Online Gaming Safety and Privacy

Online Gaming Safety and Privacy
Author: Jennifer Culp
Publisher: The Rosen Publishing Group, Inc
Total Pages: 66
Release: 2013-07-15
Genre: Juvenile Nonfiction
ISBN: 1448895766

It is estimated that 97 percent of teens ages 12 to 17 play video games. And often these games are played online, allowing for interaction with gamers from across the globe. But this comes with a downside when cyberbullying and hacking come into play. This guide to safe online gaming is a valuable resource for any teen gamer, as well as his or her parents. Written by a gaming blogger and longtime game enthusiast, it covers all of the bases of gaming safety.

Taming Gaming

Taming Gaming
Author: Andy Robertson
Publisher: Unbound Publishing
Total Pages: 379
Release: 2021-01-21
Genre: Games & Activities
ISBN: 1783528931

Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treasure trove of 'gaming recipes' to test out in your family. Worrying about video game screen time, violence, expense and addiction is an understandable response to scary newspaper headlines. But with first-hand understanding of the video games your children love to play, you can anchor them as a healthy part of family life. Supported by the www.taminggaming.com Family Video Game Database, Taming Gaming leads you into doing this so that video games can stop being a point of argument, worry and stress and start providing fulfilling, connecting and ambitious experiences together as a family.

Moral Combat

Moral Combat
Author: Patrick M. Markey
Publisher: BenBella Books, Inc.
Total Pages: 256
Release: 2017-03-21
Genre: Social Science
ISBN: 1942952996

In family rooms across America, millions of children and teenagers are playing video games, such as Call of Duty, Halo, and Grand Theft Auto, roaming violent virtual worlds—with virtual guns in their hands. In what sometimes seems like an increasingly violent world, it's only natural to worry about the effects of all this pixelated gore. But is that concern misplaced? Authors and psychologists Patrick M. Markey and Christopher J. Ferguson say it is. The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn't supported by the evidence. In fact, unlike the video game–trained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life. What's more, spikes in sales of violent games actually correspond to decreased rates of violent crime. If that surprises you, you're not alone—the national dialogue on games and violence has been hopelessly biased. But that's beginning to change. Scholars are finding that not only are violent games not one of society's great evils, they may even be a force for good. In Moral Combat, Markey and Ferguson explore how video games—even the bloodiest—can have a positive impact on everything from social skills to stress, and may even make us more morally sensitive. Tracing the rise of violent games from arcades to online deathmatches, they have spent years on the front lines of the video game debate and now offer a comprehensive overview of the scientific research on gaming. With humor, complete honesty, and extensive research, they separate the myth from the medium. Moral Combat is an irreverent and informative guide to the worries—and wonders—of our violent virtual world.

Scummy Mummies

Scummy Mummies
Author: Ellie Gibson
Publisher: Hardie Grant Publishing
Total Pages: 174
Release: 2017-03-09
Genre: Family & Relationships
ISBN: 1787130282

‘Honest, gutsy and laugh out loud... Do your pelvic floor exercises before reading as you may pee your pants’ – Kathy Lette A celebration of parenting failures, hilarious confessions, fish fingers and wine! This is a book for anyone who’s ever dealt with a poo in the pool, cleaned up a sick in the supermarket, or gone to an important meeting without realising there’s weetabix stuck to their bum. Because let’s be honest – no matter how much we love our kids, or how good we are at parenting, everyone’s a Scummy Mummy sometimes.

Exploiting Online Games

Exploiting Online Games
Author: Greg Hoglund
Publisher: Addison-Wesley Professional
Total Pages: 392
Release: 2008
Genre: Computers
ISBN:

"Imagine trying to play defense in football without ever studying offense. You would not know when a run was coming, how to defend pass patterns, nor when to blitz. In computer systems, as in football, a defender must be able to think like an attacker. I say it in my class every semester, you don't want to be the last person to attack your own system--you should be the first. "The world is quickly going online. While I caution against online voting, it is clear that online gaming is taking the Internet by storm. In our new age where virtual items carry real dollar value, and fortunes are won and lost over items that do not really exist, the new threats to the intrepid gamer are all too real. To protect against these hazards, you must understand them, and this groundbreaking book is the only comprehensive source of information on how to exploit computer games. Every White Hat should read it. It's their only hope of staying only one step behind the bad guys." --Aviel D. Rubin, Ph.D. Professor, Computer Science Technical Director, Information Security Institute Johns Hopkins University "Everyone's talking about virtual worlds. But no one's talking about virtual-world security. Greg Hoglund and Gary McGraw are the perfect pair to show just how vulnerable these online games can be." --Cade Metz Senior Editor PC Magazine "If we're going to improve our security practices, frank discussions like the ones in this book are the only way forward. Or as the authors of this book might say, when you're facing off against Heinous Demons of Insecurity, you need experienced companions, not to mention a Vorpal Sword of Security Knowledge." --Edward W. Felten, Ph.D. Professor of Computer Science and Public Affairs Director, Center for Information Technology Policy Princeton University "Historically, games have been used by warfighters to develop new capabilities and to hone existing skills--especially in the Air Force. The authors turn this simple concept on itself, making games themselves the subject and target of the 'hacking game,'and along the way creating a masterly publication that is as meaningful to the gamer as it is to the serious security system professional. "Massively distributed systems will define the software field of play for at least the next quarter century. Understanding how they work is important, but understanding how they can be manipulated is essential for the security professional. This book provides the cornerstone for that knowledge." --Daniel McGarvey Chief, Information Protection Directorate United States Air Force "Like a lot of kids, Gary and I came to computing (and later to computer security) through games. At first, we were fascinated with playing games on our Apple ][s, but then became bored with the few games we could afford. We tried copying each other's games, but ran up against copy-protection schemes. So we set out to understand those schemes and how they could be defeated. Pretty quickly, we realized that it was a lot more fun to disassemble and work around the protections in a game than it was to play it. "With the thriving economies of today's online games, people not only have the classic hacker's motivation to understand and bypass the security of games, but also the criminal motivation of cold, hard cash. That's a combination that's hard to stop. The first step, taken by this book, is revealing the techniques that are being used today." --Greg Morrisett, Ph.D. Allen B. Cutting Professor of Computer Science School of Engineering and Applied Sciences Harvard University "If you're playing online games today and you don't understand security, you're at a real disadvantage. If you're designing the massive distributed systems of tomorrow and you don't learn from games, you're just plain sunk." --Brian Chess, Ph.D. Founder/Chief Scientist, Fortify Software Coauthor ofSecure Programming with Static Analysis "This book offers up a fascinating tour of the battle for software security on a whole new front: attacking an online game. Newcomers will find it incredibly eye opening and even veterans of the field will enjoy some of the same old programming mistakes given brilliant new light in a way that only massively-multiplayer-supermega-blow-em-up games can deliver. w00t!" --Pravir Chandra Principal Consultant, Cigital Coauthor ofNetwork Security with OpenSSL If you are a gamer, a game developer, a software security professional, or an interested bystander, this book exposes the inner workings of online-game security for all to see. From the authors of the best-selling Exploiting Software, Exploiting Online Gamestakes a frank look at controversial security issues surrounding MMORPGs, such as World of Warcraftand Second Life. This no-holds-barred book comes fully loaded with code examples, debuggers, bots, and hacks. This book covers Why online games are a harbinger of software security issues to come How millions of gamers have created billion-dollar virtual economies How game companies invade personal privacy Why some gamers cheat Techniques for breaking online game security How to build a bot to play a game for you Methods for total conversion and advanced mods Written by the world's foremost software security experts, this book takes a close look at security problems associated with advanced, massively distributed software. With hundreds of thousands of interacting users, today's online games are a bellwether of modern software. The kinds of attack and defense techniques described in Exploiting Online Gamesare tomorrow's security techniques on display today.

Is your child safe online?

Is your child safe online?
Author: Pamela Whitby
Publisher: Crimson Publishing
Total Pages: 191
Release: 2011-10-28
Genre: Computers
ISBN: 1908281219

Is your child safe online? Do you know what information they access on a daily basis? The chances are that you are like most parents and the answer is 'no' or, at best, 'I'm not sure'. These days, our kids are more internet-savvy than we are - they know how to unblock privacy settings or get around simple parental controls. Yet more and more frequently there are stories in the news about children being victims of internet crime; whether through Facebook party invites, cyber-bullying or, worse, child grooming. But what can we do about it? As parents, we have a duty to understand the different media our children use and put in place boundaries and guidelines to protect them. Is Your Child Safe Online? has the practical advice you need to minimise the risk and ensure your child is protected today...whilst still letting them do their homework. Covering all forms of new media - iPhones, apps, iPads, twitter, gaming online - as well as social networking sites - Is Your Child Safe Online? keeps you informed of the dangers and reassures with simple, straightforward advice. It arms you with practical methods to make sure your child is safe. All your questions answered... * Do children get any guidelines at school on internet use? * How do children use social networks, chatrooms, instant messaging and blogs? * How do I control what my children look at online, or what information they give out? * What are the effects of time spent online on mental health and social life? How do I educate my children on how they can protect themselves against cyber-bullying and grooming? Give yourself peace of mind with Is Your Child Safe Online? - the book that every careful parent should own. The facts speak for themselves: In the last three years, the number of children belonging to a 'virtual world' has increased from 8 million to 20 million. One in five children aged five to seven are accessing the internet without parental supervision. Make sure YOUR child is safe online.

Children, Risk and Safety on the Internet

Children, Risk and Safety on the Internet
Author: Sonia M. Livingstone
Publisher: Policy Press
Total Pages: 408
Release: 2012
Genre: Computers
ISBN: 1847428827

Based on an impressive in-depth survey of 25,000 children carried out by the EU Kids Online network, this timely book examines the prospect for young internet users of enhanced opportunities for learning, creativity and communication set against the fear of cyberbullying, pornography and invaded privacy.

Combatting Toxic Online Communities

Combatting Toxic Online Communities
Author: Amie Jane Leavitt
Publisher: The Rosen Publishing Group, Inc
Total Pages: 66
Release: 2016-07-15
Genre: Juvenile Nonfiction
ISBN: 1508171173

Today, we can find an online community to suit almost any interest we may have. And yet these communities carry an element of menace. The anonymity associated with online communities allows particularly vicious interplay, where people can pile on others with virtually zero consequences. Using current examples from the news and connecting this phenomenon to historical incidents like the Salem witch trials, this fascinating resource examines an interesting time in the world and grounds it with practical guidelines for being a responsible member of an online community.

Kids Online

Kids Online
Author: Sonia Livingstone
Publisher: Policy Press
Total Pages: 300
Release: 2009-09-30
Genre: Computers
ISBN: 9781847424389

As the internet and new online technologies are becoming embedded in everyday life, there are increasing questions about their social implications and consequences. This text addresses these risks in relation to children.

Handbook of Big Data and IoT Security

Handbook of Big Data and IoT Security
Author: Ali Dehghantanha
Publisher: Springer
Total Pages: 382
Release: 2019-03-22
Genre: Computers
ISBN: 3030105431

This handbook provides an overarching view of cyber security and digital forensic challenges related to big data and IoT environment, prior to reviewing existing data mining solutions and their potential application in big data context, and existing authentication and access control for IoT devices. An IoT access control scheme and an IoT forensic framework is also presented in this book, and it explains how the IoT forensic framework can be used to guide investigation of a popular cloud storage service. A distributed file system forensic approach is also presented, which is used to guide the investigation of Ceph. Minecraft, a Massively Multiplayer Online Game, and the Hadoop distributed file system environment are also forensically studied and their findings reported in this book. A forensic IoT source camera identification algorithm is introduced, which uses the camera's sensor pattern noise from the captured image. In addition to the IoT access control and forensic frameworks, this handbook covers a cyber defense triage process for nine advanced persistent threat (APT) groups targeting IoT infrastructure, namely: APT1, Molerats, Silent Chollima, Shell Crew, NetTraveler, ProjectSauron, CopyKittens, Volatile Cedar and Transparent Tribe. The characteristics of remote-controlled real-world Trojans using the Cyber Kill Chain are also examined. It introduces a method to leverage different crashes discovered from two fuzzing approaches, which can be used to enhance the effectiveness of fuzzers. Cloud computing is also often associated with IoT and big data (e.g., cloud-enabled IoT systems), and hence a survey of the cloud security literature and a survey of botnet detection approaches are presented in the book. Finally, game security solutions are studied and explained how one may circumvent such solutions. This handbook targets the security, privacy and forensics research community, and big data research community, including policy makers and government agencies, public and private organizations policy makers. Undergraduate and postgraduate students enrolled in cyber security and forensic programs will also find this handbook useful as a reference.