Ori And The Blind Forest
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Author | : Sebastian King |
Publisher | : |
Total Pages | : 91 |
Release | : 2020-02-16 |
Genre | : |
ISBN | : |
Motherhood is always the most sacred thing in any world. Ori and the Blind Forest will tell a Tale about Motherhood, the friendship between light and darkness, love and sacrifice and Hope.
Author | : Andrew Bennett |
Publisher | : Routledge |
Total Pages | : 449 |
Release | : 2016-03-02 |
Genre | : Literary Criticism |
ISBN | : 1317313127 |
Lively, original and highly readable, An Introduction to Literature, Criticism and Theory is the essential guide to literary studies. Starting at ‘The Beginning’ and concluding with ‘The End’, chapters range from the familiar, such as ‘Character’, ‘Narrative’ and ‘The Author’, to the more unusual, such as ‘Secrets’, ‘Pleasure’ and ‘Ghosts’. Now in its fifth edition, Bennett and Royle’s classic textbook successfully illuminates complex ideas by engaging directly with literary works, so that a reading of Jane Eyre opens up ways of thinking about racial difference, for example, while Chaucer, Raymond Chandler and Monty Python are all invoked in a discussion of literature and laughter. The fifth edition has been revised throughout and includes four new chapters – ‘Feelings’, ‘Wounds’, ‘Body’ and ‘Love’ – to incorporate exciting recent developments in literary studies. In addition to further reading sections at the end of each chapter, the book contains a comprehensive bibliography and a glossary of key literary terms. A breath of fresh air in a field that can often seem dry and dauntingly theoretical, this book will open the reader’s eyes to the exhilarating possibilities of reading and studying literature.
Author | : Tanya Short |
Publisher | : CRC Press |
Total Pages | : 339 |
Release | : 2017-06-12 |
Genre | : Computers |
ISBN | : 1498799205 |
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design
Author | : Jeff Bond |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2018-01-16 |
Genre | : Performing Arts |
ISBN | : 1785657615 |
Four-time Emmy Award winner Seth MacFarlane creates a new sci-fi dramedy universe on the Fox Network with his new show, The Orville. MacFarlane plays Captain Ed Mercer, an officer in the Planetary Union in the 25th century who gathers a crew from the farthest reaches of the galaxy—his ex-wife included—to man the exploration vessel Orville and patrol the mysteries of deep space. Filled with alien species, exotic worlds, futuristic technology and awe-inspiring spaceships, this lavish companion to The Orville takes you behind the scenes through concept art, on-set photography and technical schematics to explore the show’s production design, costumes, makeup prosthetics and visual effects. This is the ultimate guide to this new space-faring epic adventure.
Author | : Paul Davies |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2018-12-11 |
Genre | : Games & Activities |
ISBN | : 1785659553 |
Over the years, Marvel Contest of Champions has become more epic, the heroes more powerful, and the enemies more cunning--but the game has retained its core: the greatest battles in Marvel history! You have been summoned to the Battlerealm for the greatest Super Hero showdowns! Who will conquer the Contest? Marvel Contest of Champions: The Art of the Battlerealm is the ultimate visual companion for a true collector. Capturing the intensity of Kabam's extraordinary game, this book features incredible concept art, sketches, and storyboards. Discover more about Marvel's vast Battlerealm--the cosmic arena for the Contest of Champions--and your favorite Super Heroes and Villains, with exclusive commentary from the creators and fascinating insights into the creative process. This incredible collection of art will take you on an exciting journey through the dangerous and mysterious world of Marvel Contest of Champions.
Author | : Jaye Robin Brown |
Publisher | : HarperCollins |
Total Pages | : 225 |
Release | : 2016-08-30 |
Genre | : Young Adult Fiction |
ISBN | : 0062271016 |
"A sweet, sexy, honest teen romance that just happens to involve two girls—all the more charming for being so very ordinary.”—Kirkus A Kirkus Best Book of the Year! A Chicago Public Library Best Book of the Year! A Bustle Best Young Adult Book of the Year! 3 starred reviews! Joanna meets the perfect girl for her and must decide whether to break a promise that could change everything for her and her family or lose out on love in this charming young adult romance that’s perfect for fans of Julie Murphy’s Dumplin’ and Becky Albertalli’s Simon vs. the Homo Sapiens Agenda. Joanna Gordon has been out and proud for years, but when her popular radio evangelist father remarries and decides to move all three of them from Atlanta to the more conservative Rome, Georgia, he asks Jo to do the impossible: to lie low for the rest of her senior year. And Jo reluctantly agrees. Although it is (mostly) much easier for Jo to fit in as a straight girl, things get complicated when she meets Mary Carlson, the oh-so-tempting sister of her new friend at school. But Jo couldn’t possibly think of breaking her promise to her dad. Even if she’s starting to fall for the girl. Even if there’s a chance Mary Carlson might be interested in her, too. Right?
Author | : Nicholas Eames |
Publisher | : Orbit |
Total Pages | : 505 |
Release | : 2018-08-28 |
Genre | : Fiction |
ISBN | : 0316362522 |
A band of fabled mercenaries tour a wild fantasy landscape, battling monsters in arenas in front of thousands of adoring fans. But, a secret and dangerous gig ushers them to the frozen north, and the band is never one to waste a shot at glory. Live fast, die young. Tam Hashford is tired of working at her local pub, slinging drinks for world-famous mercenaries and listening to the bards sing of adventure and glory in the world beyond her sleepy hometown. When the biggest mercenary band of all, led by the infamous Bloody Rose, rolls into town, Tam jumps at the chance to sign on as their bard. It's adventure she wants -- and adventure she gets as the crew embark on a quest that will end in one of two ways: glory or death. It's time to take a walk on the wyld side. "Humorous twists and pulse-ratcheting action abound in Bloody Rose, but its Eames' knack for heart-wrenching poignancy that makes his warm, wonderful fantasy so harmonious." -- NPR For more from Nicholas Eames, check out: Kings of the Wyld
Author | : Jonathan Cooper |
Publisher | : CRC Press |
Total Pages | : 307 |
Release | : 2021-04-19 |
Genre | : Computers |
ISBN | : 1000357805 |
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
Author | : Norberto Petrovitch |
Publisher | : |
Total Pages | : 112 |
Release | : 2021-03-08 |
Genre | : |
ISBN | : |
THE BEST GUIDE!!! ★★★★★ From the creators of Ori and the Blind Forest comes the highly-anticipated sequel, Ori and the Will of the Wisps. Embark on an all-new adventure in a vast and exotic world where you'll encounter towering enemies and challenging puzzles on your quest to discover Ori's true destiny. Immerse yourself in a hand-crafted narrative experience with deeply emotional storytelling, strikingly beautiful environments, and a stunning soundtrack. Master new skills to guide Ori through a journey of untold danger using newly acquired spirit weapons, spells, and attacks. Utilize an all-new shard system to power-up Ori's newfound abilities. Face larger-than-life bosses and seek help from an expansive cast of new characters who will help you uncover Ori's mysterious fate. Race to the top of the leaderboards in the all-new Spirit Trials mode where players dash, burrow, grapple, and leap to high scores in unique speed-run challenges throughout the game. A big book of players' hacks organized in an easy-to-reference encyclopedia format, this book will show readers the ins and outs of the game. Become a Pro Player in Ori and the Will of the Wisps. In this book, I'll be sharing tips and tricks that I wished I knew earlier so you can benefit from them during your play. Scroll to the top of the page and click add to cart to purchase instantly
Author | : Garth Nix |
Publisher | : Allen & Unwin |
Total Pages | : 313 |
Release | : 2006-02-01 |
Genre | : Juvenile Fiction |
ISBN | : 1741761271 |
Garth Nix's powerful first fantasy for younger readers, The Ragwitch is a chilling tale of witchcraft, with its starting point in Australia.