New Pedagogical Approaches in Game Enhanced Learning

New Pedagogical Approaches in Game Enhanced Learning
Author: Sara de Freitas
Publisher: IGI Global
Total Pages: 321
Release: 2013-01-01
Genre: Education
ISBN: 1466639512

"This book addresses the major challenges associated with adopting digital games into a standard curriculum, providing fresh perspectives from current practitioners in the education field"--Provided by publisher.

Design of Technology-Enhanced Learning

Design of Technology-Enhanced Learning
Author: Matt Bower
Publisher: Emerald Group Publishing
Total Pages: 470
Release: 2017-08-17
Genre: Education
ISBN: 1787149110

This book explains how educational research can inform the design of technology-enhanced learning environments. After laying pedagogical, technological and content foundations, it analyses learning in Web 2.0, Social Networking, Mobile Learning and Virtual Worlds to derive nuanced principles for technology-enhanced learning design.

Handbook of Research on Instructional Systems and Educational Technology

Handbook of Research on Instructional Systems and Educational Technology
Author: Kidd, Terry
Publisher: IGI Global
Total Pages: 524
Release: 2017-04-20
Genre: Education
ISBN: 1522524002

Incorporating new methods and approaches in learning environments is imperative to the development of education systems. By enhancing learning processes, education becomes more attainable at all levels. The Handbook of Research on Instructional Systems and Educational Technology is an essential reference source for the latest scholarly research on new models, trends, and data for solving instructional and learning challenges in education. Featuring extensive coverage on a wide range of topics such as distance education, online learning, and blended learning, this publication is ideally designed for academicians, practitioners, researchers, and students seeking current research on the latest improvements in instructional systems.

Educational Technology Use and Design for Improved Learning Opportunities

Educational Technology Use and Design for Improved Learning Opportunities
Author: Khosrow-Pour, Mehdi
Publisher: IGI Global
Total Pages: 391
Release: 2014-05-31
Genre: Education
ISBN: 1466661038

The rise of technology within educational settings has allowed for a substantial shift in the way in which educators teach learners of all ages. In order to implement these new learning tools, school administrators and teachers alike must seek new research outlining the latest innovations in the field. Educational Technology Use and Design for Improved Learning Opportunities presents broad coverage of topics pertaining to the development and use of technology both in and out of the classroom. Including research on technology integration in K-12, higher education, and adult learning, this publication is ideal for use by school administrators, academicians, and upper-level students seeking the most up-to-date tools and methodologies surrounding educational technology.

Global Perspectives on Gameful and Playful Teaching and Learning

Global Perspectives on Gameful and Playful Teaching and Learning
Author: Farber, Matthew
Publisher: IGI Global
Total Pages: 330
Release: 2019-12-27
Genre: Education
ISBN: 1799820173

In the fast-changing field of education, the incorporation of game-based learning has been increasing in order to promote more successful learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best practices for the integration of games in instructional settings are imperative for supporting student academic achievement. Global Perspectives on Gameful and Playful Teaching and Learning is a collection of innovative research on the methods and applications that explore the cognitive and psychological aspects underpinning successful educational video games. While highlighting topics including nontraditional exercise, mobile computing, and interactive technologies, this book is ideally designed for teachers, curriculum developers, instructional designers, course designers, IT consultants, educational software developers, principals, school administrators, academicians, researchers, and students seeking current research on the design and integration of game-based learning environments.

Research Anthology on Developments in Gamification and Game-Based Learning

Research Anthology on Developments in Gamification and Game-Based Learning
Author: Management Association, Information Resources
Publisher: IGI Global
Total Pages: 1971
Release: 2021-11-26
Genre: Education
ISBN: 1668437112

Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

New Technological Applications for Foreign and Second Language Learning and Teaching

New Technological Applications for Foreign and Second Language Learning and Teaching
Author: Kruk, Mariusz
Publisher: IGI Global
Total Pages: 388
Release: 2020-03-13
Genre: Education
ISBN: 1799825930

Population diversity is becoming more prevalent globally with increasing immigration, emigration, and refugee placement. These circumstances increase the likelihood that a child will be raised speaking a different language in the home than the common language used in each country. This necessitates the development of comprehensive strategies that promote second language learning through the adoption of new technological advancements. New Technological Applications for Foreign and Second Language Learning and Teaching is a scholarly publication that explores how the latest technologies have the potential to engage foreign and second language learners both within and outside the language classroom and to facilitate language learning and teaching in the target language. Highlighting a range of topics such as learning analytics, digital games, and telecollaboration, this book is ideal for teachers, instructional designers, curriculum developers, IT consultants, educational software developers, language learning specialists, academicians, administrators, professionals, researchers, and students.

Teaching and Digital Technologies

Teaching and Digital Technologies
Author: Michael Henderson
Publisher: Cambridge University Press
Total Pages: 373
Release: 2016-01-08
Genre: Education
ISBN: 1316441083

Teaching and Digital Technologies: Big Issues and Critical Questions helps both pre-service and in-service teachers to critically question and evaluate the reasons for using digital technology in the classroom. Unlike other resources that show how to use specific technologies – and quickly become outdated, this text empowers the reader to understand why they should (or should not) use digital technologies, when it is appropriate (or not), and the implications arising from these decisions. The text directly engages with policy, the Australian Curriculum, pedagogy, learning and wider issues of equity, access, generational stereotypes and professional learning. The contributors to the book are notable figures from across a broad range of Australian universities, giving the text a unique relevance to Australian education while retaining its universal appeal. Teaching and Digital Technologies is an essential contemporary resource for early childhood, primary and secondary pre-service and in-service teachers in both local and international education environments.

Digital Game-Based Learning

Digital Game-Based Learning
Author: Marc Prensky
Publisher: Paragon House
Total Pages: 464
Release: 2007-03-01
Genre: Education
ISBN: 9781557788634

Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power and enthusiasm, traditional training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.

Education and New Technologies

Education and New Technologies
Author: Kieron Sheehy
Publisher: Routledge
Total Pages: 282
Release: 2017-12-13
Genre: Education
ISBN: 1317290259

When should children begin their digital diet? Does the use of new technology hinder or enhance children's literacy development? Do new technologies give children new abilities or undermine their skills and identities? Are learners safe in modern online educational spaces? Kieron Sheehy and Andrew Holliman have assembled expert contributors from around the world to discuss these questions and have divided the book into three parts: early engagement with new technologies: decisions, dangers and data new technology: supporting all learners or divisive tools global and cultural reflections on educational technology. Education and New Technologies focuses on aspects of education where the use of twenty-first-century technologies has been particularly controversial, contemplating the possible educational benefits alongside potential negative impacts on learners. Topics covered include: e-books and their influence on literacy skills games-based learning the impact of new technologies on abilities and disabilities learning analytics and the use of large-scale learner data cyberbullying intelligent technologies and the connected learner. A twenty-first-century book for twenty-first-century concerns, Education and New Technologies presents up-to-date research and clear, engaging insight about the relationship between technology and how we learn.