New York Yankees Trivia Quiz Crossword Fill In Word Search Sudoku Activity Puzzle Book
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Author | : Denise Sutherland |
Publisher | : John Wiley & Sons |
Total Pages | : 436 |
Release | : 2009-05-11 |
Genre | : Games & Activities |
ISBN | : 0470453664 |
A travel-friendly puzzle-packed book that keeps the brain in shape One of the best ways to exercise the mind is through word and logic games like word searches and Sudoku. Studies have shown that doing word searches frequently can help prevent diseases like Alzheimer's and dementia. Word Searches For Dummies is a great way to strengthen the mind and keep the brain active plus, it's just plain fun! This unique guide features several different types of word searches that take readers beyond simply circling the answer: secret shape word searches, story word searches, listless word searches, winding words, quiz word searches, and more. It provides a large number of puzzles at different levels that will both test and exercise the mind while keeping the reader entertained for hours.
Author | : Leslie Bilik-Thompson |
Publisher | : |
Total Pages | : |
Release | : 2004 |
Genre | : Cognition disorders |
ISBN | : |
Provides a comprehensive series of tasks and functional carryover activities allowing for integration of language and cognitive skills for neurologically-impaired adolescents and adults with diverse levels of functioning. Exercises cover a broad scope of skills including orientation, auditory comprehension, verbal expression, and reading comprehension.
Author | : Zack Hiwiller |
Publisher | : New Riders |
Total Pages | : 646 |
Release | : 2015-12-09 |
Genre | : Computers |
ISBN | : 013439464X |
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
Author | : Michael Lewis |
Publisher | : W. W. Norton & Company |
Total Pages | : 97 |
Release | : 2005-04-17 |
Genre | : Sports & Recreation |
ISBN | : 0393066355 |
A story with a big heart about a boy, a coach, the game of baseball, and the game of life. "There are teachers with a rare ability to enter a child's mind; it's as if their ability to get there at all gives them the right to stay forever." There was a turning point in Michael Lewis's life, in a baseball game when he was fourteen years old. The irascible and often terrifying Coach Fitz put the ball in his hand with the game on the line and managed to convey such confident trust in Lewis's ability that the boy had no choice but to live up to it. "I didn't have words for it then, but I do now: I am about to show the world, and myself, what I can do." The coach's message was not simply about winning but about self-respect, sacrifice, courage, and endurance. In some ways, and now thirty years later, Lewis still finds himself trying to measure up to what Coach Fitz expected of him.
Author | : Tristan Donovan |
Publisher | : Macmillan |
Total Pages | : 296 |
Release | : 2017-05-30 |
Genre | : Games & Activities |
ISBN | : 1250082730 |
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books
Author | : The New York Times |
Publisher | : St. Martin's Press |
Total Pages | : 1378 |
Release | : 2011-10-25 |
Genre | : Reference |
ISBN | : 1429950854 |
A COMPLETE REVISION AND THOROUGH UPDATING OF THE ULTIMATE REFERENCE FROM THE NEWSPAPER OF RECORD. A comprehensive guide offering insight and clarity on a broad range of even more essential subjects. Whether you are researching the history of Western art, investigating an obscure medical test, following current environmental trends, studying Shakespeare, brushing up on your crossword and Sudoku skills, or simply looking for a deeper understanding of the world, this book is for you. An indispensable resource for every home, office, dorm room, and library, this new edition of The New York Times Guide to Essential Knowledge offers in-depth explorations of art, astronomy, biology, business, economics, the environment, film, geography, history, the Internet, literature, mathematics, music, mythology, philosophy, photography, sports, theater, film, and many other subjects. This one volume is designed to offer more information than any other book on the most important subjects, as well as provide easy-to-access data critical to everyday life. It is the only universal reference book to include authoritative and engaging essays from New York Times experts in almost every field of endeavor. The New York Times Guide to Essential Knowledge provides information with matchless accuracy and exceptional clarity. This new revised and expanded third edition covers major categories with an emphasis on depth and historical context, providing easy access to data vital for everyday living. Covering nearly 50 major categories, and providing an immediate grasp of complex topics with charts, sidebars, and maps, the third edition features 50 pages of new material, including new sections on * Atheism * Digital Media * Inventions and Discoveries * Endangered Species * Inflation * Musical Theater * Book Publishing *Wikileaks *The Financial Crisis *Nuclear Weapons *Energy *The Global Food Supply Every section has been thoroughly updated, making this third edition more useful and comprehensive than ever. It informs, educates, answers, illustrates and clarifies---it's the only one-volume reference book you need.
Author | : Randy Wayne White |
Publisher | : Penguin |
Total Pages | : 338 |
Release | : 2018-03-13 |
Genre | : Fiction |
ISBN | : 0735212805 |
Murder, sunken treasure, and pirates both ancient and modern send Doc Ford on a nightmare quest in this New York Times bestseller in Randy Wayne White's thrilling series. Marine biologist Doc Ford has been known to help his friends out of jams occasionally, but he's never faced a situation like this. His old pal Carl Fitzpatrick has been chasing sunken wrecks most of his life, but now he's run afoul of the Florida Division of Historical Resources. Its director, Leonard Nickelby, despises amateur archaeologists, which is bad enough, but now he and his young "assistant" have disappeared--along with Fitzpatrick's impounded cache of rare Spanish coins and the list of uncharted wreck sites Fitz spent decades putting together. Some of Fitz's own explorations have been a little...dicey, so he can't go to the authorities. Doc is his only hope. But greed makes people do terrible things: rob, cheat, even kill. With stakes this high, there's no way the thieves will go quietly--and Doc's just put himself in their crosshairs.
Author | : Joe Edley |
Publisher | : Simon and Schuster |
Total Pages | : 452 |
Release | : 2009-09-22 |
Genre | : Games & Activities |
ISBN | : 1416561757 |
Newly revised with updated new strategies and words, the classic how-to guide to one of the most popular board games of all time. First introduced to the public in the mid 1950s, Scrabble has gone on to be one of the biggest selling board games in history—and is currently gaining legions of new fans in the online world. Offering relevant game tips for both the beginner and the seasoned pro, Everything Scrabble includes basic board strategies, tips for utilizing the letter "Q" (with and without the letter "U"), the latest in high scoring words, a complete list of two-letter words that can to increase players’ scoring averages by thirty to forty points—and much more. Featuring a complete history of the game, this extensively illustrated guidebook covers all facets of the game and worldwide Scrabble culture—including tournaments, champions, and rules—and is a must have for every serious fan.
Author | : Charles Timmerman |
Publisher | : |
Total Pages | : |
Release | : 2020-08-18 |
Genre | : |
ISBN | : 9781953561008 |
New regular-print word search puzzles from best-selling author Charles Timmerman. Our biggest collection ever: over 500 puzzles. Hours and hours of brain-stimulating fun! Fascinating family-friendly themes throughout. 45 words cleverly hidden in every puzzle. Easy to tear out, thanks to wide margins. Includes free bonus puzzles you can download.
Author | : Raymond Jungles |
Publisher | : The Monacelli Press, LLC |
Total Pages | : 0 |
Release | : 2008-10-28 |
Genre | : Gardening |
ISBN | : 1580932126 |
In exquisite gardens inspired by the lush native plants of his adopted home of Miami, landscape artist/architect Raymond Jungles uses nature as a means of self-expression. He is known for modernist groupings of geometric shapes, which highlight the natural aspects of plantings, water features, and native stone. His use of plants, drawn largely from those indigenous to subtropical regions, emphasizes their dramatic sculptural forms. Jungles's original and inviting green spaces, like those of his mentor, the master landscape architect Roberto Burle Marx, bring the comfort and beauty of nature into built settings. This monograph on the work of Raymond Jungles features more than 20 residential projects. From a rooftop garden 34 stories in the air to a natural setting of ponds and islands surrounding a 1920s residence to an informal green space in the Pearl Islands of Panama, Jungles constructs vibrant spaces that complement the natural environment. His modern vocabulary is on display in beautiful color photographs that document each landscape in both panoramic views and intimate details. Jungles's own descriptions of each garden address the process of making the landscape as well as the design elements that tie each composition to common experiences of nature.