Puzzle Baron's Logic Puzzles

Puzzle Baron's Logic Puzzles
Author: Puzzle Baron
Publisher: National Geographic Books
Total Pages: 0
Release: 2010-08-03
Genre: Games & Activities
ISBN: 1615640320

Get your brain working with 200 grid-based logic puzzles from the Puzzle Baron! Filled with complex and fun brain teasers that range in difficulty, this book will put your mind into overdrive with hours of brain-challenging fun. Using the given backstory and list of clues, readers use pure logic to deduce the correct answer for each fiendishly tricky puzzle in Puzzle Baron's Logic Puzzles. Bring out your competitive side and check your stats against the average completion time, the record completion time, and the percentage of people who finish the puzzle. Check your work against the answer key and see how logical you really are! Perfect for adults or children, Puzzle Baron's Logic Puzzles is the ultimate challenge for those who love piecing clues and facts together. The brain is a wonderful thing to tease!

Ai Escargot

Ai Escargot
Author: Arto Inkala
Publisher:
Total Pages: 108
Release: 2007-06-01
Genre: Games
ISBN: 9781847534514

This book contains AI Escargot, the world famous sudoku puzzle which became the most difficult sudoku puzzle known in 2006. There are also several hints for solving AI Escargot in the shortest and most logical way. In addition, the book has 166 other sudoku puzzles in 11 categories. This makes it very convenient to find out your own level and to learn more! The author, Arto Inkala, is a puzzle creator and a doctor of science in the field of applied mathematics.

Programming Game AI by Example

Programming Game AI by Example
Author: Mat Buckland
Publisher: Jones & Bartlett Learning
Total Pages: 522
Release: 2005
Genre: Computers
ISBN: 9781556220784

This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

Terrorist Use of Cryptocurrencies

Terrorist Use of Cryptocurrencies
Author: Cynthia Dion-Schwarz
Publisher: Rand Corporation
Total Pages: 99
Release: 2019-03-26
Genre: Political Science
ISBN: 1977402534

The success of counterterrorism finance strategies in reducing terrorist access to official currencies has raised concerns that terrorist organizations might increase their use of such digital cryptocurrencies as Bitcoin to support their activities. RAND researchers thus consider the needs of terrorist groups and the advantages and disadvantages of the cryptocurrency technologies available to them.

The Pōrangi Boy

The Pōrangi Boy
Author: Shilo Kino
Publisher: Huia Publishers
Total Pages: 175
Release: 2020-10-23
Genre: Young Adult Fiction
ISBN: 1775505006

Twelve-year-old Niko lives in Pohe Bay, a small, rural town with a sacred hot spring – and a taniwha named Taukere. The government wants to build a prison over the home of the taniwha, and Niko’s grandfather is busy protesting. People call him pōrangi, crazy, but when he dies, it’s up to Niko to convince his community that the taniwha is real and stop the prison from being built. With help from his friend Wai, Niko must unite his whānau, honour his grandfather and stand up to his childhood bully.

Big Nate: Great Minds Think Alike

Big Nate: Great Minds Think Alike
Author: Lincoln Peirce
Publisher: Andrews McMeel Publishing
Total Pages: 226
Release: 2015-06-23
Genre: Juvenile Fiction
ISBN: 9781449473990

Nate Wright is a wisecracking 11-year-old who knows he's destined for greatness. The star of Big Nate, the daily and Sunday comic strip that made its debut in 1991, Nate's a sixth-grade chess prodigy, a self-described genius, and the all-time record holder for detentions in school history. He's often in hot water with his teachers and classmates, but Nate's winning personality and can-do attitude always make him a big hit with readers.

How to Design Programs, second edition

How to Design Programs, second edition
Author: Matthias Felleisen
Publisher: MIT Press
Total Pages: 793
Release: 2018-05-25
Genre: Computers
ISBN: 0262344122

A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.

The Art of Videogames

The Art of Videogames
Author: Grant Tavinor
Publisher: John Wiley & Sons
Total Pages: 240
Release: 2009-11-19
Genre: Computers
ISBN: 9781444310184

The Art of Videogames explores how philosophy of the artstheories developed to address traditional art works can also beapplied to videogames. Presents a unique philosophical approach to the art ofvideogaming, situating videogames in the framework of analyticphilosophy of the arts Explores how philosophical theories developed to addresstraditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogameenthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artisticand entertainment media, how videogames allow for interactivefiction, the role of game narrative, and the moral status ofviolent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and excitingform of representational art

Data Compression

Data Compression
Author: David Salomon
Publisher: Springer Science & Business Media
Total Pages: 912
Release: 2006-05-09
Genre: Computers
ISBN: 0387218327

A comprehensive reference for the many different types and methods of compression, including a detailed and helpful taxonomy, an analysis of the most common methods, and discussions on their use and comparative benefits. The presentation is organized into the main branches of the field: run length encoding, statistical methods, dictionary-based methods, image compression, audio compression, and video compression. Detailed descriptions and explanations of the most well- known and frequently used methods are covered in a self-contained fashion, with an accessible style and technical level for specialists and nonspecialists. In short, the book provides an invaluable reference and guide for all computer scientists, computer engineers, electrical engineers, signal/image processing engineers and other scientists needing a comprehensive compilation for a broad range of compression methods.