Orange County Entertainment 2004
Author | : Entertainment Publications, Incorporated |
Publisher | : |
Total Pages | : 806 |
Release | : 2003-08-01 |
Genre | : |
ISBN | : 9781585537143 |
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Author | : Entertainment Publications, Incorporated |
Publisher | : |
Total Pages | : 806 |
Release | : 2003-08-01 |
Genre | : |
ISBN | : 9781585537143 |
Merchant Discounts.
Author | : Karen Tongson |
Publisher | : NYU Press |
Total Pages | : 301 |
Release | : 2011 |
Genre | : Social Science |
ISBN | : 0814769675 |
What queer lives, loves and possibilities teem within suburbia's little boxes? Moving beyond the imbedded urban/rural binary, Relocations offers the first major queer cultural study of sexuality, race and representation in the suburbs. Focusing on the region humorists have referred to as Lesser Los Angeles-a global prototype for sprawl-Karen Tongson weaves through suburbia's nowherespaces to survey our spatial imaginaries: the aesthetic, creative and popular materials of the new suburbia.
Author | : Andi Stein |
Publisher | : Peter Lang |
Total Pages | : 332 |
Release | : 2009 |
Genre | : Games & Activities |
ISBN | : 9781433103407 |
Whether it's a favorite television show, an artist at the top of the music charts, a best-selling book, or a hometown sports team, we love entertainment. It's big business and in this accessible introduction, Andi Stein and Beth Bingham Evans give readers a glimpse inside the industry, to better understand how each segment operates and the challenges and trends it faces. Each chapter addresses a different segment of the entertainment industry including: - Film - Television - Radio - Theatre - Music - Travel/Tourism - Sports The book is designed as an introductory text for entertainment courses and as an overview of the industry for those looking to pursue careers in the field of entertainment. A list of resources is provided at the end of each chapter.
Author | : Sebastian Deterding |
Publisher | : Routledge |
Total Pages | : 905 |
Release | : 2018-04-17 |
Genre | : Games & Activities |
ISBN | : 1317268318 |
This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.
Author | : Paul Arras |
Publisher | : Rowman & Littlefield |
Total Pages | : 257 |
Release | : 2020-06-15 |
Genre | : Performing Arts |
ISBN | : 1538126885 |
Since coming to an end at the pinnacle of its popularity, Seinfeld’s story continues. The show’s enduring appeal has helped earn its creators billions of dollars and counting. Many of the most popular and acclaimed comedy series of the twenty-first century are direct descendants of Seinfeld’s style, and the show’s ideas are now woven into the ways people think and behave. The greatest sitcom of the final years of the broadcast era, Seinfeld broke the rules, changed both television and America forever, and remains a living part of American culture. Seinfeld: A Cultural History explores the show’s history with an engaging look at the show’s legendary co-creators, its supporters (and skeptics) at NBC, and its award-winning cast. By all the traditional rules of television, Seinfeld never should have made it to the air. Paul Arras pays close attention to the writers and writing of the show, offering a fresh look at the episodes themselves and assessing its broader cultural impact. Throughout he also dissects the show’s main quartet and the other memorable characters that foursome interacted with over the show’s eight seasons. With deep perception and good humor, this book considers what the adventures of Jerry, George, Kramer, and Elaine reveal about the nineties and what messages they pass along to twenty-first century viewers. Seinfeld: A Cultural History will lead any fan of the show back to the series to re-watch old episodes with new insights and observations. Readable and illuminating, the book’s well-researched discussion of the show’s background and legacy is an essential guide for Seinfeld viewers and scholars alike. Most of all, Seinfeld: A Cultural History is an enjoyable way to engage, or reengage, with one of the funniest shows of all time!
Author | : José P. Zagal |
Publisher | : Taylor & Francis |
Total Pages | : 588 |
Release | : 2024-06-27 |
Genre | : Games & Activities |
ISBN | : 1040029760 |
This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as explore actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field. A comprehensive reference volume ideal for students and scholars of game studies and immersive experiences and those looking to learn more about the ever-growing, interdisciplinary field of RPG studies.
Author | : Fred Patten |
Publisher | : McFarland |
Total Pages | : 259 |
Release | : 2017-01-17 |
Genre | : Social Science |
ISBN | : 1476663815 |
Furry fandom--an adult social group interested in anthropomorphic animals in art, literature and culture--has grown since the 1980s to include an estimated 50,000 "furries." Their largest annual convention drew more than 6,000 attendees in 2015, including 1,000 dressed in "fur suits" or mascot-type animal costumes. Conventions typically include awards, organizations, art, literature and movies, encompassing a wide range of creative pursuits beyond animal costuming. This study of the furry subculture presents a history of the oft-misunderstood group and lists all conventions around the world from 1989 through 2015, including organizers, guests of honor and donations to charity.