Object-Oriented Programming

Object-Oriented Programming
Author: Günther Blaschek
Publisher: Springer Science & Business Media
Total Pages: 341
Release: 2012-12-06
Genre: Computers
ISBN: 3642780776

Object-oriented programming is a popular buzzword these days. What is the reason for this popularity? Is object-oriented programming the solution to the software crisis or is it just a fad? Is it a simple evolutionary step or a radical change in software methodology? What is the central idea behind object-orien ted design? Are there special applications for which object-oriented program ming is particularly suited? Which object-oriented language should be used? There is no simple answer to these questions. Although object-oriented programming was invented more than twenty years ago, we still cannot claim that we know everything about this programming technique. Many new con cepts have been developed during the past decade, and new applications and implications of object-oriented programming are constantly being discovered. This book can only try to explain the nature of object-oriented program ming in as much detail as possible. It should serve three purposes. First, it is intended as an introduction to the basic concepts of object-oriented program ming. Second, the book describes the concept of prototypes and explains why and how they can improve the way in which object-oriented programs are developed. Third, it introduces the programming language Omega, an object oriented language that was designed with easy, safe and efficient software development in mind.

Prototype-based Programming

Prototype-based Programming
Author: James Noble
Publisher: Singapore : Springer
Total Pages: 332
Release: 1999
Genre: Computers
ISBN:

This book presents the history and development of prototype-based programming and describes a number of prototype-based programming languages and applications. Applications range from programs for portable digital appliances graphical user-interface management systems for desktop and workstations and cutting edge research on software visualisation and program restructuring.

Object-Oriented Programming Languages: Interpretation

Object-Oriented Programming Languages: Interpretation
Author: Iain D. Craig
Publisher: Springer Science & Business Media
Total Pages: 258
Release: 2007-07-16
Genre: Computers
ISBN: 184628774X

This comprehensive examination of the main approaches to object-oriented language explains key features of the languages in use today. Class-based, prototypes and Actor languages are all examined and compared in terms of their semantic concepts. This book provides a unique overview of the main approaches to object-oriented languages. Exercises of varying length, some of which can be extended into mini-projects are included at the end of each chapter. This book can be used as part of courses on Comparative Programming Languages or Programming Language Semantics at Second or Third Year Undergraduate Level. Some understanding of programming language concepts is required.

Object-oriented Rapid Prototyping

Object-oriented Rapid Prototyping
Author: John L. Connell
Publisher: Prentice Hall
Total Pages: 232
Release: 1995
Genre: Computers
ISBN:

For programmers interested in object-oriented methods, this how-to book provides a guide for understanding and practicing one of the new development paradigms--the object-oriented rapid prototyper--that can produce high-quality, clearly-documented, easily-maintainable software providing the highest possible user satisfaction with minimum total effort.

Advanced R

Advanced R
Author: Hadley Wickham
Publisher: CRC Press
Total Pages: 669
Release: 2015-09-15
Genre: Mathematics
ISBN: 1498759807

An Essential Reference for Intermediate and Advanced R Programmers Advanced R presents useful tools and techniques for attacking many types of R programming problems, helping you avoid mistakes and dead ends. With more than ten years of experience programming in R, the author illustrates the elegance, beauty, and flexibility at the heart of R. The book develops the necessary skills to produce quality code that can be used in a variety of circumstances. You will learn: The fundamentals of R, including standard data types and functions Functional programming as a useful framework for solving wide classes of problems The positives and negatives of metaprogramming How to write fast, memory-efficient code This book not only helps current R users become R programmers but also shows existing programmers what’s special about R. Intermediate R programmers can dive deeper into R and learn new strategies for solving diverse problems while programmers from other languages can learn the details of R and understand why R works the way it does.

The Interpretation of Object-Oriented Programming Languages

The Interpretation of Object-Oriented Programming Languages
Author: Iain Craig
Publisher: Springer Science & Business Media
Total Pages: 260
Release: 2012-12-06
Genre: Computers
ISBN: 1447133897

This book provides a comprehensive treatment of the main approaches to object-oriented programming, including class-based programming, prototype programming, and actor-like languages. This book will be useful for students studying object-oriented programming, as well as for researchers and computer scientists requiring a detailed account of object-oriented programming languages and their central concepts.

Prototyping with Objects

Prototyping with Objects
Author: Philippe Krief
Publisher: Prentice Hall PTR
Total Pages: 256
Release: 1996
Genre: Computers
ISBN:

An in-depth study of rapid software prototyping, this volume demonstrates the utility of object-oriented languages within this phase of the software life-cycle, and shows programmers how to develop a set of very high-level, graphical tools in minimal time to easily prototype a model.

Game Programming Patterns

Game Programming Patterns
Author: Robert Nystrom
Publisher: Genever Benning
Total Pages: 353
Release: 2014-11-03
Genre: Computers
ISBN: 0990582914

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Prototyping-Oriented Software Development

Prototyping-Oriented Software Development
Author: Walter R. Bischofberger
Publisher: Springer Science & Business Media
Total Pages: 227
Release: 2012-12-06
Genre: Computers
ISBN: 3642847609

This book is intended for anyone who plans, designs and implements software systems, for anyone who is involved with quality assurance, and hence for anyone who is interested in the practicability of modern concepts, methods and tools in the software development process. The book aims at software engineers and at students with specialized interests in the area of software engineering. The reader is expected to be familiar with the fundamental concepts of software engineering. In writing the book, the authors tap years of experience in industrial projects and research work in the development of methods and tools that support the software development process. Perhaps now more than ever, the buzzword "software crisis" serves to alert us that software systems are often error-prone, that significant diffi culties arise in mastering complexity in the production of software systems, and that the acceptance and adequacy of software products is significantly lower than is the case with other technical products. The following goals have been suggested for the improvement of the software development process: • exact fulfillment of user requirements • increased reliability and robustness • greater modularity of both the development process and the product • simple and adequate operation, i. e. , better ergonomics • easy maintainability and extensibility • cost-effective portability • increased reusability of software components • reduced costs for production, operation and maintenance VI Preface Research and development work in the area of software engineering has in creased dramatically in recent years.