Our Schools in War Time—and After

Our Schools in War Time—and After
Author: Arthur D. Dean
Publisher: Good Press
Total Pages: 165
Release: 2021-05-19
Genre: Education
ISBN:

"Our Schools in War Time—and After" by Arthur D. Dean. Published by Good Press. Good Press publishes a wide range of titles that encompasses every genre. From well-known classics & literary fiction and non-fiction to forgotten−or yet undiscovered gems−of world literature, we issue the books that need to be read. Each Good Press edition has been meticulously edited and formatted to boost readability for all e-readers and devices. Our goal is to produce eBooks that are user-friendly and accessible to everyone in a high-quality digital format.

Wartime Schools

Wartime Schools
Author: Gerard Giordano
Publisher: Peter Lang
Total Pages: 348
Release: 2004
Genre: Education
ISBN: 9780820463551

The politically conservative educators of World War II dramatically and rapidly altered policies, programs, schedules, learning materials, classroom activities, and the content of academic courses. They motivated students to salvage materials, sell war stamps, grow crops, learn about wartime issues, and take pride in patriotism. They prepared millions of people for the armed services and the defense industries. These accomplishments were possible because the educators were supported by an unprecedented alliance that included teachers, school administrators, industrialists, military personnel, government leaders, and the President himself. After the war, conservative educators continued to portray themselves as home-front warriors waging a life-threatening battle against enduring global dangers. A terrified public accepted this depiction and continued to back them for decades.

Teaching about the Wars

Teaching about the Wars
Author: Jody Sokolower
Publisher:
Total Pages: 0
Release: 2013
Genre: Current events
ISBN: 9781937730475

"Teaching About the Wars breaks the curricular silence on the U.S. military engagement in Afghanistan and the Middle East. Even though the United States has been at war continuously since just after 9/11, sometimes it seems that our schools have forgotten. This collection of insightful articles and hands-on lessons shows that teachers have found ways to prompt their students to think critically about big issues. Here is the best writing from Rethinking Schools magazine on war and peace in the 21st century."--Publisher's website.

Bulletin

Bulletin
Author: United States. Office of Education
Publisher:
Total Pages: 806
Release: 1918
Genre: Education
ISBN:

States of Childhood

States of Childhood
Author: Jennifer S. Light
Publisher: MIT Press
Total Pages: 481
Release: 2020-07-14
Genre: History
ISBN: 0262539012

A number of curious communities sprang up across the United States in the late nineteenth and early twentieth century: simulated cities, states, and nations in which children played the roles of legislators, police officers, bankers, journalists, shopkeepers, and other adults. They performed real work—passing laws, growing food, and constructing buildings, among other tasks—inside virtual worlds. In this book, Jennifer Light examines the phenomena of “junior republics” and argues that they marked the transition to a new kind of “sheltered” childhood for American youth. Banished from the labor force and public life, children inhabited worlds that mirrored the one they had left. Light describes the invention of junior republics as independent institutions and how they were later established at schools, on playgrounds, in housing projects, and on city streets, as public officials discovered children's role playing helped their bottom line. The junior republic movement aligned with cutting-edge developmental psychology and educational philosophy, and complemented the era's fascination with models and miniatures, shaping educational and recreational programs across the nation. Light's account of how earlier generations distinguished "real life" from role playing reveals a hidden history of child labor in America and offers insights into the deep roots of such contemporary concepts as gamification, play labor, and virtuality.