Ultimate Mac Programming

Ultimate Mac Programming
Author: Dave Mark
Publisher: Wiley Publishing
Total Pages: 596
Release: 1994
Genre: Computers
ISBN: 9781568841953

From bestselling Mac author and MacTech columnist Dave Mark, a comprehensive guide packed with hard-core technical material on the hottest Mac programming topics. Mark gives expert advice on sound, animation, scripting, resources, and plug-ins. Includes two disks with Apple Script, Run-Time version of Frontier, valuable shareware, source code from the book and test programs.

Advanced Mac OS X Programming

Advanced Mac OS X Programming
Author: Mark Dalrymple
Publisher: Addison-Wesley Professional
Total Pages: 0
Release: 2011
Genre: Mac OS.
ISBN: 9780321706256

While there are several books on programming for Mac OS X, Advanced Mac OS X Programming: The Big Nerd Ranch Guide is the only one that contains explanations of how to leverage the powerful underlying technologies. This book gets down to the real nitty-gritty. The third edition is updated for Mac OS X 10.5 and 10.6 and covers new technologies like DTrace, Instruments, Grand Central Dispatch, blocks, and NSOperation.

Macintosh C Programming Primer: Inside the toolbox using Think C

Macintosh C Programming Primer: Inside the toolbox using Think C
Author: Dave Mark
Publisher: Addison Wesley Longman
Total Pages: 680
Release: 1992
Genre: Computers
ISBN:

The new edition of this Macintosh programming bestseller is updated to reflect the many recent changes in both Macintosh hardware and software, including System 7, new versions of THINK C and ResEdit, and the new machines. This is the only book that teaches Macintosh programming at a beginning level.

Programming Mac OS X

Programming Mac OS X
Author: Kevin O'Malley
Publisher: Manning Publications
Total Pages: 0
Release: 2003
Genre: Mac OS.
ISBN: 9781930110854

A guide for UNIX developers who want accurate information on getting up to speed with Mac OS X and its software development environment, this book provides programmers all the information they need to understand and use the operating system, its development tools, and key technologies such as Darwin, Cocoa, and AppleScript. Users are introduced to the UNIX-based foundations of Mac OS X and shown how they fit into Mac OS X architecture. Also provided is coverage of both GUI and command-line software development tools, realistic programming examples that developers will encounter, and a discussion of Macintosh-style software development.

Cocoa Programming for Mac OS X

Cocoa Programming for Mac OS X
Author: Aaron Hillegass
Publisher: Addison-Wesley Professional
Total Pages: 488
Release: 2004
Genre: Computers
ISBN:

Harness the power of Cocoa's object-oriented software development environment with this book that is completely updated for Mac OS X 10.2. Cocoa has quickly gained recognition as the leading development framework for building OS X applications. Users will understand the common features found in Cocoa's tools: InterfaceBuilder, ProjectBuilder, the GCC compiler and the GDB debugger.

Mac Game Programming

Mac Game Programming
Author: Mark Szymczyk
Publisher: Course Technology
Total Pages: 0
Release: 2002
Genre: Computer games
ISBN: 9781931841184

Any programmer with a basic knowledge of either C or C++ can use this book that targets beginning and intermediate game programmers as well as advanced game programmers new to the Mac platform.

OpenGL Programming on Mac OS X

OpenGL Programming on Mac OS X
Author: Robert P. Kuehne
Publisher: Addison-Wesley Professional
Total Pages: 372
Release: 2008
Genre: Computer graphics
ISBN:

The goal of this volume is to enumerate the various ways of accessing OpenGL on the Mac, creating and setting up OpenGL prototypes under various APIs available. From this foundation, the book moves into detailed discussions of each of these APIs.

Macintosh Human Interface Guidelines

Macintosh Human Interface Guidelines
Author: Apple Computer, Inc
Publisher: Addison-Wesley Professional
Total Pages: 420
Release: 1992
Genre: Computers
ISBN: 9780201622164

This book provides authoritative information on the theory behind the Macintosh 'look and feel' and the practice of using individual interface components. It includes many examples of good design and explains why one implementation is superior to another. Anyone designing or creating a product for Macintosh computers needs to understand the information in this book.

Beginning Mac Programming

Beginning Mac Programming
Author: Tim Isted
Publisher:
Total Pages: 0
Release: 2010
Genre: Cocoa (Application development environment).
ISBN: 9781934356517

Takes you through working examples, giving you the core concepts and principles of development in context so that you are ready to build the applications you've been imagining. This title introduces you to Objective-C and the Cocoa framework and demonstrates how you can use them together to write for the Mac, as well as the iPhone and iPod.