On Soulsring Worlds

On Soulsring Worlds
Author: Marco Caracciolo
Publisher: Taylor & Francis
Total Pages: 102
Release: 2024-02-26
Genre: Games & Activities
ISBN: 1040018165

The first book-length study devoted to FromSoftware games, On Soulsring Worlds explores how the Dark Souls series and Elden Ring are able to reconcile extreme difficulty in both gameplay and narrative with broad appeal. Arguing that the games are strategically positioned in relation to contemporary audiences and designed to tap into the new forms of interpretation afforded by digital media, the author situates the games vis-à-vis a number of current debates, including the posthuman and the ethics of gameplay. The book delivers an object lesson on the value of narrative (and) complexity in digital play and in the interpretive practices it gives rise to. Cross-fertilizing narrative theory, game studies, and nonhuman-oriented philosophy, this book will appeal to students and scholars of game studies, media studies, narratology, and video game ethnography.

Asian Histories and Heritages in Video Games

Asian Histories and Heritages in Video Games
Author: Yowei Kang
Publisher: Taylor & Francis
Total Pages: 219
Release: 2024-08-28
Genre: Games & Activities
ISBN: 1040120997

This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia. The volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games– from postcolonialism to identity politics to heritage studies. It demonstrates various methodological approaches to historical/regional game studies: case studies of nationally produced historical games that deal with local history, studies of media reception of history/heritage-themed games, text-mining methods studying attitudes expressed by players of such games, and educational perspectives on games in teaching cultural heritage. Through the lens of videogames, the authors explore how nations struggle with the legacies of war, colonialism and religious strife that have been a part of nation-building - but also how victimized cultures can survive, resist, and sometimes prevail. Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies.

Central and Eastern European Histories and Heritages in Video Games

Central and Eastern European Histories and Heritages in Video Games
Author: Michał Mochocki
Publisher: Taylor & Francis
Total Pages: 244
Release: 2024-10-17
Genre: Games & Activities
ISBN: 1040164579

This book explores the representations of Central and Eastern European histories in digital games. Focusing on games that examine a range of national histories and heritages from across Central and Eastern Europe, the volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games – from postcolonialism to identity politics to heritage studies. The book includes chapters on Serbia, Poland, Ukraine, Russia, Belarus, Hungary, Estonia, Slovakia, Czechia, Finland, and (a Western guest with regional connections) Luxembourg. Through the lens of video games, the authors address how nations struggle with the legacies of war, colonialism, and religious strife that have been a part of nation-building - but also how victimized cultures can survive, resist, and sometimes prevail. Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies.

Outlook

Outlook
Author: Alfred Emanuel Smith
Publisher:
Total Pages: 658
Release: 1881
Genre:
ISBN:

Living Life as a Sacred Practice

Living Life as a Sacred Practice
Author: Sharon Parris-Chambers
Publisher: Balboa Press
Total Pages: 175
Release: 2018-10-05
Genre: Self-Help
ISBN: 1504396227

Living Life as a Sacred Practice is the author’s response to many years of trying to learn various methods of unifying mind, body, and spirit. She has captured the essence of life and greatness in this book with the inclusion of many practices to develop spiritual mastery. The approach requires choosing a theme from the table of contents that resonates with the reader or that the reader needs to work on. Examples of suggested sections are Abundance, Sacred Feminine, Beauty, Life, Light, Breath Consciousness, Healing, Wellness, and Inside Out. The process begins with reflecting on a quotation, reading a commentary, and reciting an affirmation. This can be repeated throughout the day to reinforce the message. You may choose a practice for twenty-one to thirty days to achieve spiritual transformation, or just use the suggested one that comes along with the quote for inspiration. The commentaries are unique, thoughtful, and out of this world. It teaches the reader to be an original thinker and to look at life from the vantage point of a creator, not as an object of creation.

The Ring of Lost Souls

The Ring of Lost Souls
Author: Rachel Tsoumbakos
Publisher: Createspace Independent Publishing Platform
Total Pages: 326
Release: 2012-07
Genre: Fiction
ISBN: 9781478102519

What if fairy tales were real?"The figure was dark with jagged little edges. While it was an image only caught fleetingly out of the corner of her eye, it was possible to make some distinction in regards to its identity, which was not unlike a raven in appearance."Larundel - A place plagued by lost souls.A ring that has claimed a few of them.And a woman who is about to collide with a world she has forgotten about.When an abandoned mental asylum is set to be redeveloped, sinister events unfold in the community surrounding it.Isobel moves into the neighbourhood looking for a new future only to find a past she never knew belonged to her. Is she a sane person living in an insane world or a crazy person trapped in reality?Set in an actual abandoned mental institution on the outskirts of Melbourne, Australia, THE RING OF LOST SOULS is a fast-paced fairy tale weaving together a believable blend of fantasy, urban legend and pure insanity.