Palm Iii Palmpilot
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Author | : Jeff Carlson |
Publisher | : |
Total Pages | : 276 |
Release | : 1998 |
Genre | : Computers |
ISBN | : |
Including time-saving secrets, tips and shortcuts to get beneath the surface of its simple interface to harness its powerful features, this guide supplies straightforward instruction and advice on getting the most out of PalmPilot.
Author | : Michael E. Steinberg |
Publisher | : |
Total Pages | : 258 |
Release | : 1999 |
Genre | : Computers |
ISBN | : 9780672314520 |
For everyone who has decided to grab a Pilot and get ahead, impress the boss, and not miss any important meetings, this book is the perfect companion and will go anywhere. It gives the easiest way to get data in, organize a contact list, and develop the right habits.
Author | : |
Publisher | : |
Total Pages | : 0 |
Release | : 1996 |
Genre | : Palm OS. |
ISBN | : |
Author | : Joe Grand |
Publisher | : Elsevier |
Total Pages | : 575 |
Release | : 2004-01-29 |
Genre | : Computers |
ISBN | : 0080478255 |
"If I had this book 10 years ago, the FBI would never have found me!" -- Kevin Mitnick This book has something for everyone---from the beginner hobbyist with no electronics or coding experience to the self-proclaimed "gadget geek." Take an ordinary piece of equipment and turn it into a personal work of art. Build upon an existing idea to create something better. Have fun while voiding your warranty! Some of the hardware hacks in this book include: * Don't toss your iPod away when the battery dies! Don't pay Apple the $99 to replace it! Install a new iPod battery yourself without Apple's "help"* An Apple a day! Modify a standard Apple USB Mouse into a glowing UFO Mouse or build a FireWire terabyte hard drive and custom case* Have you played Atari today? Create an arcade-style Atari 5200 paddle controller for your favorite retro videogames or transform the Atari 2600 joystick into one that can be used by left-handed players* Modern game systems, too! Hack your PlayStation 2 to boot code from the memory card or modify your PlayStation 2 for homebrew game development* Videophiles unite! Design, build, and configure your own Windows- or Linux-based Home Theater PC* Ride the airwaves! Modify a wireless PCMCIA NIC to include an external antenna connector or load Linux onto your Access Point* Stick it to The Man! Remove the proprietary barcode encoding from your CueCat and turn it into a regular barcode reader* Hack your Palm! Upgrade the available RAM on your Palm m505 from 8MB to 16MB· Includes hacks of today's most popular gaming systems like Xbox and PS/2.· Teaches readers to unlock the full entertainment potential of their desktop PC.· Frees iMac owners to enhance the features they love and get rid of the ones they hate.
Author | : Kevin Mukhar |
Publisher | : McGraw-Hill/Osborne Media |
Total Pages | : 306 |
Release | : 2003 |
Genre | : Computers |
ISBN | : 9780072228809 |
Explains how to use a Palm OS handheld device to build a functioning robot, covering hardware, software, programming, games, and resources.
Author | : Michael J. Verive |
Publisher | : |
Total Pages | : 322 |
Release | : 2002 |
Genre | : Computers |
ISBN | : |
Author | : Hermann Gollancz |
Publisher | : |
Total Pages | : 103 |
Release | : 1912 |
Genre | : Charms |
ISBN | : |
Author | : Jonas Lowgren |
Publisher | : MIT Press |
Total Pages | : 213 |
Release | : 2007-01-26 |
Genre | : Computers |
ISBN | : 0262622092 |
The authors of Thoughtful Interaction Design go beyond the usual technical concerns of usability and usefulness to consider interaction design from a design perspective. The shaping of digital artifacts is a design process that influences the form and functions of workplaces, schools, communication, and culture; the successful interaction designer must use both ethical and aesthetic judgment to create designs that are appropriate to a given environment. This book is not a how-to manual, but a collection of tools for thought about interaction design. Working with information technology—called by the authors "the material without qualities"—interaction designers create not a static object but a dynamic pattern of interactivity. The design vision is closely linked to context and not simply focused on the technology. The authors' action-oriented and context-dependent design theory, drawing on design theorist Donald Schön's concept of the reflective practitioner, helps designers deal with complex design challenges created by new technology and new knowledge. Their approach, based on a foundation of thoughtfulness that acknowledges the designer's responsibility not only for the functional qualities of the design product but for the ethical and aesthetic qualities as well, fills the need for a theory of interaction design that can increase and nurture design knowledge. From this perspective they address the fundamental question of what kind of knowledge an aspiring designer needs, discussing the process of design, the designer, design methods and techniques, the design product and its qualities, and conditions for interaction design.
Author | : Geoffrey A. Moore |
Publisher | : Harper Collins |
Total Pages | : 254 |
Release | : 2009-03-17 |
Genre | : Business & Economics |
ISBN | : 0061795860 |
Here is the bestselling guide that created a new game plan for marketing in high-tech industries. Crossing the Chasm has become the bible for bringing cutting-edge products to progressively larger markets. This edition provides new insights into the realities of high-tech marketing, with special emphasis on the Internet. It's essential reading for anyone with a stake in the world's most exciting marketplace.
Author | : Maximiliano Firtman |
Publisher | : O'Reilly Media |
Total Pages | : 512 |
Release | : 2010-07-23 |
Genre | : Computers |
ISBN | : 9780596807788 |
Today's market for mobile apps goes beyond the iPhone to include BlackBerry, Nokia, Windows Phone, and smartphones powered by Android, webOS, and other platforms. If you're an experienced web developer, this book shows you how to build a standard app core that you can extend to work with specific devices. You'll learn the particulars and pitfalls of building mobile apps with HTML, CSS, and other standard web tools. You'll also explore platform variations, finicky mobile browsers, Ajax design patterns for mobile, and much more. Before you know it, you'll be able to create mashups using Web 2.0 APIs in apps for the App Store, App World, OVI Store, Android Market, and other online retailers. Learn how to use your existing web skills to move into mobile development Discover key differences in mobile app design and navigation, including touch devices Use HTML, CSS, JavaScript, and Ajax to create effective user interfaces in the mobile environment Learn about technologies such as HTML5, XHTML MP, and WebKit extensions Understand variations of platforms such as Symbian, BlackBerry, webOS, Bada, Android, and iOS for iPhone and iPad Bypass the browser to create offline apps and widgets using web technologies