Parables of the Posthuman

Parables of the Posthuman
Author: 19122 PA
Publisher: Wayne State University Press
Total Pages: 163
Release: 2015-10-12
Genre: Philosophy
ISBN: 0814341446

A philosophical reading of video gaming that focuses on what it means to be a player. In its intimate joining of self and machine, video gaming works to extend the body into a fluid, dynamic, unstable, and discontinuous entity. While digital gaming and culture has become a popular field of academic study, there has been a lack of sustained philosophical analysis of this direct gaming experience. In Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience, author Jonathan Boulter addresses this gap by analyzing video games and the player experience philosophically. Finding points of departure in phenomenology and psychoanalysis, Boulter argues that we need to think seriously about what it means to enter into a relationship with the game machine and to assume (or to have conferred upon you) a machinic, posthuman identity. Parables of the Posthumanapproaches the experience of gaming by asking: What does it mean for the player to enter the machinic "world" of the game? What forms of subjectivity does the game offer to the player? What happens to consciousness itself when one plays? To this end, Boulter analyzes the experience of particular role-playing video games, includingFallout 3, Half-Life 2, BioShock, Crysis 2, and Metal Gear Solid 4. These games both thematize the idea of the posthuman—the games are "about" subjects whose physical and intellectual capacities are extended through machine or other prosthetic means—and also enact an experience of the posthuman for the player, who becomes more than what he was as he plays the game. Boulter concludes by exploring how the game acts as a parable of what the human, or posthuman, may look like in times to come. Academics with an interest in the intersection of philosophy, psychoanalysis, and popular culture forms and video gamers with an interest in thinking about the implications of gaming will enjoy this volume.

Parables of Time and Eternity

Parables of Time and Eternity
Author: Keith Ward
Publisher: Wipf and Stock Publishers
Total Pages: 156
Release: 2021-05-27
Genre: Religion
ISBN: 1725288435

Most people agree that Jesus’ parables are about the kingdom of God. But what is that? They seem to have a lot about hell and judgment, but how is that consistent with the Parable of the Prodigal Son and Jesus’ search for “lost sheep”? They speak of the “Son of Man,” but who or what is that? Some have thought they predict the end of the world, but could that be a failure to understand biblical language? In a new survey of Jesus’ parables, Keith Ward proposes that they imply a theology of the universal and unlimited love of God, a moral demand to care for the well-being of all living things, a compassion for the poor and rejected of the earth, an open door of repentance that even death cannot close, the offer of new life in the Spirit, and an ultimate goal of universal creative sharing in the life of the cosmic Christ.

Posthuman Space in Samuel Beckett's Short Prose

Posthuman Space in Samuel Beckett's Short Prose
Author: Jonathan Boulter
Publisher: Other Becketts
Total Pages: 0
Release: 2020-11-03
Genre:
ISBN: 9781474430265

Jonathan Boulter offers the reader a way of understanding Beckett's presentation of the human, more precisely, posthuman, subject in his short prose.

Contemporary Dystopian Fiction for Young Adults

Contemporary Dystopian Fiction for Young Adults
Author: Balaka Basu
Publisher: Routledge
Total Pages: 227
Release: 2013-05-02
Genre: Literary Criticism
ISBN: 1136194762

Winner of the Children’s Literature Association Edited Book Award From the jaded, wired teenagers of M.T. Anderson's Feed to the spirited young rebels of Suzanne Collins’ The Hunger Games trilogy, the protagonists of Young Adult dystopias are introducing a new generation of readers to the pleasures and challenges of dystopian imaginings. As the dark universes of YA dystopias continue to flood the market,Contemporary Dystopian Fiction for Young Adults: Brave New Teenagers offers a critical evaluation of the literary and political potentials of this widespread publishing phenomenon. With its capacity to frighten and warn, dystopian writing powerfully engages with our pressing global concerns: liberty and self-determination, environmental destruction and looming catastrophe, questions of identity and justice, and the increasingly fragile boundaries between technology and the self. When directed at young readers, these dystopian warnings are distilled into exciting adventures with gripping plots and accessible messages that may have the potential to motivate a generation on the cusp of adulthood. This collection enacts a lively debate about the goals and efficacy of YA dystopias, with three major areas of contention: do these texts reinscribe an old didacticism or offer an exciting new frontier in children's literature? Do their political critiques represent conservative or radical ideologies? And finally, are these novels high-minded attempts to educate the young or simply bids to cash in on a formula for commercial success? This collection represents a prismatic and evolving understanding of the genre, illuminating its relevance to children's literature and our wider culture.

After the Human

After the Human
Author: Sherryl Vint
Publisher: Cambridge University Press
Total Pages: 289
Release: 2020-12-10
Genre: Literary Criticism
ISBN: 1108865151

After the Human provides a comprehensive overview of how a range of philosophical, ethical, and political ideas under the framework of posthumanism have transformed humanities scholarship today. Bringing together a range of interdisciplinary scholars and perspectives, it puts into dialogue the major influences from philosophy, literary study, anthropology, and science studies that set the stage for a range of new questions to be asked about the relationship of the human to other life. The book's central argument is that posthumanism's challenge to and disruption of traditional humanist knowledge is so significant as to presage a sea-change from the humanities into the posthumanities. After the Human documents the emergence of posthumanist ideas in the fractures within traditional disciplines, examines the new objects of analysis that thus came into prominence, and theorizes new interdisciplinary methods of study that followed.

End-Game

End-Game
Author: Lorenzo DiTommaso
Publisher: Walter de Gruyter GmbH & Co KG
Total Pages: 502
Release: 2024-09-02
Genre: Games & Activities
ISBN: 3110752808

Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.

From Deleuze and Guattari to Posthumanism

From Deleuze and Guattari to Posthumanism
Author: Christine Daigle
Publisher: Bloomsbury Publishing
Total Pages: 305
Release: 2022-01-27
Genre: Philosophy
ISBN: 1350262242

Uncovering the theoretical and creative interconnections between posthumanism and philosophies of immanence, this volume explores the influence of the philosophy of immanence on posthuman theory; the varied reworkings of immanence for the nonhuman turn; and the new pathways for critical thinking created by the combination of these monumental discourses. With the philosophy of Gilles Deleuze and Félix Guattari serving as a vibrant node of immanence, this volume maps a multiplicity of pathways from Deleuze, Guattari and their theoretical allies – including Spinoza and Nietzsche – to posthuman thought. As positions that insist, respectively, on the equal yet distinct powers of mind and body (immanence) and the urgent need to dismantle human privilege and exceptionality (posthumanism), each chapter reveals concepts for rethinking established notions of being, thought, experience, and life. The authors here take examples from a range of different media, including literature and contemporary cinema, featuring films such as Enthiran/The Robot (India, 2010) and CHAPPiE (USA/Mexico, 2015), and new developments in technology and theory. In doing so, they investigate Deleuzian and Guattarian posthumanism from a variety of political and ethical frameworks and perspectives, from afro-pessimism to feminist thought, disability studies, biopolitics, and social justice. Countering the dualisms of Cartesian philosophy and flattening the hierarchies imposed by Humanism, From Deleuze and Guattari to Posthumanism launches vital interrogations of established knowledge and sparks the critical reflection necessary for life in the posthuman era.

Posthumanist Readings in Dystopian Young Adult Fiction

Posthumanist Readings in Dystopian Young Adult Fiction
Author: Jennifer Harrison
Publisher: Rowman & Littlefield
Total Pages: 147
Release: 2019-04-29
Genre: Literary Criticism
ISBN: 1498573363

If there is one trend in children’s and YA literature that seems to be enjoying a steady rise in popularity, it is the expansion of the YA dystopian genre. While the genre has been lauded for its potential to expand horizons, promote critical thinking, and foster social awareness and activism, it has also come under scrutiny for its promotion of specific ideologies and its often sensationalist approach to real-world problems. In an examination of six YA dystopian texts spanning more than twenty years of development of the genre, this book explores the way in which posthumanist ideologies in particular are deployed or resisted in these texts as a means of making sense of the specific challenges which young people confront in the twenty-first century.

The Bloomsbury Handbook of Posthumanism

The Bloomsbury Handbook of Posthumanism
Author: Mads Rosendahl Thomsen
Publisher: Bloomsbury Publishing
Total Pages: 473
Release: 2020-07-23
Genre: Literary Criticism
ISBN: 1350090484

As our ideas of the human have come under increasing challenges – from technological change, from medical advances, from the existential threat of climate crisis, from an ideological decentering of the human, amongst many other things – the 'posthuman' has become an increasingly central topic in the Humanities. Bringing together leading scholars from across the world and a wide range of disciplines, this is the most comprehensive available survey of cutting edge contemporary scholarship on posthumanism in literature, culture and theory. The Bloomsbury Handbook of Posthumanism explores: - Central critical concepts and approaches, including transhumanism, new materialism and the Anthropocene - Ethical perspectives on ecology, race, gender and disability - Technology, from data and artificial intelligence to medicine and genetics - A wide range of genres and forms, from literary and science fiction, through film, television and music, to comics, video games and social media.

Ready Reader One

Ready Reader One
Author: Megan Amber Condis
Publisher: LSU Press
Total Pages: 359
Release: 2024-06-12
Genre: Social Science
ISBN: 0807182273

Ready Reader One explores the many ways literature depicts, engages with, and imagines videogames and gamers. The diverse group of authors included in this collection take an expansive view of “videogame literature,” with essays that consider written works ranging from life writing to speculative fiction to videogame guides created for the internet. In an age of ever-increasing gamification, in which gaming literacy is important to understanding popular culture and technological power, Ready Reader One examines the role of videogame literature in explaining not only how we play videogames, but how we read and write about them.