Objects, Components, Models, Patterns

Objects, Components, Models, Patterns
Author: Judith Bishop
Publisher: Springer
Total Pages: 316
Release: 2011-06-28
Genre: Computers
ISBN: 3642219527

This book constitutes the refereed proceedings of the 49th International Conference on Objects, Models, Components, Patterns, held in Zurich, Switzerland, in June 2011. The 19 revised full papers presented together with the abstracts of 2 invited papers were carefully reviewed and selected from a total of 68 submissions. The papers discuss all aspects of object technology and related fields, in particular model-based development, component-based development, language implementation and patterns, in a holistic way. The conference has a strong practical bias, without losing sight of the importance of correctness and performance.

Objects, Components, Models and Patterns

Objects, Components, Models and Patterns
Author: Manuel Oriol
Publisher: Springer Science & Business Media
Total Pages: 379
Release: 2009-06-29
Genre: Computers
ISBN: 3642025714

This book constitutes the thoroughly refereed proceedings of the 47th International Conference on Objects, Components, Models and Patterns, TOOLS EUROPE 2009, held in Zurich, Switzerland, in June/July 2009. TOOLS has played a major role in the spread of object-oriented and component technologies. It has now broadened its scope beyond the original topics of object technology and component-based development to encompass all modern, practical approaches to software development. At the same time, TOOLS has kept its traditional spirit of technical excellence, its acclaimed focus on practicality, its well-proven combination of theory and applications, and its reliance on the best experts from academia and industry. The 17 regular papers and two short papers presented in this book, together with two invited papers, were carefully reviewed and selected from 67 submissions. The topics covered in this volume are reflection and aspects, models, theory, components, monitoring, and systems generation.

Objects, Components, Models and Patterns

Objects, Components, Models and Patterns
Author: Richard F. Paige
Publisher: Springer Science & Business Media
Total Pages: 422
Release: 2008-07-12
Genre: Computers
ISBN: 3540698248

This book constitutes the thoroughly refereed proceedings of the 46th International Conference on Objects, Components, Models and Patterns, TOOLS EUROPE 2008, held in Zurich, Switzerland, in June/July 2008. The 21 papers presented in this book were carefully reviewed and selected from 58 submissions. TOOLS played a major role in the spread of object-oriented and component technologies. It has now broadened its scope beyond the original topics of object technology and component-based development to encompass all modern, practical approaches to software development. At the same time, TOOLS kept its traditional spirit of technical excellence, its acclaimed focus on practicality, its well-proven combination of theory and applications, and its reliance on the best experts from academia and industry.

Object Models

Object Models
Author: Peter Coad
Publisher: Pearson Education
Total Pages: 0
Release: 1997
Genre: Database design
ISBN: 9780138401177

This is a new edition of this pack which covers the three leading object modelling notations, Coad, OMT and the new Unified (Booch-Rumbaugh) methodology. It presents 177 state-of-the-art strategies and 31 patterns for object model development. The new edition includes 29 new strategies which include: using feature milestones to deliver results more quickly; extracting useful content from data models; using patterns to discover new features, separating definition from usage; when to use, or not use, inheritance; how to decide whether you need an attribute or something more; and why you should nearly always ask for more than a data value.

Game Programming Patterns

Game Programming Patterns
Author: Robert Nystrom
Publisher: Genever Benning
Total Pages: 353
Release: 2014-11-03
Genre: Computers
ISBN: 0990582914

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Analysis Patterns

Analysis Patterns
Author: Martin Fowler
Publisher: Addison-Wesley Professional
Total Pages: 398
Release: 1997
Genre: Object-oriented methods (Computer science).
ISBN: 9780201895421

Martin Fowler is a consultant specializing in object-oriented analysis and design. This book presents and discusses a number of object models derived from various problem domains. All patterns and models presented have been derived from the author's own consulting work and are based on real business cases.

Pattern Languages of Program Design 5

Pattern Languages of Program Design 5
Author: Dragos-Anton Manolescu
Publisher: Addison-Wesley Professional
Total Pages: 622
Release: 2006
Genre: Computers
ISBN: 0321321944

The long awaited fifth volume in a collection of key practices for pattern languages and design.

UML Distilled

UML Distilled
Author: Martin Fowler
Publisher: Addison-Wesley Professional
Total Pages: 218
Release: 2018-08-30
Genre: Computers
ISBN: 013486512X

More than 300,000 developers have benefited from past editions of UML Distilled . This third edition is the best resource for quick, no-nonsense insights into understanding and using UML 2.0 and prior versions of the UML. Some readers will want to quickly get up to speed with the UML 2.0 and learn the essentials of the UML. Others will use this book as a handy, quick reference to the most common parts of the UML. The author delivers on both of these promises in a short, concise, and focused presentation. This book describes all the major UML diagram types, what they're used for, and the basic notation involved in creating and deciphering them. These diagrams include class, sequence, object, package, deployment, use case, state machine, activity, communication, composite structure, component, interaction overview, and timing diagrams. The examples are clear and the explanations cut to the fundamental design logic. Includes a quick reference to the most useful parts of the UML notation and a useful summary of diagram types that were added to the UML 2.0. If you are like most developers, you don't have time to keep up with all the new innovations in software engineering. This new edition of Fowler's classic work gets you acquainted with some of the best thinking about efficient object-oriented software design using the UML--in a convenient format that will be essential to anyone who designs software professionally.

MDA Explained

MDA Explained
Author: Anneke G. Kleppe
Publisher: Addison-Wesley Professional
Total Pages: 194
Release: 2003
Genre: Computers
ISBN: 9780321194428

"Highlights of this book include: the MDA framework, including the Platform Independent Model (PIM) and Platform Special Model (PSM); OMG standards and the use of UML; MDA and Agile, Extreme Programming, and Rational Unified Process (RUP) development; how to apply MDA, including PIM-to-PSM and PSM-to-code transformations for Relational, Enterprise JavaBean (EJB), and Web models; transformations, including controlling and tuning, traceability, incremental consistency, and their implications; metamodeling; and relationships between different standards, including Meta Object Facility (MOF), UML, and Object Constraint Language (OCL)."--Jacket.

MDA Distilled

MDA Distilled
Author: Stephen J. Mellor
Publisher: Addison-Wesley Professional
Total Pages: 176
Release: 2004
Genre: Computers
ISBN: 9780201788914

"A readable and much needed introduction to MDA." --Dr. Jim Arlow, coauthor of UML and the Unified Process (Addison-Wesley, 2002) and Enterprise Patterns and MDA (Addison-Wesley, 2004) "This book provides an excellent introduction to the ideas and technologies that will form the foundation of the model-driven architecture over the coming years. I recommend it wholeheartedly." --Dr. Andy Evans, Managing Director, Xactium Limited, UK "Excellent job of distilling MDA down to its core concepts." --Krzysztof Czarnecki, Univeristy of Waterloo, coauthor of Generative Programming (Addison-Wesley, 2000) As systems have grown more crucial to the operations of organizations worldwide, so too have the costs associated with building and maintaining them. Enter model-driven architecture (MDA), a standard framework from the Object Management Group (OMG) that allows developers to link object models together to build complete systems. MDA prevents design decisions from being intertwined with the application and keeps it independent of its implementation. The result is an application that can be combined with other technologies as well as other applications, and models that become highly reusable assets. MDA Distilled is an accessible introduction to the MDA standard and its tools and technologies. The book describes the fundamental features of MDA, how they fit together, and how you can use them in your organization today. You will also learn how to define a model-driven process for a project involving multiple platforms, implement that process, and then test the resulting system. MDA Distilled will help you understand: The MDA framework, including the platform-independent model (PIM) and the platform-specific model (PSM) The Meta Object Facility (MOF)--the OMG's adopted standard for metamodeling Horizontal, vertical, and merging mappings between models Building marks and marking models Elaborating models, including viewing generated models, and managing manual changes Building executable models with Executable UML Agile MDA development Developers and architects can dramatically improve productivity, portability, interoperability, and maintenance with MDA. Find out how with this essential reference, and quickly learn how to harness the significant power of this new framework.