Nuevos desafíos de la educación virtual, la simulacion inmersiva como futuro para la educacion

Nuevos desafíos de la educación virtual, la simulacion inmersiva como futuro para la educacion
Author: Gabriel Lopez
Publisher:
Total Pages:
Release: 2020
Genre:
ISBN:

Las nuevas tecnologías aplicadas a los modelos tradicionales de la educación han obligado en muchos casos a tener que formularse nuevos paradigmas, demostrando que hay otra forma de enseñar que es distinta a la que estábamos socialmente acostumbrados. Con el advenimiento de la Pandemia se han incorporado como ayuda de enseñanza las plataformas virtuales, las cuales han demostrado ser una herramienta poderosa, pero en este caso también lo son los entornos vivos, virtuales e inmersivos. Con el empleo de la simulación (LVC, Live-Virtual-Constructive) es posible generar entornos de enseñanza virtuales, en los cuales todos los actores inmersos en la misma tengan la percepción que se encuentran interactuando entre sí como si se tratara del mundo real. El desarrollo de esta tecnología no implica que se deban cambiar los contenidos de la enseñanza, por el contrario, potencian a la misma, al brindar un sinfín de herramientas que no son posibles de emplear con la enseñanza tradicional (como ser el empleo de la realidad aumentada a través de anteojos de RA o la proyección de hologramas) Ya la tecnología no está intentando introducirse poco a poco en el proceso de aprendizaje de la forma más natural posible, hoy en día es inviable enseñar sin el empleo de ella, no con el fin en sí misma, sino en apoyo a lo que requiere el proceso enseñanza.

Educación Virtual: Educación Online, en línea, a distancia, Ciber-Educación para el mundo

Educación Virtual: Educación Online, en línea, a distancia, Ciber-Educación para el mundo
Author: Milton Leonardo Cubillos Bogota
Publisher: Educación Virtual
Total Pages: 170
Release: 2020-01-14
Genre: Education
ISBN: 9789584883605

Bienvenidos a EDUCACIÓN VIRTUAL: Educación online, Educación en línea, Educación a distancia, Ciber-Educación para el mundo, la cual es utilizada en todos los procesos educativos, formativos y de capacitación en los diferentes niveles de estudio.La educación virtual es un área que está constituida por conceptos, técnicas y herramientas. Esta debe llevarse de una forma metódica y sistematizada, donde se tenga en cuenta la aplicación de las teorías psicológicas, pedagógicas al servicio de la educación, donde se aporten conceptos básicos y avanzados relacionados con la implementación y ejecución de los procesos de virtualización. Temáticas como Educación virtual su Historia y Tendencias futuras, conoceremos la enseñanza multicanal o compuesta, Realidad Aumentada (RA), Realidad Virtual (RV), Telepresencia, Aprendizaje basado en drones, Simuladores V.R, Realidad mixta, Realidad Disminuida, Inmersiones Interactivas, Infrarrojos, Holograma, Gemelos digitales, Tecnología Háptica, Teleinmersión, Mundos Virtuales Inmersivos, Realidad Inmersiva, Gemelo y Tutores Robóticos que no regañan, I.A, Implantes Neuronales, Neurociencia educativa, Neuro didáctica, Neuro Educación, Neuro pedagogía, Meta competencias, plataforma e-learning, Tipos de educación virtual, Roles, tipos generacionales, Aprendizaje Lúdico, Machine learning, Aprendizaje basado en drones, Nuevo lenguajes y como todos esto permitirá que Vivamos el futuro desde hoy.Conoceremos que es la Educación abierta a Distancia, ¿Qué es el e-learning y cómo aplicar la Gamificación, ¿Cómo optimizar el proceso del aprendizaje?, desde el Diseño pedagógico comunicativo de aprendizaje, técnico, Diseño Instruccional aplicando los Modelos, los Conceptos teóricos con Formatos Aplicaciones, Herramientas, Storytelling, Futuro web, con Ejemplos aplicados, Casos prácticos, tratará de aproximarlos a la elaboración de programas formativos y procesos de capacitación en diversas instituciones y servicios de educación. A demás da luz de las herramientas y recursos suficientes a los actores de la educación.

Virtual and Mixed Reality

Virtual and Mixed Reality
Author: Randall Shumaker
Publisher: Springer Science & Business Media
Total Pages: 663
Release: 2009-07-15
Genre: Computers
ISBN: 3642027717

The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Literacies Across Media

Literacies Across Media
Author: Margaret Mackey
Publisher: Routledge
Total Pages: 216
Release: 2007-01-26
Genre: Education
ISBN: 1134133812

This thought-provoking, fascinating and highly informative text offers both a vivid account of a group of young readers coming to terms with texts and a radical perspective on the growth of a generation of young readers.

Clinical Simulation

Clinical Simulation
Author: Gilles Chiniara
Publisher: Academic Press
Total Pages: 992
Release: 2019-08-21
Genre: Science
ISBN: 0128156589

Clinical Simulation: Education, Operations and Engineering, Second Edition, offers readers a restructured, comprehensive and updated approach to learn about simulation practices and techniques in a clinical setting. Featuring new and revised chapters from the industry’s top researchers and educators, this release gives readers the most updated data through modern pedagogy. This new edition has been restructured to highlight five major components of simulation education, including simulation scenarios as tools, student learning, faculty teaching, necessary subject matter, and the learning environment. With clear and efficient organization throughout the book, users will find this to be an ideal text for students and professionals alike. Edited by a leading educator, consultant and practitioner in the clinical simulation field Redesigned structure emphasizes the five components of simulation pedagogy Contains over 30 new chapters that feature the most up-to-date industry information and practices

Resonant Violence

Resonant Violence
Author: Kerry Whigham
Publisher: Rutgers University Press
Total Pages: 269
Release: 2022-02-11
Genre: Political Science
ISBN: 1978825579

From the Holocaust in Europe to the military dictatorships of Latin America to the enduring violence of settler colonialism around the world, genocide has been a defining experience of far too many societies. In many cases, the damaging legacies of genocide lead to continued violence and social divisions for decades. In others, however, creative responses to this identity-based violence emerge from the grassroots, contributing to widespread social and political transformation. Resonant Violence explores both the enduring impacts of genocidal violence and the varied ways in which states and grassroots collectives respond to and transform this violence through memory practices and grassroots activism. By calling upon lessons from Germany, Poland, Argentina, and the Indigenous United States, Resonant Violence demonstrates how ordinary individuals come together to engage with a violent past to pave the way for a less violent future.

M-Health

M-Health
Author: Robert Istepanian
Publisher: Springer Science & Business Media
Total Pages: 619
Release: 2007-01-04
Genre: Medical
ISBN: 0387265597

M-health can be defined as the ‘emerging mobile communications and network technologies for healthcare systems.' This book paves the path toward understanding the future of m-health technologies and services and also introducing the impact of mobility on existing e-health and commercial telemedical systems. M-Health: Emerging Mobile Health Systems presents a new and forward-looking source of information that explores the present and future trends in the applications of current and emerging wireless communication and network technologies for different healthcare scenaria. It also provides a discovery path on the synergies between the 2.5G and 3G systems and other relevant computing and information technologies and how they prescribe the way for the next generation of m-health services. The book contains 47 chapters, arranged in five thematic sections: Introduction to Mobile M-health Systems, Smart Mobile Applications for Health Professionals, Signal, Image, and Video Compression for M-health Applications, Emergency Health Care Systems and Services, Echography Systems and Services, and Remote and Home Monitoring. This book is intended for all those working in the field of information technologies in biomedicine, as well as for people working in future applications of wireless communications and wireless telemedical systems. It provides different levels of material to researchers, computing engineers, and medical practitioners interested in emerging e-health systems. This book will be a useful reference for all the readers in this important and growing field of research, and will contribute to the roadmap of future m-health systems and improve the development of effective healthcare delivery systems.

Marketing and Smart Technologies

Marketing and Smart Technologies
Author: Álvaro Rocha
Publisher: Springer Nature
Total Pages: 783
Release: 2021-03-09
Genre: Technology & Engineering
ISBN: 9813341831

This book includes selected papers presented at the International Conference on Marketing and Technologies (ICMarkTech 2020), held at ISCTE - University Institute of Lisbon, in the city of Lisbon in Portugal, between 8 and 10 October 2020. It covers up-to-date cutting-edge research on artificial intelligence applied in marketing, virtual and augmented reality in marketing, business intelligence databases and marketing, data mining and big data, marketing data science, web marketing, e-commerce and v-commerce, social media and networking, geomarketing and IoT, marketing automation and inbound marketing, machine learning applied to marketing, customer data management and CRM, and neuromarketing technologies.

Practice-as-Research

Practice-as-Research
Author: Ludivine Fuschini
Publisher: Palgrave MacMillan
Total Pages: 280
Release: 2009-08-11
Genre: Performing Arts
ISBN:

Practice-as-Research: In Performance and Screen presents a thoroughgoing exploration of the major fissures of established knowledge created by a new trans-disciplinary, worldwide project for the twenty-first century. Focussing on the most fleeting and yet pervasive practices of the performance and screen arts, it both documents and analyses the practical-theoretical integration of hands-on creative and scholarly methods of research. Through an innovative combination of manuscript, catalogue and digital multi-media formats, it aims to embody the principles of performance and screen practice-as-research in its structure and design – making book pages and DVD images mutually illuminating. With over fifty practitioner-researcher contributors, Practice-as-Research constitutes the most comprehensive presentation of this sometimes controversial and frequently fresh way of doing things with an imaginative convergence of artistic and scholarly processes.