New York Post Seed Su Doku Easy Medium
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Author | : Wayne Gould |
Publisher | : William Morrow Paperbacks |
Total Pages | : 334 |
Release | : 2006-06-27 |
Genre | : Games & Activities |
ISBN | : 9780061173387 |
200 New Puzzles -- From Easy to Just About Difficult Su Doku, "the crossword without words," comes with a warning: it is seriously addictive. You don't need to be a mathematical genius to solve these puzzles; it is simply a question of logic and a little patience.
Author | : Gary Shteyngart |
Publisher | : Random House |
Total Pages | : 337 |
Release | : 2021-11-02 |
Genre | : Fiction |
ISBN | : 1984855131 |
NEW YORK TIMES BESTSELLER • GOOD MORNING AMERICA BUZZ PICK • ONE OF THE BEST BOOKS OF THE YEAR: The New York Times Book Review, Financial Times, The Washington Post, Time, Los Angeles Times, New York Post, Town & Country, Good Housekeeping, Kirkus Reviews “A perfect novel for these times and all times, the single textual artifact from the pandemic era I would place in a time capsule as a representation of all that is good and true and beautiful about literature.”—Molly Young, The New York Times (Editors’ Choice) Eight friends, one country house, and six months in isolation—a novel about love, friendship, family, and betrayal hailed as a “virtuoso performance” (USA Today) and “an homage to Chekhov with four romances and a finale that will break your heart” (The Washington Post) In the rolling hills of upstate New York, a group of friends and friends-of-friends gathers in a country house to wait out the pandemic. Over the next six months, new friendships and romances will take hold, while old betrayals will emerge, forcing each character to reevaluate whom they love and what matters most. The unlikely cast of characters includes a Russian-born novelist; his Russian-born psychiatrist wife; their precocious child obsessed with K-pop; a struggling Indian American writer; a wildly successful Korean American app developer; a global dandy with three passports; a Southern flamethrower of an essayist; and a movie star, the Actor, whose arrival upsets the equilibrium of this chosen family. Both elegiac and very, very funny, Our Country Friends is the most ambitious book yet by the author of the beloved bestseller Super Sad True Love Story.
Author | : Don Tapscott |
Publisher | : Penguin |
Total Pages | : 376 |
Release | : 2008-04-17 |
Genre | : Business & Economics |
ISBN | : 1440639485 |
The acclaimed bestseller that's teaching the world about the power of mass collaboration. Translated into more than twenty languages and named one of the best business books of the year by reviewers around the world, Wikinomics has become essential reading for business people everywhere. It explains how mass collaboration is happening not just at Web sites like Wikipedia and YouTube, but at traditional companies that have embraced technology to breathe new life into their enterprises. This national bestseller reveals the nuances that drive wikinomics, and share fascinating stories of how masses of people (both paid and volunteer) are now creating TV news stories, sequencing the human gnome, remixing their favorite music, designing software, finding cures for diseases, editing school texts, inventing new cosmetics, and even building motorcycles.
Author | : Arto Inkala |
Publisher | : |
Total Pages | : 108 |
Release | : 2007-06-01 |
Genre | : Games |
ISBN | : 9781847534514 |
This book contains AI Escargot, the world famous sudoku puzzle which became the most difficult sudoku puzzle known in 2006. There are also several hints for solving AI Escargot in the shortest and most logical way. In addition, the book has 166 other sudoku puzzles in 11 categories. This makes it very convenient to find out your own level and to learn more! The author, Arto Inkala, is a puzzle creator and a doctor of science in the field of applied mathematics.
Author | : Rob Fitzpatrick |
Publisher | : Robfitz Ltd |
Total Pages | : 133 |
Release | : 2013-10-09 |
Genre | : Business & Economics |
ISBN | : 1492180742 |
The Mom Test is a quick, practical guide that will save you time, money, and heartbreak. They say you shouldn't ask your mom whether your business is a good idea, because she loves you and will lie to you. This is technically true, but it misses the point. You shouldn't ask anyone if your business is a good idea. It's a bad question and everyone will lie to you at least a little . As a matter of fact, it's not their responsibility to tell you the truth. It's your responsibility to find it and it's worth doing right . Talking to customers is one of the foundational skills of both Customer Development and Lean Startup. We all know we're supposed to do it, but nobody seems willing to admit that it's easy to screw up and hard to do right. This book is going to show you how customer conversations go wrong and how you can do better.
Author | : Oliver Roeder |
Publisher | : W. W. Norton & Company |
Total Pages | : 326 |
Release | : 2022-01-25 |
Genre | : History |
ISBN | : 1324003782 |
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Author | : Steven S Skiena |
Publisher | : Springer Science & Business Media |
Total Pages | : 742 |
Release | : 2009-04-05 |
Genre | : Computers |
ISBN | : 1848000707 |
This newly expanded and updated second edition of the best-selling classic continues to take the "mystery" out of designing algorithms, and analyzing their efficacy and efficiency. Expanding on the first edition, the book now serves as the primary textbook of choice for algorithm design courses while maintaining its status as the premier practical reference guide to algorithms for programmers, researchers, and students. The reader-friendly Algorithm Design Manual provides straightforward access to combinatorial algorithms technology, stressing design over analysis. The first part, Techniques, provides accessible instruction on methods for designing and analyzing computer algorithms. The second part, Resources, is intended for browsing and reference, and comprises the catalog of algorithmic resources, implementations and an extensive bibliography. NEW to the second edition: • Doubles the tutorial material and exercises over the first edition • Provides full online support for lecturers, and a completely updated and improved website component with lecture slides, audio and video • Contains a unique catalog identifying the 75 algorithmic problems that arise most often in practice, leading the reader down the right path to solve them • Includes several NEW "war stories" relating experiences from real-world applications • Provides up-to-date links leading to the very best algorithm implementations available in C, C++, and Java
Author | : Daniel T. Willingham |
Publisher | : John Wiley & Sons |
Total Pages | : 324 |
Release | : 2009-06-10 |
Genre | : Education |
ISBN | : 0470730455 |
Easy-to-apply, scientifically-based approaches for engaging students in the classroom Cognitive scientist Dan Willingham focuses his acclaimed research on the biological and cognitive basis of learning. His book will help teachers improve their practice by explaining how they and their students think and learn. It reveals-the importance of story, emotion, memory, context, and routine in building knowledge and creating lasting learning experiences. Nine, easy-to-understand principles with clear applications for the classroom Includes surprising findings, such as that intelligence is malleable, and that you cannot develop "thinking skills" without facts How an understanding of the brain's workings can help teachers hone their teaching skills "Mr. Willingham's answers apply just as well outside the classroom. Corporate trainers, marketers and, not least, parents -anyone who cares about how we learn-should find his book valuable reading." —Wall Street Journal
Author | : Jim Bumgardner |
Publisher | : Krazydad Two Not Touch |
Total Pages | : 92 |
Release | : 2020-07-27 |
Genre | : Games & Activities |
ISBN | : 9781946855367 |
From krazydad, constructor of the wildly popular and addictive puzzles published in The New York Times as Two Not Touch, here are 360 of your favorite Star Battle puzzles. These puzzles will provide a healthy diversion for you in these challenging times, and help you make it to the other side with your sanity intact! Includes an instructive and pithy tutorial.
Author | : Chris Spear |
Publisher | : Springer Science & Business Media |
Total Pages | : 500 |
Release | : 2012-02-14 |
Genre | : Technology & Engineering |
ISBN | : 146140715X |
Based on the highly successful second edition, this extended edition of SystemVerilog for Verification: A Guide to Learning the Testbench Language Features teaches all verification features of the SystemVerilog language, providing hundreds of examples to clearly explain the concepts and basic fundamentals. It contains materials for both the full-time verification engineer and the student learning this valuable skill. In the third edition, authors Chris Spear and Greg Tumbush start with how to verify a design, and then use that context to demonstrate the language features, including the advantages and disadvantages of different styles, allowing readers to choose between alternatives. This textbook contains end-of-chapter exercises designed to enhance students’ understanding of the material. Other features of this revision include: New sections on static variables, print specifiers, and DPI from the 2009 IEEE language standard Descriptions of UVM features such as factories, the test registry, and the configuration database Expanded code samples and explanations Numerous samples that have been tested on the major SystemVerilog simulators SystemVerilog for Verification: A Guide to Learning the Testbench Language Features, Third Edition is suitable for use in a one-semester SystemVerilog course on SystemVerilog at the undergraduate or graduate level. Many of the improvements to this new edition were compiled through feedback provided from hundreds of readers.