Nintendo Video Game Designer Shigeru Miyamoto

Nintendo Video Game Designer Shigeru Miyamoto
Author: Kari Cornell
Publisher: Lerner Publications (Tm)
Total Pages: 36
Release: 2016
Genre: Juvenile Nonfiction
ISBN: 1467795313

Have you ever played Super Mario Brothers, Donkey Kong, or The Legend of Zelda? Learn about Shigeru Miyamoto, the Japanese designer who created these famous games.

Shigeru Miyamoto

Shigeru Miyamoto
Author: Jennifer deWinter
Publisher: Bloomsbury Publishing USA
Total Pages: 201
Release: 2015-05-21
Genre: Games & Activities
ISBN: 1628923873

Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen. You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros., The Legend of Zelda, and Donkey Kong-games so ubiquitous that Miyamoto was named one of TIME's 100 Most Influential People in 2007. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve.

Shigeru Miyamoto

Shigeru Miyamoto
Author: Jan Burns
Publisher: Greenhaven Publishing LLC
Total Pages: 50
Release: 2006-05-05
Genre: Juvenile Nonfiction
ISBN: 0737754869

As a child, Shigeru Miyamoto was a natural explorer. One of the caves he found in his youth would later inspire one of his creations, The Legend of Zelda. Unless living in a cave yourself, you've probably heard of a few of his other inventions, such as Donkey Kong, Mario, Star Fox, F-Zero, and Pikmin. He is considered to be the most successful video game designer in the world. Treat your readers to an up-close look at this video game genius.

Nintendo Video Game Designer Shigeru Miyamoto

Nintendo Video Game Designer Shigeru Miyamoto
Author: Kari A. Cornell
Publisher:
Total Pages: 0
Release: 2018
Genre: Nintendo video games
ISBN: 9781338277869

"Do you play video games? If you do, you've probably played a game designed by Shigeru Miyamoto. Miyamoto pioneered a new kind of game based on story and characters, rather than competition with other players. As a child, Miyamoto was fascinated by animated movies. He drew his own cartoons and designed children's toys. In college, Miyamoto studied art and design. He was hired as an artist at Nintendo, a toy company that was just starting to make video games. At Nintendo, Miyamoto designed classic games such as Donkey Kong and Mario Bros."--Page 4 of cover.

Super Mario

Super Mario
Author: Jeff Ryan
Publisher: Penguin
Total Pages: 226
Release: 2011-08-04
Genre: Business & Economics
ISBN: 1101517638

The story of Nintendo's rise and the beloved icon who made it possible. Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die- hard fans, and face-offs with Sony and Microsoft are all part of the drama. Find out about: *Mario's eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because was considered expendable. *Minoru Arakawa, the son-in-law of Nintendo's imperious president, who bumbled his way to success. *The unexpected approach that allowed Nintendo to reinvent itself as the gaming system for the non-gamer, especially now with the Wii Even those who can't tell a Koopa from a Goomba will find this a fascinating story of striving, comeuppance, and redemption.

Nintendo Magic: Winning the Videogame Wars

Nintendo Magic: Winning the Videogame Wars
Author: Osamu Inoue
Publisher: Vertical Inc
Total Pages: 231
Release: 2022-01-18
Genre: Business & Economics
ISBN: 1647291453

Back in the 80s, Nintendo ruled the home-entertainment market with the NES (Nintendo Entertainment System). But then rival Sony introduced PlayStation, which featured advancements and cutting-edge technology that put Nintendo's Super-NES to shame. Nintendo quickly lost its dominant market share to Sony and found itself floundering. In 2006, Nintendo released Wii at the same time Sony introduced its highly-anticipated and much-vaunted PlayStation III and Microsoft's XBox 360. Wii's David defeated PlayStation's Goliath, inversely echoing the SNES/PlayStation outcome of a decade previous. Nintendo Magic: Winning the Videogame Wars is the story of what went right, discussing the business strategies and marketing savvy that took on the mighty Sony and won. Topics include: How where you put your company is just as important as how you run it: being in Kyoto From work force to policies, why Nintendo's "just enough" attitude succeeds Why the ability to read a balance sheet is overrated Respect seniority but approve huge R&D budgets for talented junior employees Allowing maximum communication between disparate divisions (hardware and software) Enlarging the pie: going after casual gamers (The art of mainstreaming) How the Wii will be the next major household appliance and the DSi will be the cell phone of the future. Nintendo Magic: Winning the Videogame Wars should serve as a warning to similar powerhouse industries never to understimate the modest competitor. It should occupy the bookshelf of any business person smart enough to know they don't need to be a giant to win.

Nintendo Video Game Designer Shigeru Miyamoto

Nintendo Video Game Designer Shigeru Miyamoto
Author: Kari Cornell
Publisher: Lerner Publications
Total Pages: 36
Release: 2016-01-01
Genre: Juvenile Nonfiction
ISBN: 1467797243

Do you play video games? If you do, you've probably played a game designed by Shigeru Miyamoto. Miyamoto pioneered a new kind of game based on story and characters, rather than competition with other players. As a child, Miyamoto was fascinated by animated movies. He drew his own cartoons and designed children's toys. In college, Miyamoto studied art and design. He was hired as an artist at Nintendo, a toy company that was just starting to make video games. At Nintendo, Miyamoto designed classic games such as Donkey Kong and Mario Bros. The follow-up Super Mario Bros. became the best-selling video game of its time. Today, Miyamoto still makes popular games for Nintendo, and fans can't wait to see what he comes up with next.

Ask Iwata

Ask Iwata
Author: Satoru Iwata
Publisher: VIZ Media LLC
Total Pages: 110
Release: 2021-04-13
Genre: Biography & Autobiography
ISBN: 1974726576

Satoru Iwata was the global president and CEO of Nintendo and a gifted programmer who played a key role in the creation of many of the world’s best-known games. He led the production of innovative platforms such as the Nintendo DS and the Wii, and laid the groundwork for the development of the wildly successful Pokémon Go game and the Nintendo Switch. Known for his analytical and imaginative mind, but even more for his humility and people-first approach to leadership, Satoru Iwata was beloved by game fans and developers worldwide. In this motivational collection, Satoru Iwata addresses diverse subjects such as locating bottlenecks, how success breeds resistance to change, and why programmers should never say no. Drawn from the “Iwata Asks” series of interviews with key contributors to Nintendo games and hardware, and featuring conversations with renowned Mario franchise creator Shigeru Miyamoto and creator of EarthBound Shigesato Itoi, Ask Iwata offers game fans and business leaders an insight into the leadership, development, and design philosophies of one of the most beloved figures in gaming history. -- VIZ Media

Pojo's Unofficial Big Book of Pokemon

Pojo's Unofficial Big Book of Pokemon
Author: Triumph Books
Publisher: Triumph Books
Total Pages: 727
Release: 2016-11-01
Genre: Games & Activities
ISBN: 1633197042

Brought to you by the writers and editors that created Pojo's Unofficial Ultimate Pokemon, Pojo's Unofficial Big Book of Pokemon features more of everything— more characters, more tv shows, more movie reviews, more video game history, and more tips for building the very best Pokemon team! Up to date for the 2016 holiday season, this collector's edition is packed with collector's information, toy history, puzzles pages, and more! It is the ultimate guide, touching on everything Pokemon enthusiasts could ever ask for.

Reverse Design

Reverse Design
Author: Patrick Holleman
Publisher: CRC Press
Total Pages: 244
Release: 2018
Genre: Super Mario Bros. (Game)
ISBN: 9781138323254

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format, it is broken down into ten sections examining some of the most important topics to the game: 1. The specific level design patterns within Super Mario World that make it such a successful and classic game; 2. Evolutions in the smallest mechanics of the Mario games that give the player more control and allow the designers to more precisely control the level of difficulty in each level; 3. The overall organization of levels into four "skill themes" which are derived from pillars of the game's design--back cover.