New Perspectives in Software Engineering
Author | : Jezreel Mejía |
Publisher | : Springer Nature |
Total Pages | : 412 |
Release | : |
Genre | : |
ISBN | : 3031505905 |
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Author | : Jezreel Mejía |
Publisher | : Springer Nature |
Total Pages | : 412 |
Release | : |
Genre | : |
ISBN | : 3031505905 |
Author | : Jezreel Mejia |
Publisher | : Springer Nature |
Total Pages | : 324 |
Release | : 2022-10-29 |
Genre | : Technology & Engineering |
ISBN | : 3031203224 |
This book contains the proceedings of the CIMPS Conference held on October 19-21, 2022, Hipócrates University, Acapulco de Juárez, Guerrero, México, that is dedicated to Software Engineering, in particular, software processes improvement, computer security and communication technology, artificial intelligence and data analysis (big data) with a focus on innovation and/or entrepreneurship, bringing together the academic sectors, governmental and industrial that promote the comprehensive development of a culture of research, innovation and competitiveness of organizations dedicated to and/or that make use of Information and Communication Telecommunications. This book presents software engineering with impact in a combination of different fields: Organizational Models, Standards and Methodologies, Knowledge Management, Software Systems, Applications and Tools, Information and Communication Technologies, Information security, Artificial intelligence, Data Analysis. It is used in different domains in which a broad scope of audience is interested in: • Software engineers • Analyst • Project management • Consultant • Professors in academia • Students • Corporate heads of firms • Senior general managers • Managing directors • Board directors • Academics and researchers in the field both in universities and business schools • Information technology directors and managers • Quality managers and directors • Libraries and information centres serving the needs of the above This book contents are also useful for Ph.D. students, master’s and undergraduate students of IT-related degrees such as Computer Science, Information Systems.
Author | : Fabio Paternò |
Publisher | : Springer |
Total Pages | : 465 |
Release | : 2017-08-09 |
Genre | : Computers |
ISBN | : 3319602918 |
This book provides an in-depth insight into the emerging paradigm of End-User Development (EUD), discussing the diversity and potential for creating effective environments for end users. Containing a unique set of contributions from a number of international researchers and institutes, many relevant issues are discussed and solutions proposed, making important aspects of end-user development research available to a broader audience. Most people are familiar with the basic functionality and interfaces of computers. However, developing new or modified applications that can effectively support users' goals still requires considerable programming expertise that cannot be expected of everyone. One of the fundamental challenges that lie ahead is the development of environments that enable users with little or no programming experience to develop and modify their own applications. The ultimate goal is to empower people to flexibly employ and personalise advanced inform ation and communication technologies.
Author | : Elçi, Atilla |
Publisher | : IGI Global |
Total Pages | : 582 |
Release | : 2018-05-04 |
Genre | : Computers |
ISBN | : 1522553851 |
Information systems development underwent many changes as systems transitioned onto web-based forums. Complemented by advancements in security and technology, internet-based systems have become an information mainstay. The Handbook of Research on Contemporary Perspectives on Web-Based Systems is a critical scholarly resource that examines relevant theoretical frameworks, current practice guidelines, industry standards, and the latest empirical research findings in web-based systems. Featuring coverage on a wide range of topics such as data integration, mobile applications, and semantic web, this publication is geared toward computer engineers, IT specialists, software designers, professionals, researchers, and upper-level students seeking current and relevant research on the prevalence of these systems and advancements made to them.
Author | : IEEE Computer Society |
Publisher | : |
Total Pages | : 348 |
Release | : 2014 |
Genre | : Computer software |
ISBN | : 9780769551661 |
In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's responsibility to promote the advancement of both theory and practice in this field. It should be noted that the Guide does not purport to define the body of knowledge but rather to serve as a compendium and guide to the knowledge that has been developing and evolving over the past four decades. Now in Version 3.0, the Guide's 15 knowledge areas summarize generally accepted topics and list references for detailed information. The editors for Version 3.0 of the SWEBOK(R) Guide are Pierre Bourque (Ecole de technologie superieure (ETS), Universite du Quebec) and Richard E. (Dick) Fairley (Software and Systems Engineering Associates (S2EA)).
Author | : Claes Wohlin |
Publisher | : Springer Science & Business Media |
Total Pages | : 249 |
Release | : 2012-06-16 |
Genre | : Computers |
ISBN | : 3642290442 |
Like other sciences and engineering disciplines, software engineering requires a cycle of model building, experimentation, and learning. Experiments are valuable tools for all software engineers who are involved in evaluating and choosing between different methods, techniques, languages and tools. The purpose of Experimentation in Software Engineering is to introduce students, teachers, researchers, and practitioners to empirical studies in software engineering, using controlled experiments. The introduction to experimentation is provided through a process perspective, and the focus is on the steps that we have to go through to perform an experiment. The book is divided into three parts. The first part provides a background of theories and methods used in experimentation. Part II then devotes one chapter to each of the five experiment steps: scoping, planning, execution, analysis, and result presentation. Part III completes the presentation with two examples. Assignments and statistical material are provided in appendixes. Overall the book provides indispensable information regarding empirical studies in particular for experiments, but also for case studies, systematic literature reviews, and surveys. It is a revision of the authors’ book, which was published in 2000. In addition, substantial new material, e.g. concerning systematic literature reviews and case study research, is introduced. The book is self-contained and it is suitable as a course book in undergraduate or graduate studies where the need for empirical studies in software engineering is stressed. Exercises and assignments are included to combine the more theoretical material with practical aspects. Researchers will also benefit from the book, learning more about how to conduct empirical studies, and likewise practitioners may use it as a “cookbook” when evaluating new methods or techniques before implementing them in their organization.
Author | : Tim Menzies |
Publisher | : Morgan Kaufmann |
Total Pages | : 410 |
Release | : 2016-07-14 |
Genre | : Computers |
ISBN | : 0128042613 |
Perspectives on Data Science for Software Engineering presents the best practices of seasoned data miners in software engineering. The idea for this book was created during the 2014 conference at Dagstuhl, an invitation-only gathering of leading computer scientists who meet to identify and discuss cutting-edge informatics topics. At the 2014 conference, the concept of how to transfer the knowledge of experts from seasoned software engineers and data scientists to newcomers in the field highlighted many discussions. While there are many books covering data mining and software engineering basics, they present only the fundamentals and lack the perspective that comes from real-world experience. This book offers unique insights into the wisdom of the community's leaders gathered to share hard-won lessons from the trenches. Ideas are presented in digestible chapters designed to be applicable across many domains. Topics included cover data collection, data sharing, data mining, and how to utilize these techniques in successful software projects. Newcomers to software engineering data science will learn the tips and tricks of the trade, while more experienced data scientists will benefit from war stories that show what traps to avoid. - Presents the wisdom of community experts, derived from a summit on software analytics - Provides contributed chapters that share discrete ideas and technique from the trenches - Covers top areas of concern, including mining security and social data, data visualization, and cloud-based data - Presented in clear chapters designed to be applicable across many domains
Author | : Kendra M. L. Cooper |
Publisher | : CRC Press |
Total Pages | : 302 |
Release | : 2021-07-05 |
Genre | : Computers |
ISBN | : 1351382349 |
Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives
Author | : Khosrow-Pour, Mehdi |
Publisher | : IGI Global |
Total Pages | : 379 |
Release | : 2014-05-31 |
Genre | : Computers |
ISBN | : 1466660996 |
In the digital age, technological solutions are being developed and integrated into every aspect of our everyday lives. The ever-changing scope of research in systems and software advancements allows for further improvements and applications. Systems and Software Development, Modeling, and Analysis: New Perspectives and Methodologies presents diverse, interdisciplinary research on topics pertaining to the management, integration, evaluation, and architecture of modern computational systems and software. Presenting the most up-to-date research in this rapidly evolving field, this title is ideally designed for use by computer engineers, academicians, graduate and post-graduate students, and computer science researchers.
Author | : John K. Ousterhout |
Publisher | : |
Total Pages | : 0 |
Release | : 2021 |
Genre | : Computer programs |
ISBN | : 9781732102217 |
"This book addresses the topic of software design: how to decompose complex software systems into modules (such as classes and methods) that can be implemented relatively independently. The book first introduces the fundamental problem in software design, which is managing complexity. It then discusses philosophical issues about how to approach the software design process and it presents a collection of design principles to apply during software design. The book also introduces a set of red flags that identify design problems. You can apply the ideas in this book to minimize the complexity of large software systems, so that you can write software more quickly and cheaply."--Amazon.