Non Photorealistic Rendering From Stereo
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Author | : Bruce Gooch |
Publisher | : CRC Press |
Total Pages | : 286 |
Release | : 2001-07-18 |
Genre | : Computers |
ISBN | : 1439864179 |
The ubiquity of computer-generated imagery around us, in movies, advertising or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information transported by an image can take many different forms. Man
Author | : Weidong Geng |
Publisher | : Springer Science & Business Media |
Total Pages | : 368 |
Release | : 2011-02-02 |
Genre | : Computers |
ISBN | : 3642048919 |
"The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.
Author | : |
Publisher | : |
Total Pages | : 692 |
Release | : 2005 |
Genre | : Three-dimensional display systems |
ISBN | : |
Author | : Daniel Scharstein |
Publisher | : Springer |
Total Pages | : 173 |
Release | : 2003-06-29 |
Genre | : Computers |
ISBN | : 3540487255 |
Image-based rendering, as an area of overlap between computer graphics and computer vision, uses computer vision techniques to aid in sythesizing new views of scenes. Image-based rendering methods are having a substantial impact on the field of computer graphics, and also play an important role in the related field of multimedia systems, for applications such as teleconferencing, remote instruction and surgery, virtual reality and entertainment. The book develops a novel way of formalizing the view synthesis problem under the full perspective model, yielding a clean, linear warping equation. It shows new techniques for dealing with visibility issues such as partial occlusion and "holes". Furthermore, the author thoroughly re-evaluates the requirements that view synthesis places on stereo algorithms and introduces two novel stereo algorithms specifically tailored to the application of view synthesis.
Author | : Kohei Arai |
Publisher | : Springer Nature |
Total Pages | : 727 |
Release | : |
Genre | : |
ISBN | : 3031663292 |
Author | : Bjarne K. Ersboll |
Publisher | : Springer |
Total Pages | : 1001 |
Release | : 2007-07-03 |
Genre | : Computers |
ISBN | : 3540730400 |
This book constitutes the refereed proceedings of the 15th Scandinavian Conference on Image Analysis, SCIA 2007, held in Aalborg, Denmark in June 2007. It covers computer vision, 2D and 3D reconstruction, classification and segmentation, medical and biological applications, appearance and shape modeling, face detection, tracking and recognition, motion analysis, feature extraction and object recognition.
Author | : Aaron Hertzman |
Publisher | : Association for Computing Machinery (ACM) |
Total Pages | : 162 |
Release | : 2004 |
Genre | : Computers |
ISBN | : 9781581138870 |
Author | : Hamid Sarbazi-Azad |
Publisher | : Morgan Kaufmann |
Total Pages | : 776 |
Release | : 2016-09-15 |
Genre | : Computers |
ISBN | : 0128037881 |
Advances in GPU Research and Practice focuses on research and practices in GPU based systems. The topics treated cover a range of issues, ranging from hardware and architectural issues, to high level issues, such as application systems, parallel programming, middleware, and power and energy issues. Divided into six parts, this edited volume provides the latest research on GPU computing. Part I: Architectural Solutions focuses on the architectural topics that improve on performance of GPUs, Part II: System Software discusses OS, compilers, libraries, programming environment, languages, and paradigms that are proposed and analyzed to help and support GPU programmers. Part III: Power and Reliability Issues covers different aspects of energy, power, and reliability concerns in GPUs. Part IV: Performance Analysis illustrates mathematical and analytical techniques to predict different performance metrics in GPUs. Part V: Algorithms presents how to design efficient algorithms and analyze their complexity for GPUs. Part VI: Applications and Related Topics provides use cases and examples of how GPUs are used across many sectors. - Discusses how to maximize power and obtain peak reliability when designing, building, and using GPUs - Covers system software (OS, compilers), programming environments, languages, and paradigms proposed to help and support GPU programmers - Explains how to use mathematical and analytical techniques to predict different performance metrics in GPUs - Illustrates the design of efficient GPU algorithms in areas such as bioinformatics, complex systems, social networks, and cryptography - Provides applications and use case scenarios in several different verticals, including medicine, social sciences, image processing, and telecommunications
Author | : E. Bruce Goldstein |
Publisher | : SAGE |
Total Pages | : 1281 |
Release | : 2010 |
Genre | : Medical |
ISBN | : 1412940818 |
Because of the ease with which we perceive, many people see perception as something that "just happens." However, even seemingly simple perceptual experiences involve complex underlying mechanisms, which are often hidden from our conscious experience. These mechanisms are being investigated by researchers and theorists in fields such as psychology, cognitive science, neuroscience, computer science, and philosophy. A few examples of the questions posed by these investigations are, What do infants perceive? How does perception develop? What do perceptual disorders reveal about normal functioning? How can information from one sense, such as hearing, be affected by information from another sense, such as vision? How is the information from all of our senses combined to result in our perception of a coherent environment? What are some practical outcomes of basic research in perception? These are just a few of the questions this encyclopedia will consider, as it presents a comprehensive overview of the field of perception for students, researchers, and professionals in psychology, the cognitive sciences, neuroscience, and related medical disciplines such as neurology and ophthalmology.
Author | : Richard Szeliski |
Publisher | : Springer Nature |
Total Pages | : 925 |
Release | : 2022-01-03 |
Genre | : Computers |
ISBN | : 3030343723 |
Computer Vision: Algorithms and Applications explores the variety of techniques used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both in specialized applications such as image search and autonomous navigation, as well as for fun, consumer-level tasks that students can apply to their own personal photos and videos. More than just a source of “recipes,” this exceptionally authoritative and comprehensive textbook/reference takes a scientific approach to the formulation of computer vision problems. These problems are then analyzed using the latest classical and deep learning models and solved using rigorous engineering principles. Topics and features: Structured to support active curricula and project-oriented courses, with tips in the Introduction for using the book in a variety of customized courses Incorporates totally new material on deep learning and applications such as mobile computational photography, autonomous navigation, and augmented reality Presents exercises at the end of each chapter with a heavy emphasis on testing algorithms and containing numerous suggestions for small mid-term projects Includes 1,500 new citations and 200 new figures that cover the tremendous developments from the last decade Provides additional material and more detailed mathematical topics in the Appendices, which cover linear algebra, numerical techniques, estimation theory, datasets, and software Suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision.