Ogres Understand Place Value
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Author | : Therese M. Shea |
Publisher | : Gareth Stevens |
Total Pages | : 26 |
Release | : 2020-07-30 |
Genre | : Ghouls and ogres |
ISBN | : 1538257270 |
Understanding place value is the key to comprehending large numbers and to learning strategies to easily add and subtract such numbers. Readers will practice place value skills presented by the monsters called ogres. Delightful illustrations and intriguing folklore fact boxes accompany the achievable text. Readers will answer math problems throughout this motivating volume, allowing them to assess their understanding of the critical concepts.
Author | : Therese Shea |
Publisher | : |
Total Pages | : |
Release | : 2021 |
Genre | : Ghouls and ogres |
ISBN | : 9781538257289 |
"Understanding place value is the key to comprehending large numbers and to learning strategies to easily add and subtract such numbers. In this fun book, readers will practice place value skills presented by the monsters called ogres! Delightful illustrations and intriguing folklore fact boxes accompany the achievable text. Readers will also answer math problems throughout the motivating volume, allowing them to assess their understanding of the critical concepts"--
Author | : Therese M. Shea |
Publisher | : Gareth Stevens Publishing LLLP |
Total Pages | : 26 |
Release | : 2020-07-15 |
Genre | : Juvenile Nonfiction |
ISBN | : 1538257343 |
Learning to measure using different units as well as different measuring tools is essential for budding mathematicians and scientists. Vital measurement concepts are introduced in this vibrant volume featuring the elusive Loch Ness monster. Yes, "Nessie" has come to the surface to guide readers in learning tips and tricks to become measurement experts. Amusement and education collide on these bright pages, which provide loads of math information, quiz questions, and fascinating lore about the Loch Ness monster.
Author | : Therese M. Shea |
Publisher | : Gareth Stevens Publishing LLLP |
Total Pages | : 26 |
Release | : 2020-07-15 |
Genre | : Juvenile Nonfiction |
ISBN | : 1538257424 |
In an increasingly digital world, many young people struggle to read analog clocks, but these goblins have arrived just in time. This amusing yet educational book, full of amazing illustrations of these mischievous creatures, introduces many time-reading skills to riveted readers. They'll learn folklore about goblins and discover that clocks are a great way to learn other elementary math concepts.
Author | : Therese M. Shea |
Publisher | : Gareth Stevens Publishing LLLP |
Total Pages | : 26 |
Release | : 2020-07-15 |
Genre | : Juvenile Nonfiction |
ISBN | : 1538257300 |
Understanding place value is the key to comprehending large numbers and to learning strategies to easily add and subtract such numbers. Readers will practice place value skills presented by the monsters called ogres. Delightful illustrations and intriguing folklore fact boxes accompany the achievable text. Readers will answer math problems throughout this motivating volume, allowing them to assess their understanding of the critical concepts.
Author | : Gregory Junker |
Publisher | : Apress |
Total Pages | : 313 |
Release | : 2007-02-01 |
Genre | : Computers |
ISBN | : 1430202335 |
Pro OGRE 3D Programming offers a detailed guide to the cross-platform Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. OGRE provides an object-oriented interface to render 3D scenes. Commonly used in game creation, it can be utilized to create a variety of 3D based applications, including architectural visualization and simulations. The authors begin with obtaining the source code, move on to using the rendering library, and conclude with the polishing of the final application. Beginning-level knowledge of game design practices, intermediate-level knowledge of the C++ language, and a familiarity with open-source project-management tools such as CVS and Subversion are all recommended.
Author | : Michel Tournier |
Publisher | : JHU Press |
Total Pages | : 774 |
Release | : 1997-04-18 |
Genre | : Fiction |
ISBN | : 9780801855900 |
A highly praised novel from the author of Gemini—now in a new paperback edition An international bestseller and winner of the Prix Goncourt, France's most prestigious literary award, The Ogre is a masterful tale of innocence, perversion, and obsession. It follows the passage of strange, gentle Abel Tiffauges from submissive schoolboy to "ogre" of the Nazi school at the castle of Kaltenborn, taking us deeper into the dark heart of fascism than any novel since The Tin Drum. Until the very last page, when Abel meets his mystic fate in the collapsing ruins of the Third Reich, it shocks us, dazzles us, and above all holds us spellbound.
Author | : Dax Gazaway |
Publisher | : Pearson |
Total Pages | : 523 |
Release | : 2021-08-13 |
Genre | : Computers |
ISBN | : 0137440782 |
As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplines Asking the essential questions at the heart of all design Getting started with modern game system design tools, including the spreadsheets most professionals now use Creating systems and data from a blank page Populating and quantifying a world of data into a game Tuning and balancing game systems Testing game systems and data Leveraging communication, psychology, and rewards within your games Balancing game probability within systems Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.
Author | : Piers Anthony |
Publisher | : Ace Books |
Total Pages | : 324 |
Release | : 1989 |
Genre | : Biography & Autobiography |
ISBN | : 9780441062256 |
Recounts the early life and career successes of the science fiction and fantasy author.
Author | : Vybarr Cregan-Reid |
Publisher | : Biteback Publishing |
Total Pages | : 306 |
Release | : 2024-07-11 |
Genre | : Biography & Autobiography |
ISBN | : 1785909134 |
Vybarr Cregan-Reid is an unlikely academic. Someone who knows what it's like to be written off, who left school with no qualifications, who desperately needed a second chance. He also understands better than anyone the power of literature to change a life. From a turbulent start, through a disastrous education, truancy and petty crime, to a distinguished career as an English professor, We Are What We Read weaves Vybarr's own unexpected life in books with a spirited history of the war on the humanities, uncovering the profound impact that books have in shaping our reality at a time when their value is under attack from governments around the world. Part memoir, part manifesto, part history, We Are What We Read is not just about how education can place you back on the right side of the tracks. It is also a rallying cry for the importance of literature in a world where the arts are being squeezed out at every level and where book bans in schools and libraries have surged to record highs. It's about the joys and the transformational power of reading and how our brains are rewired by books, exploring how literature offers a vital means of connection in a fractured world. Reading is not merely an escape – it's an essential part of who we are.