Oblagon

Oblagon
Author: Syd Mead
Publisher: Oblagon Pub Incorporated
Total Pages: 167
Release: 1996
Genre: Design
ISBN: 9784062015257

This handsomely printed 12" x 12" volume contains 170 pages with over 200 illustrations, most of them in color. As in the first printing, the text written by Syd Mead is in both English and Japanese. With design concepts for Industry (Honda, LearFan). Fantasy (Flying cities, Moon Excavations, etc.) and Motion Pictures such as 2010, Bladerunner, and Tron, OBLAGON -- Concepts of Syd Mead provides a profound stimulus to the senses. Originally published in Japan in 1985, it soon sold out and has been much sought after by collectors and fans of Syd Mead for years.

Syd Mead's Sentury

Syd Mead's Sentury
Author: Syd Mead
Publisher: Oblagon Incorporated
Total Pages: 175
Release: 2001
Genre: Design
ISBN: 9780929463094

A showcase of Syd Mead's futuristic designs and illustrations including work for products, entertainment (movies, TV, interactive games, theme parks) Fantasy, Toys, Vehicles,architectual interriors and more.

Blade Runner

Blade Runner
Author: Scott Bukatman
Publisher: Bloomsbury Publishing
Total Pages: 119
Release: 2019-07-25
Genre: Art
ISBN: 1838714545

Ridley Scott's dystopian classic Blade Runner, an adaptation of Philip K. Dick's novel, Do Androids Dream of Electric Sheep?, combines noir with science fiction to create a groundbreaking cyberpunk vision of urban life in the twenty-first century. With replicants on the run, the rain-drenched Los Angeles which Blade Runner imagines is a city of oppression and enclosure, but a city in which transgression and disorder can always erupt. Graced by stunning sets, lighting, effects, costumes and photography, Blade Runner succeeds brilliantly in depicting a world at once uncannily familiar and startlingly new. In his innovative and nuanced reading, Scott Bukatman details the making of Blade Runner and its steadily improving fortunes following its release in 1982. He situates the film in terms of debates about postmodernism, which have informed much of the criticism devoted to it, but argues that its tensions derive also from the quintessentially twentieth-century, modernist experience of the city – as a space both imprisoning and liberating. In his foreword to this special edition, published to celebrate the 20th anniversary of the BFI Film Classics series, Bukatman suggests that Blade Runner 's visual complexity allows it to translate successfully to the world of high definition and on-demand home cinema. He looks back to the science fiction tradition of the early 1980s, and on to the key changes in the 'final' version of the film in 2007, which risk diminishing the sense of instability created in the original.

Transition

Transition
Author:
Publisher:
Total Pages: 388
Release: 1979
Genre: Architecture
ISBN:

Graphis

Graphis
Author:
Publisher:
Total Pages: 706
Release: 1988
Genre: Art
ISBN:

Syd Mead's Sentury II

Syd Mead's Sentury II
Author: Syd Mead
Publisher:
Total Pages: 0
Release: 2010
Genre: Fantasy in art
ISBN: 9781933492902

The long awaited next book from legendary Syd Mead has finally arrived after nine years. Loyal fans and art enthusiasts will rejoice in being able to view what Syd Mead has been imagining for nearly the past decade. Having illustrated the future for us for the past 40 years, Syd Mead continues to amaze and surprise us with his stunning pieces no matter how much of the future we have seen from the start of his career to present day. Looking through his unrivaled artwork, we still find ourselves continuously waiting for his future to be in our present. Images from countless conceptual projects as well as realized ones will be included in this fantastic visual voyage into the future with the one and only Visual Futurist, Syd Mead. This first edition limited hardcover will not be available again.

Dreamlands

Dreamlands
Author: Chrissie Iles
Publisher: Yale University Press
Total Pages: 253
Release: 2016-01-01
Genre: Performing Arts
ISBN: 0300221878

A fascinating survey of pioneering work in experimental cinema and art from 1905 to the present day, revealing the high stakes and transformative potential of these forms This generously illustrated publication surveys the work of filmmakers and artists who have pushed the material and conceptual boundaries of cinema. Over the past century, the material, optical, abstract, spatial, and tactile properties of film have been tested at a level of experimentation and utopian ambition that is generally unrecognized. Whether creating synesthetic or 3-D environments, projective or non-projective installations, generations of leading-edge artists have explored how technology transforms experience. The essays published here offer an intensive look at the themes of cinematic space, formats of the screen, animation and CGI, the body and the cyborg, and the materiality of film. Contributors place particular emphasis on the idea of the cinema as a sensorium and on the ways in which it defines the human body, both through representation and in relation to the projected image. An immersive plate section brings together rarely seen and previously unpublished stills, in addition to concept drawings from historic and contemporary films.

Speculative Everything, With a new preface by the authors

Speculative Everything, With a new preface by the authors
Author: Anthony Dunne
Publisher: MIT Press
Total Pages: 239
Release: 2024-04-02
Genre: Design
ISBN: 0262548682

How to use design as a tool to create not only things but ideas, to speculate about possible futures. Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be—to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose “what if” questions that are intended to open debate and discussion about the kind of future people want (and do not want). Speculative Everything offers a tour through an emerging cultural landscape of design ideas, ideals, and approaches. Dunne and Raby cite examples from their own design and teaching and from other projects from fine art, design, architecture, cinema, and photography. They also draw on futurology, political theory, the philosophy of technology, and literary fiction. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more—about everything—reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures.

Oblagon

Oblagon
Author:
Publisher:
Total Pages:
Release: 1992
Genre: Comic books, strips, etc
ISBN:

Speculative Everything

Speculative Everything
Author: Anthony Dunne
Publisher: MIT Press
Total Pages: 235
Release: 2013-12-06
Genre: Design
ISBN: 0262318512

How to use design as a tool to create not only things but ideas, to speculate about possible futures. Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be—to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose “what if” questions that are intended to open debate and discussion about the kind of future people want (and do not want). Speculative Everything offers a tour through an emerging cultural landscape of design ideas, ideals, and approaches. Dunne and Raby cite examples from their own design and teaching and from other projects from fine art, design, architecture, cinema, and photography. They also draw on futurology, political theory, the philosophy of technology, and literary fiction. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more—about everything—reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures.