Oculus Rift: A Beginner’s Guide

Oculus Rift: A Beginner’s Guide
Author: Scott Casterson
Publisher: Conceptual Kings
Total Pages: 15
Release: 2016-02-18
Genre: Computers
ISBN:

The Oculus Rift is a virtual reality device that can be worn on the head of an individual giving them a feeling of being in a totally different world. The project began back in 2012 and is used with games to create a three-dimensional world in which to play. It was released in 2014 and works with most games currently on the market. The Oculus Rift includes a light headset that makes moving around easy as users experience this completely interactive virtual world.

Oculus Rift: For Beginners

Oculus Rift: For Beginners
Author: J. Davidson
Publisher: Bulls Run
Total Pages: 10
Release: 2019-02-18
Genre:
ISBN:

We are currently occupying a period in history where virtual reality is almost at the point of being considered typical. There are now virtual reality games and virtual reality movies that are available to everyday citizens. Virtual reality is no longer the fantasy that it once was just a few decades ago. 3D glasses were quite the rage when they were debuted. Now, however, with the help of companies such as Oculus VR, you can have virtual reality glasses that will literally transform how you see your surrounding and transport into a totally different virtual world. Many people who have only heard of gadgets such as Oculus Rift may be of the belief that virtual reality is only for gamers. This is not so. Virtual reality can be accessed in a wide variety of ways. It can also be adapted to several different aspects of your life, including your professional life. Let us engage for a moment in the world of virtual reality.

Oculus Rift

Oculus Rift
Author: Scott Casterson
Publisher: Createspace Independent Publishing Platform
Total Pages: 30
Release: 2016-02-18
Genre: Computer input-output equipment
ISBN: 9781530131648

The Oculus Rift is a virtual reality device that can be worn on the head of an individual giving them a feeling of being in a totally different world. The project began back in 2012 and is used with games to create a three-dimensional world in which to play. It was released in 2014 and works with most games currently on the market. The Oculus Rift includes a light headset that makes moving around easy as users experience this completely interactive virtual world.

Metaverse for Beginners: An Ideal Guide for Beginners to Understanding and Invest in the Metaverse: NFT Non-Fungible Token, Virtual Land, Real Estate, Defi, Blockchain Gaming and Web 3.0

Metaverse for Beginners: An Ideal Guide for Beginners to Understanding and Invest in the Metaverse: NFT Non-Fungible Token, Virtual Land, Real Estate, Defi, Blockchain Gaming and Web 3.0
Author: Darell Freeman
Publisher: Darell Freeman
Total Pages: 117
Release: 2022-04-06
Genre: Technology & Engineering
ISBN:

What opportunities exist for making money in the Metaverse? Investing in cryptocurrencies and the Metaverse is a great way to stay on the cutting edge of technology in the modern age. To learn more, please continue reading! If you are looking for a new investment opportunity with minimal risk and great profit potential, if you want to be a part of the economy of the future, and if you want to dramatically increase your chances of outperforming those around you because of your quick decisions to change and adapt to the new world, you might want to consider the following. This may be the most important message you will read in your lifetime. Surely you've heard that "the metaverse is the future" or "the metaverse is going to be huge, and you should invest in it." If you haven't, please do. Even though most of it is accurate if you want to be part of what we call the "new world of the Metaverse," you need to know what you're doing. And in this book, you will learn almost everything you need to know about the Metaverse, including how to make money in it. And if done correctly, it has the potential to be profitable for years to come. Is it something you are interested in? Take a peek inside to see what it has to offer: ✅ Everything you need to know about the Metaverse, from the basics for those who don't know it, to more advanced levels. Does it sound like a good investment to you? ✅ What changes are taking place in the Metaverse and how will they affect how individuals use and connect with social media? ✅ Is the Metaverse the new future we have all been waiting for? Here are some of the most accurate estimates of how it will affect our lives in the future. ✅ Digital Real Estate Investing ✅ Is it wise to invest in NFTs? ✅ Virtual Reality: In this section, you'll find everything you need to fully understand virtual reality and the applications with great potential behind them. ✅ Augmented Reality: This section will show the difference between augmented reality and virtual reality. ✅ NFTs in the Metaverse. ✅ Metaverse Challenges and Requirements: What you need to know to be legally safe and how to avoid the consequences and problems of misinformation. ✅ And much more! These days, the Metaverse is the next big thing that will have a dramatic impact on your online presence, and everyone and their parents seem to be talking about it—and for a good reason. However, everyone seems to have their sense of what this Metaverse is and what it is in the first place. Now is the perfect time to listen to this Metaverse Full Instruction and invest in yourself for the long term! Don't worry if you don't know anything about the Metaverse or investing yet. Throughout this book, you will be guided every step of the way, hand-in-hand! Get into this great trend! What Are You Waiting For? Add This Book to Your Cart to Get Started!

HoloLens Beginner's Guide

HoloLens Beginner's Guide
Author: Jason Odom
Publisher: Packt Publishing Ltd
Total Pages: 367
Release: 2017-04-28
Genre: Computers
ISBN: 1786465469

Create interactive and intuitiveness HoloLens applications with ease About This Book Start developing immersive and interactive apps for Microsoft HoloLens Explore the Windows Universal Development platform for HoloLens development Leverage the full set of HoloLens sensors to create mesmerizing apps Who This Book Is For If you are a developer new to Windows Universal development platform and want to get started with HoloLens development, then this is the book for you. No prior experience of C# programming or of the .NET framework is needed to get started with this book. What You Will Learn Write an app that responds to verbal commands Communicate between devices in the boundaries of the UWP model Create sounds in the app and place them in a 3D space Build simple apps that display holograms Interact with the physical environment while taking physical boundaries into account In Detail HoloLens revolutionizes the way we work and interact with the virtual world. HoloLens brings you the amazing world of augmented reality and provides an opportunity to explore it like never before. This is the best book for developers who want to start creating interactive and intuitive augmented reality apps for the HoloLens platform. You will start with a walkthrough of the HoloLens hardware before creating your first app. Next you will be introduced to the various HoloLens sensors and find out how to program them efficiently so that they can interact with the real world seamlessly. Moving on, you will learn how to create smart animations and add video overlay that implements real-time tracking and motion-sensing abilities to your HoloLens app. Finally, you will learn how to test your app effectively.

Mastering Virtual Reality

Mastering Virtual Reality
Author: Adidas Wilson
Publisher: Adidas Wilson
Total Pages: 48
Release:
Genre: Computers
ISBN:

People have been waiting for VR to take off for years and they have been met with disappointment—until recently. A lot of evidence is now promising a bright future for VR but investors should be knowledgeable about several things before diving in; like what the risks are, how big the market is going to be, why this strategy should be played out in the long term and who the key players are. Book Includes: Introduction 1.Virtual Reality Rises 2.Virtual Reality via Real Estate 3.VR Goldmine 4.Virtual Reality Apps 5.VR Business Opportunities 6.AR and VR in Education 7.VR Now 8.Diving Into VR 9.Medical VR Is Changing Healthcare 10. VR Golden Era 11. AR marketing Ideas 12. Making Money in Augmented Reality 13. Virtual Reality and Therapists 14. Before Investing In Virtual Reality 15. VR with Blockchain

Samsung Gear VR: An Easy Guide for Beginners

Samsung Gear VR: An Easy Guide for Beginners
Author: Philip Tranton
Publisher: Conceptual Kings
Total Pages: 16
Release: 2016-01-21
Genre: Computers
ISBN:

Samsung released its newest piece of technology in the form of the Gear VR, released to the public in November of 2015. The VR, created from a partnership between Samsung and Oculus VR, is essentially a mobile virtual reality device which serves to, among other things; act as the display for the smart phone. The reviews to date laud the device for its appeal to the more modern era with its polish and innovation. In the attempt to perfect he mobile headset, there were a number of editions since being first announced in September 2014. Along the way, steps have been taken to hone the features and all that it is able to offer to Samsung smartphone users. Among the most renowned of the device’s features are the gyroscope, proximity and accelerometer sensors, a ninety-six (96) degree view, a PUI button; that enable control of functions such as volume and a USB charging port.

Metaverse and Web3: A Beginner’s Guide

Metaverse and Web3: A Beginner’s Guide
Author: Utpal Chakraborty
Publisher: BPB Publications
Total Pages: 164
Release: 2022-12-17
Genre: Computers
ISBN: 935551171X

Metaverse the Next Revolution of the Internet DESCRIPTION The Metaverse is the next generation of the virtual reality-based digital world where users can engage in rich, multidimensional interactions with one another and virtual objects. Moreover, the Web3 revolution represents a technological breakthrough essential to the Metaverse creation. This book, ‘Metaverse and Web3’, provides a comprehensive overview of the technology involved in creating a Metaverse and the commercial possibilities that arise from this development. The role of many technologies in building a Metaverse is examined in detail, including Web3, 3D design and reconstruction, Blockchain, Smart Contracts, NFTs, and augmented and virtual reality. The book also discusses how the Metaverse will eventually replace the current web experience, moving it from a Web2 style to a fully immersive Web3 one. The book covers some topics like virtual properties in the Metaverse, games in the Metaverse, DeFi lending and borrowing platforms, decentralized applications, smart contracts, and decentralized autonomous organizations (DAOs). Additionally, the book also includes topics such as "Metaverse Avatars," "Crypto Arts," "Metaverse Music," and many other digital assets. Moreover, the book briefly overviews some of the most well-known Metaverse platforms, including Decentraland, Axie Infinity, Superworld, Cryptovoxels, The Sandbox, and Somnium Space. Most notably, this book shines in the following areas: ● Easy to understand the basics of Web3, Metaverse, and decentralized applications. ● Web3, 3D design/reconstruction, blockchain, smart contracts, NFTs, and augmented reality technology. ● Advantages of a Web3 environment above the current digital environment. ● Exploration of potential economic opportunities in the Metaverse. ● Gain knowledge of Metaverse Virtual Real Estate, Metaverse Gaming, Defi, Defi Lending and Borrowing Platforms, DApps, Smart Contracts, and DAOs. ● Various Metaverse components such as Metaverse Avatar, Crypto Art, and Metaverse Music Digital Assets. ● Learn the dos and don'ts of making money with cryptocurrency and how to make the most of your crypto holdings. ● Metaverse platforms include Decentraland, Axie Infinity, Superworld, Cryptovoxels, The Sandbox, and Somnium Space. WHO THIS BOOK IS FOR Anyone interested in interpreting the business landscape of the Metaverse and Web3, including developers, consultants, executives, investors, analysts, managers, students, and researchers, must read this book. TABLE OF CONTENTS 1. History 2. Web 3.0 3. Technologies Involved in Web 3.0 4. Role of Cryptocurrencies 5. Role of Blockchain 6. Role of Augmented Reality (AR) and Virtual Reality (VR) 7. NFT (Non-Fungible Token) 8. Centralized vs Decentralized 9. 3D Design and 3D Reconstruction 10. Web 3.0 and Artificial Intelligence 11. Metaverse and Blended Education 4.0 12. Governance, Security, and Privacy 13. Future of Blockchain and AI 14. Blockchain Use Cases in Different Industries 15. Entertainment and Fashion Industries in the Metaverse 16. Healthcare Industry in the Metaverse 17. Investment Guide - NFT, Cryptocurrency 18. Facebook Meta 19. Business Models and Opportunities in the Virtual Economy 20. Virtual Real Estate 21. Popular Metaverse Platforms 22. World of Gaming 23. Ways to Generate Crypto Income 24. Technologies Involved in Building Metaverse 25. Defi, Dapps, Smart Contracts, and DAOs 26. How to Avoid Risks and Scams in Metaverse 27. Current Challenges and Opportunities 28. Crypto Art and Metaverse Music 29. Importance of Metaverse Avatar 30. Metaverse and Digital Assets

Unity Android Game Development by Example Beginner's Guide

Unity Android Game Development by Example Beginner's Guide
Author: Thomas Finnegan
Publisher: Packt Publishing Ltd
Total Pages: 483
Release: 2013-12-20
Genre: Computers
ISBN: 1849692076

Unity Android Game Development by Example Beginner's Guide consists of different game application examples. No prior experience with programming, Android, or Unity is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners to Unity.Great for developers new to Unity, Android, or both, this book will walk you through everything you need to know about game development for the Android mobile platform. No experience with programming, Android, or Unity is required. Most of the assets used in each chapter project are provided with the book, but it is assumed that you have some access to basic image and model creation software. You will also need access to an Android powered device.