09-09
Genre: Computers
ISBN: 1118739329

Break into the powerful world of parallel GPU programming with this down-to-earth, practical guide Designed for professionals across multiple industrial sectors, Professional CUDA C Programming presents CUDA -- a parallel computing platform and programming model designed to ease the development of GPU programming -- fundamentals in an easy-to-follow format, and teaches readers how to think in parallel and implement parallel algorithms on GPUs. Each chapter covers a specific topic, and includes workable examples that demonstrate the development process, allowing readers to explore both the "hard" and "soft" aspects of GPU programming. Computing architectures are experiencing a fundamental shift toward scalable parallel computing motivated by application requirements in industry and science. This book demonstrates the challenges of efficiently utilizing compute resources at peak performance, presents modern techniques for tackling these challenges, while increasing accessibility for professionals who are not necessarily parallel programming experts. The CUDA programming model and tools empower developers to write high-performance applications on a scalable, parallel computing platform: the GPU. However, CUDA itself can be difficult to learn without extensive programming experience. Recognized CUDA authorities John Cheng, Max Grossman, and Ty McKercher guide readers through essential GPU programming skills and best practices in Professional CUDA C Programming, including: CUDA Programming Model GPU Execution Model GPU Memory model Streams, Event and Concurrency Multi-GPU Programming CUDA Domain-Specific Libraries Profiling and Performance Tuning The book makes complex CUDA concepts easy to understand for anyone with knowledge of basic software development with exercises designed to be both readable and high-performance. For the professional seeking entrance to parallel computing and the high-performance computing community, Professional CUDA C Programming is an invaluable resource, with the most current information available on the market.