Proceedings, NPAR 2004
Author | : Aaron Hertzman |
Publisher | : Association for Computing Machinery (ACM) |
Total Pages | : 162 |
Release | : 2004 |
Genre | : Computers |
ISBN | : 9781581138870 |
Download Npar 2004 Symposium On Non Photorealistic Animation And Rendering full books in PDF, epub, and Kindle. Read online free Npar 2004 Symposium On Non Photorealistic Animation And Rendering ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Aaron Hertzman |
Publisher | : Association for Computing Machinery (ACM) |
Total Pages | : 162 |
Release | : 2004 |
Genre | : Computers |
ISBN | : 9781581138870 |
Author | : Bruce Gooch |
Publisher | : CRC Press |
Total Pages | : 286 |
Release | : 2001-07-18 |
Genre | : Computers |
ISBN | : 1439864179 |
The ubiquity of computer-generated imagery around us, in movies, advertising or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information transported by an image can take many different forms. Man
Author | : George Bebis |
Publisher | : Springer Science & Business Media |
Total Pages | : 1157 |
Release | : 2009-11-09 |
Genre | : Computers |
ISBN | : 3642103308 |
The two volume set LNCS 5875 and LNCS 5876 constitutes the refereed proceedings of the 5th International Symposium on Visual Computing, ISVC 2009, held in Las Vegas, NV, USA, in November/December 2009. The 97 revised full papers and 63 poster papers presented together with 40 full and 15 poster papers of 7 special tracks were carefully reviewed and selected from more than 320 submissions. The papers are organized in topical sections on computer graphics; visualization; feature extraction and matching; medical imaging; motion; virtual reality; face processing; reconstruction; detection and tracking; applications; and video analysis and event recognition. The 7 additional special tracks address issues such as object recognition; visual computing for robotics; computational bioimaging; 3D mapping, modeling and surface reconstruction; deformable models: theory and applications; visualization enhanced data analysis for health applications; and optimization for vision, graphics and medical imaging: theory and applications.
Author | : Paul Rosin |
Publisher | : Springer Science & Business Media |
Total Pages | : 396 |
Release | : 2012-10-29 |
Genre | : Computers |
ISBN | : 1447145194 |
Non-photorealistic rendering (NPR) is a combination of computer graphics and computer vision that produces renderings in various artistic, expressive or stylized ways such as painting and drawing. This book focuses on image and video based NPR, where the input is a 2D photograph or a video rather than a 3D model. 2D NPR techniques have application in areas as diverse as consumer and professional digital photography and visual effects for TV and film production. The book covers the full range of the state of the art of NPR with every chapter authored by internationally renowned experts in the field, covering both classical and contemporary techniques. It will enable both graduate students in computer graphics, computer vision or image processing and professional developers alike to quickly become familiar with contemporary techniques, enabling them to apply 2D NPR algorithms in their own projects.
Author | : Tomas Akenine-Möller |
Publisher | : CRC Press |
Total Pages | : 1046 |
Release | : 2019-01-18 |
Genre | : Computers |
ISBN | : 1315362007 |
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Author | : Weidong Geng |
Publisher | : Springer Science & Business Media |
Total Pages | : 368 |
Release | : 2011-02-02 |
Genre | : Computers |
ISBN | : 3642048919 |
"The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.
Author | : Prem Kalra |
Publisher | : Springer |
Total Pages | : 980 |
Release | : 2007-01-01 |
Genre | : Computers |
ISBN | : 354068302X |
This book constitutes the refereed proceedings of the Indian Conference on Computer Vision, Graphics and Image Processing, ICVGIP 2006, held in Madurai, India, December 2006. Coverage in this volume includes image restoration and super-resolution, image filtering, visualization, tracking and surveillance, face-, gesture-, and object-recognition, compression, content based image retrieval, stereo/camera calibration, and biometrics.
Author | : Marina L. Gavrilova |
Publisher | : Springer |
Total Pages | : 238 |
Release | : 2014-06-12 |
Genre | : Computers |
ISBN | : 3662437902 |
This, the 23rd issue of the Transactions on Computational Science journal, guest edited by Xiaoyang Mao and Lichan Hong, is devoted to the topic of security in virtual worlds. It contains extended versions of the best papers selected from those presented at the International Conference on Cyberworlds 2013, held at Keio University, Yokohama, Japan, October 21-23, 2013. The 11 papers in the volume have been organized into topical sections on modeling, rendering, motion, virtual environments and affective computing.
Author | : Xiaodong Li |
Publisher | : Springer Science & Business Media |
Total Pages | : 672 |
Release | : 2008-11-19 |
Genre | : Computers |
ISBN | : 3540896937 |
This volume constitutes the proceedings of the 7th International Conference on Simulated Evolution and Learning, SEAL 2008, held in Melbourne, Australia, during December 7-10, 2008. The 65 papers presented were carefully reviewed and selected from 140 submissions. The topics covered are evolutionary learning; evolutionary optimisation; hybrid learning; adaptive systems; theoretical issues in evolutionary computation; and real-world applications of evolutionary computation techniques.
Author | : Hans-Peter Seidel |
Publisher | : Springer |
Total Pages | : 788 |
Release | : 2006-09-29 |
Genre | : Computers |
ISBN | : 3540356398 |
This is the refereed proceedings of the 24th Computer Graphics International Conference, CGI 2006. The 38 revised full papers and 37 revised short papers presented were carefully reviewed. The papers are organized in topical sections on rendering and texture, efficient modeling and deformation, digital geometry processing, shape matching and shape analysis, face, virtual reality, motion and image, as well as CAGD.