Official Mortal Kombat Trilogy Fighter's Kompanion

Official Mortal Kombat Trilogy Fighter's Kompanion
Author: Ronald Wartow
Publisher: Bradygames
Total Pages: 0
Release: 1996
Genre: Mortal Kombat (Game)
ISBN: 9781566866279

This Fighter's Kompanion will give player all the moves, tips, and strategies to succeed in Mortal Kombat Trilogy, the mother of all Mortal Kombat games. All in all, there will be at least 26 playable characters with fighting moves totaling in the hundreds--making this book a boon to those desiring to master the game.

Computer Gaming World's Why Won't This #@$! Game Work

Computer Gaming World's Why Won't This #@$! Game Work
Author: Denny Atkin
Publisher: Bradygames
Total Pages: 172
Release: 1997
Genre: Games & Activities
ISBN: 9781566865807

PC Gaming: Computer Gaming World's Instant Expert Guide covers everything new game players need to know, such as game genres, terminology, ratings, and new technology, as well as hardware needs, accessories, and how to troubleshoot the most common problems. The free CD includes hot game demos, such as Quake, Star Trek Generations and Command & Conquer Red Alert, which are attractive to avid players, but will also serve as a "try-before-you-buy" sampler for new gamers.

Hexen 2

Hexen 2
Author: Brady Games
Publisher: Brady Publishing
Total Pages: 0
Release: 1997-10
Genre: Hexen (Computer file)
ISBN: 9781566867245

The third and last known Serpent Rider, Eidolon, lives. Only the "Authorized Guide to Hexen 2" can give players the maps, walkthroughs, and secrets they need to defeat the Dark Generals and their Hell-spawned legions.

Level Up!

Level Up!
Author: Scott Rogers
Publisher: John Wiley & Sons
Total Pages: 515
Release: 2010-09-29
Genre: Computers
ISBN: 0470970928

Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Writing Interactive Music for Video Games

Writing Interactive Music for Video Games
Author: Michael Sweet
Publisher: Addison-Wesley Professional
Total Pages: 513
Release: 2014-09-19
Genre: Computers
ISBN: 0133563510

“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.