22 Math Puzzle Mini-Books

22 Math Puzzle Mini-Books
Author: Michael Schiro
Publisher: Scholastic Professional Books
Total Pages: 48
Release: 1998-11-01
Genre: Mathematical recreations
ISBN: 9780590918091

Solving these math puzzle minis is so much fun, kids may not notice they're building important problem-solving skills. Each mini-book contains magic number puzzles, interactive story problems, penny tricks, and tracing challenges.

Number Puzzles Grade 3

Number Puzzles Grade 3
Author: Mary Rosenberg
Publisher: Teacher Created Resources
Total Pages: 50
Release: 2006
Genre: Education
ISBN: 1420639080

Math Bafflers Book 2

Math Bafflers Book 2
Author: Marilynn L. Rapp Buxton
Publisher: Routledge
Total Pages: 0
Release: 2011-06
Genre: Logic puzzles
ISBN: 9781593637125

Math Bafflers requires students to use creativity, critical thinking, and logical reasoning to perform a variety of operations and practice skills that align with state and national math standards. The book covers real-life situations requiring math skills, such as distance, liquid measures, money, time, weight, sequencing, comparison, age, area, and percentages, along with operations such as fractions, exponents, algebra, place value, and number lines. Students will make hypotheses, organize information, draw conclusions, and use syllogistic thinking. Teachers can feel confident that they are providing challenges and reinforcing important skills in a format that students enjoy! Math Bafflers builds essential critical thinking, analysis, and problem-solving skills; develops logical thinking in a fun format; uses relevant, real-life mathematical situations; and provides opportunities for differentiation. Grades 6-8

Beast Academy Puzzles 2

Beast Academy Puzzles 2
Author: Chris Page
Publisher:
Total Pages:
Release: 2020-01-31
Genre:
ISBN: 9781934124499

Beast Academy Puzzles 2 contains over 400 puzzles in 12 different styles. Every puzzle style is part of the broader Beast Academy level 2 math curriculum. Whether used on their own or as part of the complete Beast Academy curriculum, these puzzles will delight and entertain puzzle solvers of all ages.The puzzles in this book are accessible to anyone with a solid understanding of numbers and good mental addition and subtraction skills as taught in the Beast Academy level 2 series. The difficulty ranges from straightforward puzzles meant to give a feel for how each puzzle works to diabolical stumpers written by world puzzle champion Palmer Mebane.

Morning Jumpstarts

Morning Jumpstarts
Author: Marcia Miller
Publisher:
Total Pages: 112
Release: 2013
Genre: Reading (Elementary)
ISBN:

These fun and engaging reproducible activity pages provide practice with a purpose! Each two-page activity helps students build skills in vocabulary, grammar, spelling, writing, reading comprehension and fluency, handwriting, and more. An instant routine to get students on task at the beginning of the day?or anytime! A great way to prepare students for standardized tests and meet the Common Core State Standards. For use with Grade 3.

Beast Academy Guide 2A

Beast Academy Guide 2A
Author: Jason Batterson
Publisher:
Total Pages:
Release: 2017-09
Genre:
ISBN: 9781934124307

Beast Academy Guide 2A and its companion Practice 2A (sold separately) are the first part in the planned four-part series for 2nd grade mathematics. Book 2A includes chapters on place value, comparing, and addition.

Complete Curriculum: Grade 3

Complete Curriculum: Grade 3
Author: Flash Kids
Publisher: Spark Publishing Group
Total Pages: 800
Release: 2021-04-27
Genre: Juvenile Nonfiction
ISBN: 9781411480483

The popular Flash Kids Workbooks now features STEM enrichment sections and easy-to-tackle projects for wherever learning takes place! This comprehensive line of workbooks was developed through a partnership with Harcourt Family Learning, a leading educational publisher. Based on national teaching standards for Grade 3, this workbook provides complete practice in math, reading, and other key subject areas. New content includes an introduction to STEM concepts and terms, how STEM impacts everyday life, concept review quiz, and fun, engaging projects that reinforce the subjects. Flash Kids Complete Curriculum Grade 3 also includes a new introduction providing recommendations for educators on how to use this volume to differentiate lessons in the classroom and instructions to integrate the content into hybrid and remote learning.

Math Puzzles and Patterns for Kids

Math Puzzles and Patterns for Kids
Author: Kristy Fulton
Publisher:
Total Pages: 56
Release: 2007-04
Genre: Education
ISBN: 9781593632182

Move beyond the norm in your math classroom and challenge students to think critically with Math Puzzles and Patterns for Kids. Exploring the hottest concept in puzzle solving-math logic puzzles-Math Puzzles and Patterns for Kids teaches students how to use reasoning to solve some of math's biggest conundrums. Grades 4–6

Well Played, Grades 3-5

Well Played, Grades 3-5
Author: Linda Dacey
Publisher: Taylor & Francis
Total Pages: 232
Release: 2023-10-10
Genre: Education
ISBN: 1003841570

Students love math games and puzzles, but how much are they really learning from the experience? Too often, math games are thought of as just a fun activity or enrichment opportunity. Well Played, Grades 3-5: Building Mathematical Thinking Through Number Games and Puzzles shows you how to make games and puzzles an integral learning component that provides teachers with unique access to student thinking. The twenty-five games and puzzles in Well Played, Grades 3-5 which have all been field-tested in diverse classrooms, contain: Explanations of the mathematical importance of each game or puzzle and how it supports student learning Variations for each game or puzzle to address a range of learning levels and styles Classroom vignettes that model how best to introduce the featured game or puzzle The book also includes a separate chapter with suggestions for how to effectively manage games and puzzles in diverse classrooms; game boards, game cards, and puzzles; assessment ideas; and suggestions for online games, puzzles, and apps. Well Played, Grades 3-5 will help you tap the power of games and puzzles to engage students in sustained and productive mathematical thinking.