Paid to Game

Paid to Game
Author: Daniel Montgomery Cole Mauleón
Publisher: Video Game Revolution
Total Pages: 33
Release: 2019-08
Genre: Juvenile Nonfiction
ISBN: 1543571573

Presents information about the different jobs in the video game industry, from professional gamers to game designers, programmers, and writers.

Paid to Play

Paid to Play
Author: David S. J. Hodgson
Publisher: Prima Games
Total Pages: 0
Release: 2006
Genre: Computer games
ISBN: 9780761552840

Offers a review of employment opportunities in the computer games industry, describing the different types of jobs that are available, the qualifications that are needed, responsibilities, and salary potential.

Paid to Game

Paid to Game
Author: Daniel Montgomery Cole Mauleón
Publisher:
Total Pages: 33
Release: 2019-08
Genre: Juvenile Nonfiction
ISBN: 1543583229

In 2018 the gaming industry made over 100 billion dollars worldwide. Professional gamers, designers, programmers, and writers all received some of that money. Learn about the different jobs in video games, and maybe someday you'll get paid to game. The Capstone Interactive edition comes with simultaneous access for every student in your school and includes read aloud audio recorded by professional voice over artists.

Paid to Play

Paid to Play
Author: Keith A. Meyers
Publisher: iUniverse
Total Pages: 106
Release: 2008-10
Genre: Business & Economics
ISBN: 1440104166

Do you have game ideas collecting dust in the back of a closet - or the back of your head? Dust them off, pick up this book, and discover the simple steps to turning your concept to cash in today's game market. Long-time industry veteran gives a concise and complete insider's view of this fascinating world and shares the process of licensing or publishing your board game, card game, or party game for profit. Find out how the industry works and what companies are looking for in a game. Examine what makes a good game good while understanding the basics of prototyping and play testing. Gain the knowledge on how to best approach companies to maximize your chances of success. Learn how to protect your idea and how to strike a deal when the call comes. It is all covered step-by-step in this easy-to-follow guide to game design.

Getting Paid to Make Games and Apps

Getting Paid to Make Games and Apps
Author: Kristina Lyn Heitkamp
Publisher: The Rosen Publishing Group, Inc
Total Pages: 82
Release: 2016-12-15
Genre: Juvenile Nonfiction
ISBN: 150817296X

For a technophile, it’s not a big leap to want to create something new. This title offers readers from grades seven through twelve the chance to discover career options in game and app development and the education that will qualify them for those options. Apart from figuring out the creative side, the reader will also discover what is necessary to break into an extremely competitive market as a professional. Readers will experience engaging sidebars that introduce successful young developers and their creations, and various types of references throughout will allow the reader to take in the whole world of development.

Paid to Game

Paid to Game
Author: Daniel Mauleon
Publisher: Raintree
Total Pages: 32
Release: 2020-05-28
Genre: Juvenile Nonfiction
ISBN: 1474788203

In 2018, the gaming industry made over 100 billion dollars worldwide. Professional gamers, designers, programmers and writers all received some of that money. Learn about the different jobs in video games, and maybe someday you'll get paid to game.

Handbook of Research on the Impact of Fandom in Society and Consumerism

Handbook of Research on the Impact of Fandom in Society and Consumerism
Author: Wang, Cheng Lu
Publisher: IGI Global
Total Pages: 605
Release: 2019-10-25
Genre: Business & Economics
ISBN: 1799810496

Fans of specific sports teams, television series, and video games, to name a few, often create subcultures in which to discuss and celebrate their loyalty and enthusiasm for a particular object or person. Due to their strong emotional attachments, members of these fandoms are often quick to voluntarily invest their time, money, and energy into a related product or brand, thereby creating a group of faithful and passionate consumers that play a significant role in multiple domains of contemporary culture. The Handbook of Research on the Impact of Fandom in Society and Consumerism is an essential reference source that examines the cultural and economic effects of the fandom phenomenon through a multidisciplinary lens and shapes an understanding of the impact of fandom on brand building. Featuring coverage on a wide range of topics such as religiosity, cosplay, and event marketing, this publication is ideally designed for marketers, managers, advertisers, brand managers, consumer behavior analysts, product developers, psychologists, entertainment managers, event coordinators, political scientists, anthropologists, academicians, researchers, and students seeking current studies on the global impact of this particularly devoted community.

Game Feel

Game Feel
Author: Steve Swink
Publisher: CRC Press
Total Pages: 377
Release: 2008-10-13
Genre: Art
ISBN: 1482267330

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe