Our Game

Our Game
Author: John le Carré
Publisher: Penguin UK
Total Pages: 355
Release: 2016-01-28
Genre: Fiction
ISBN: 0241243645

Le Carré's post-Cold War masterpiece, filled with suspense, betrayal, desire and drama The Cold War is over and retired secret servant Tim Cranmer has been put out to pasture, spending his days making wine on his Somerset estate. But then he discovers that his former double agent Larry - dreamer, dissolute, philanderer and disloyal friend - has vanished, along with Tim's mistress. As their trail takes him to the lawless wilds of Russia and the North Caucasus, he is forced to question everything he stood for.

Our Game

Our Game
Author: Charles C. Alexander
Publisher: Henry Holt and Company
Total Pages: 507
Release: 2013-11-05
Genre: Sports & Recreation
ISBN: 146685622X

This entertaining history blends anecdote, incident, and analysis as it chronicles the story of our national pastime. Charles C. Alexander covers the advent of the first professional baseball leagues, the game's surge in the early twentieth century, the Golden Twenties and the Gray Thirties, the breaking of the color line in the late forties, and the game's expansion to its current status as a premier team sport. He describes changing playing styles and outstanding teams and personalities but also demonstrates the many connections between baseball--as game, sport, and business--and the evolution of tastes, values, and institutions in the United States.

Play Your Bigger Game

Play Your Bigger Game
Author: Rick Tamlyn
Publisher: Hay House, Inc
Total Pages: 225
Release: 2013-10-01
Genre: Self-Help
ISBN: 1401943691

Change the way you think about work, productivity, and creativity - and go from surviving to thriving! Play Your Bigger Game provides a philosophy and methodology that you can learn in just nine minutes, and it will serve you for the rest of your life. Self-empowerment expert Rick Tamlyn believes that life is all made up. So why not make it a game of your own design—one that excites, challenges, and allows you to fully express your talents and creativity? When you play your bigger game, you create a life that is dynamic, engaging, and wildly inspiring. This book is your antidote to inertia—you will never feel stuck again. Each and every day, it will motivate you to keep stretching, achieving, and thriving above and beyond any boundaries or limitations that might have held you back in the past. Play Your Bigger Game offers pathways, tools, and inspiring stories to feed the hunger in your soul, light the fires of your imagination, and build a fulfilling life and a lasting legacy. If you long to: • have a more positive impact within your family, your work, your community, or organization • make a change, but you aren’t sure what sort of change • create meaningful work • take responsibility and direct your destiny • make a difference or leave a legacy . . . then you should join thousands of others around the world and play your bigger game!

Our Game Too

Our Game Too
Author: Dr Jennifer a. Simpson
Publisher:
Total Pages: 0
Release: 2017-09-19
Genre: Biography & Autobiography
ISBN: 9781943904112

OUR GAME TOO: Asian Pacific Americans in Major League Baseball targets millions of baseball fans around the world who will be captivated by what has, until now, been somewhat invisible in baseball literature. OUR GAME TOO provides a thought-provoking look into the history of Asians and Asian Pacific-Americans in Major League baseball through anecdotes, stories, and narrative timelines.

The Game Design Reader

The Game Design Reader
Author: Katie Salen Tekinbas
Publisher: MIT Press
Total Pages: 955
Release: 2005-11-23
Genre: Computers
ISBN: 0262195364

Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

Teaching in the Game-Based Classroom

Teaching in the Game-Based Classroom
Author: David Seelow
Publisher: CRC Press
Total Pages: 188
Release: 2021-07-12
Genre: Education
ISBN: 1000411737

Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress on multiple levels not dependent on one-size-fits-all bubble sheets. Authored by game-savvy teachers in partnership with classroom-experienced academics, the highly varied chapters of this book are concise yet filled with sound pedagogical approaches. Middle and high school educators will find engaging new ways of inspiring students’ intrinsic motivation, skill refinement, positive culture-building, autonomy as learners, and more.

The Game of Our Lives

The Game of Our Lives
Author: Peter Gzowski
Publisher: Heritage House Publishing Co
Total Pages: 276
Release: 2014-04-25
Genre: Sports & Recreation
ISBN: 177203035X

In this bestselling timeless classic, Peter Gzowski recounts the 1980-81 season he spent travelling around the NHL circuit with the Edmonton Oilers. These were the days when the young Oilers, led by a teenaged Wayne Gretzky, were poised on the edge of greatness, and about to blaze their way into the record books and the consciousness of a nation. While the story of the early Oilers embodies the book, The Game of Our Lives is much more than a retelling of one season in the life of an NHL team. Unlike any book ever written in the annals of hockey, Gzowski beautifully weaves together the anatomy of a modern NHL team with the magnificent history of the game to create one of the best books about hockey in Canada. Here are the great teams and the great players through the ages—Morenz, Richard, Howe, Orr, Hull—the men whose rare and indefinable genius on the ice exemplified the speed, grit and innovation of the game.

The Game of Our Lives

The Game of Our Lives
Author: David Goldblatt
Publisher: Bold Type Books
Total Pages: 369
Release: 2014-11-11
Genre: Sports & Recreation
ISBN: 1568585071

The Game of Our Lives is a masterly portrait of soccer and contemporary Britain. Soccer in the United Kingdom has evolved from a jaded, working-class tradition to a sport at the heart of popular culture, from an economic mess to a booming entertainment industry that has conquered the world. The changes in the game, David Goldblatt shows, uncannily mirror the evolution of British society. In the 1980s, soccer was described as a slum game played by slum people in slum stadiums. Such was the transformation over the following twenty-five years that novelists, politicians, poets, and bankers were all declaring their footballing loyalties. At one point, the Palace let it be known that the queen -- like her mother, Prince Harry, the chief rabbi, and the archbishop of Canterbury -- was an Arsenal fan. Soccer permeated the national life like little else, an atavistic survivor decked out in New Britain flash, a social democratic game in a cutthroat, profit-driven world. From the goals, to the players, to the managers, to the money, Goldblatt describes how the English Premier League (EPL) was forged in Margaret Thatcher's Britain by an alliance of the big clubs -- Arsenal, Liverpool, Manchester United, Chelsea, Tottenham Hotspur -- the Football Association, and Rupert Murdoch's Sky TV. Goldblatt argues that no social phenomenon traces the momentous economic, social, and political changes of post-Thatcherite Britain in a more illuminating manner than soccer, and The Game of Our Lives provides the definitive social history of the EPL -- the most popular soccer league in the world.

The Game Localization Handbook

The Game Localization Handbook
Author: Heather Maxwell Chandler
Publisher: Jones & Bartlett Publishers
Total Pages: 387
Release: 2011-05-03
Genre: Computers
ISBN: 144969053X

Part of the New Foundations of Game Development Series! As games become more popular in international markets, developers and publishers are looking for ways to quickly localize their games in order to capitalize on these markets. Authored by two internationally known experts in game localization, The Game Localization Handbook, Second Edition provides information on how to localize software for games, whether they are developed for the PC, console, or other platforms. It includes advice, interviews, and case studies from industry professionals, as well as practical information on pre-production, production, translation, and testing of localized SKUs. Written for producers, translators, development personnel, studio management, publishers, students, and anyone involved directly or indirectly with the production of localized games, this single-reference handbook provides insightful guidelines to all the tasks involved for planning and executing successful localizations.