Oculus Quest 2: The Essential Guide. Make Learning Easy

Oculus Quest 2: The Essential Guide. Make Learning Easy
Author: Steven Walryn
Publisher: Silver Starz
Total Pages: 164
Release: 2023-03-07
Genre: Art
ISBN:

Unlike other virtual reality (VR) headsets, the Oculus Quest 2 may function independently of a computer or mobile device. It provides the highest visual quality and overall experience for playing games, watching movies, and interacting with friends and family. Better tracking (due to a more potent sensor), a more comfortable ergonomic design, and a higher resolution screen are just a few of the ways in which the Oculus Quest 2 improves upon its predecessor. Is it really beneficial to upgrade? The price of the Oculus Quest 2 headset has increased by $100 from its predecessor, to $399. A lot of money was invested, and only time will tell whether the investment was worthwhile. Compared to competing virtual reality (VR) headsets, what sets the Oculus Quest apart? When compared to other virtual reality (VR) headsets, the Oculus Quest 2 stands out for its numerous unique features. In comparison to Samsung's Odyssey headset (which utilizes an LCD screen and costs $499), the Oculus Quest 2 offers a higher resolution AMOLED screen and better audio quality. The headset's speakers allow for six degrees of freedom, so you can turn your head in almost any direction without losing your place in the action.

Virtual Reality Technology

Virtual Reality Technology
Author: Grigore C. Burdea
Publisher: John Wiley & Sons
Total Pages: 741
Release: 2024-08-21
Genre: Computers
ISBN: 1394306946

Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going. Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before. Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language. Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry. For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedback Computing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge rendering Object modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniques Programming toolkits for virtual reality and the game production pipeline Human factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VR Application examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.

Human-Computer Interaction

Human-Computer Interaction
Author: Masaaki Kurosu
Publisher: Springer Nature
Total Pages: 631
Release: 2023-07-08
Genre: Computers
ISBN: 3031355962

The four-volume set LNCS 14011, 14012, 14013, and 14014 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 25th International Conference on Human-Computer Interaction, HCII 2023, which took place in Copenhagen, Denmark, in July 2023. A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions. The papers included in the HCI 2023 volume set were organized in topical sections as follows: Part I: Design and evaluation methods, techniques and tools; interaction methods and techniques; Part II: Children computer interaction; emotions in HCI; and understanding the user experience; Part III: Human robot interaction; chatbots and voice-based interaction; interacting in the metaverse; Part IV: Supporting health, quality of life and everyday activities; HCI for learning, culture, creativity and societal impact.

Springer Handbook of Augmented Reality

Springer Handbook of Augmented Reality
Author: Andrew Yeh Ching Nee
Publisher: Springer Nature
Total Pages: 919
Release: 2023-01-01
Genre: Technology & Engineering
ISBN: 3030678229

The Springer Handbook of Augmented Reality presents a comprehensive and authoritative guide to augmented reality (AR) technology, its numerous applications, and its intersection with emerging technologies. This book traces the history of AR from its early development, discussing the fundamentals of AR and its associated science. The handbook begins by presenting the development of AR over the last few years, mentioning the key pioneers and important milestones. It then moves to the fundamentals and principles of AR, such as photogrammetry, optics, motion and objects tracking, and marker-based and marker-less registration. The book discusses both software toolkits and techniques and hardware related to AR, before presenting the applications of AR. This includes both end-user applications like education and cultural heritage, and professional applications within engineering fields, medicine and architecture, amongst others. The book concludes with the convergence of AR with other emerging technologies, such as Industrial Internet of Things and Digital Twins. The handbook presents a comprehensive reference on AR technology from an academic, industrial and commercial perspective, making it an invaluable resource for audiences from a variety of backgrounds.

The Wolves in the Walls

The Wolves in the Walls
Author: Neil Gaiman
Publisher: Harper Collins
Total Pages: 60
Release: 2005-07-26
Genre: Juvenile Fiction
ISBN: 0380810956

Lucy hears sneaking, creeping, crumpling noises coming from inside the walls. She is sure there are wolves living in the walls of her house.

Handbook of Visual Optics, Volume Two

Handbook of Visual Optics, Volume Two
Author: Pablo Artal
Publisher: CRC Press
Total Pages: 392
Release: 2017-02-24
Genre: Medical
ISBN: 1482237938

Handbook of Visual Optics offers an authoritative overview of encyclopedic knowledge in the field of physiological optics. It builds from fundamental concepts to the science and technology of instruments and practical procedures of vision correction, integrating expert knowledge from physics, medicine, biology, psychology, and engineering. The chapters comprehensively cover all aspects of modern study and practice, from optical principles and optics of the eye and retina to novel ophthalmic tools for imaging and visual testing, devices and techniques for visual correction, and the relationship between ocular optics and visual perception.

The Oxford Handbook of Video Game Music and Sound

The Oxford Handbook of Video Game Music and Sound
Author: William Gibbons
Publisher: Oxford University Press
Total Pages: 977
Release: 2024
Genre: Computers
ISBN: 0197556167

Bringing together dozens of leading scholars from across the world to address topics from pinball to the latest in virtual reality, The Oxford Handbook of Video Game Music and Sound is the most comprehensive and multifaceted single-volume source in the rapidly expanding field of game audio research.

Handbook of Research on Inclusive and Innovative Architecture and the Built Environment

Handbook of Research on Inclusive and Innovative Architecture and the Built Environment
Author: Peng, Ng Foong
Publisher: IGI Global
Total Pages: 553
Release: 2023-06-19
Genre: Architecture
ISBN: 1668482541

There is an urgent need to emphasize inclusivity in architecture and the built environment. Innovative technologies within the field of architecture are being developed to enhance inclusivity in architectural approaches and development processes. It is essential to research inclusivity in architecture and the built environment toward holistic sustainable development. The Handbook of Research on Inclusive and Innovative Architecture and the Built Environment discusses inclusive and innovative approaches to providing socio-cultural value within architecture and the built environment. It focuses on issues of diversity, sustainability, resilient designs, and more. Further, the book expands the knowledge and awareness of architecture and the built environment towards inclusivity in design development and emerging advanced technology. Covering topics such as architectural challenges, global health, and urban morphology, this major reference work is an excellent resource for architects, government officials, urban planners, practitioners, students and educators of higher education, researchers, and academicians.

Handbook of Visual Optics, Two-Volume Set

Handbook of Visual Optics, Two-Volume Set
Author: Pablo Artal
Publisher: CRC Press
Total Pages: 856
Release: 2017-06-27
Genre: Medical
ISBN: 1482282712

Handbook of Visual Optics offers an authoritative overview of encyclopedic knowledge in the field of physiological optics. It builds from fundamental concepts to the science and technology of instruments and practical procedures of vision correction, integrating expert knowledge from physics, medicine, biology, psychology, and engineering. The chapters comprehensively cover all aspects of modern study and practice, from optical principles and optics of the eye and retina to novel ophthalmic tools for imaging and visual testing, devices and techniques for visual correction, and the relationship between ocular optics and visual perception.