New Game Vol 13
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Author | : Shotaro Tokuno |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2022-06-07 |
Genre | : Comics & Graphic Novels |
ISBN | : 1638582815 |
The original manga about making it in the video game industry that inspired the hit anime! Thank you very much! 3brbrbFINAL VOLUME
Author | : Shotaro Tokuno |
Publisher | : Seven Seas Entertainment |
Total Pages | : 132 |
Release | : 2022-05-31 |
Genre | : Comics & Graphic Novels |
ISBN | : 168579694X |
Thank you very much! <3 Suzukaze Aoba may look like a middle schooler, but she's actually fresh out of high school and starting a new job on the character team of a game company. Not only is she working for the company that put out one of her favorite games, she also gets to spend her days modeling and creating characters. Follow her adorable shenanigans in this 4-panel slice of life as she learns the ropes of the industry and gets to know her co-workers.
Author | : Shotaro Tokuno |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2020-11-17 |
Genre | : Comics & Graphic Novels |
ISBN | : 1645057666 |
The original manga about making it in the video game industry that inspired the hit anime! Open fire!
Author | : Shotaro Tokuno |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2019-07-23 |
Genre | : Comics & Graphic Novels |
ISBN | : 1642751057 |
The original manga about making it in the video game industry that inspired the hit anime! Yamato and Mozuku became friends! 3
Author | : Shotaro Tokuno |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2019-03-26 |
Genre | : Comics & Graphic Novels |
ISBN | : 164275014X |
The original manga about making it in the video game industry that inspired the hit anime! Hotaru Takes 100 Damage!
Author | : Shotaro Tokuno |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2018-05-29 |
Genre | : Comics & Graphic Novels |
ISBN | : 1626927855 |
The Basis for the Hit Anime!
Author | : |
Publisher | : |
Total Pages | : 256 |
Release | : 2020-10-22 |
Genre | : |
ISBN | : 9781916456228 |
Author | : Shotaro Tokuno |
Publisher | : Seven Seas Entertainment |
Total Pages | : 132 |
Release | : 2022-03-15 |
Genre | : Comics & Graphic Novels |
ISBN | : 1638580685 |
They're both getting very fired up! <3 Suzukaze Aoba may look like a middle schooler, but she's actually fresh out of high school and starting a new job on the character team of a game company. Not only is she working for the company that put out one of her favorite games, she also gets to spend her days modeling and creating characters. Follow her adorable shenanigans in this 4-panel slice of life as she learns the ropes of the industry and gets to know her co-workers.
Author | : Brent Rabowsky |
Publisher | : gameindustrybook |
Total Pages | : 274 |
Release | : 2010-08-20 |
Genre | : Computers |
ISBN | : 0984298428 |
A comprehensive book about the video game industry. The book discusses, in detail, the life cycle of a video game from conception to distribution, including analysis of how game production, marketing, and sales teams work together to launch a successful product. In addition, the book provides informative chapters on intellectual property, and contractual, regulatory, and other legal issues. Topics covered are: Genres and Platforms, Publishing and Industry Economics, Ancillary Opportunities, Industry Trade Organizations, Regulation, Legal Affairs, and Forming and Running a Games Company.
Author | : Andrew G. Kirk |
Publisher | : Goodman Publishers |
Total Pages | : 328 |
Release | : 2007 |
Genre | : History |
ISBN | : |
For many, it was more than a publication: it was a way of life. The Whole Earth Catalog billed itself as "Access to Tools, " and it grew from a Bay Area blip to a national phenomenon catering to hippies, do-it-yourselfers, and anyone interested in self-sufficiency independent of mainstream America (now known as "living off the grid"). In recovering the history of the Catalog's unique brand of environmentalism, historian Kirk recounts how Stewart Brand and the Point Foundation promoted a philosophy of pragmatic environmentalism that celebrated technological achievement, human ingenuity, and sustainable living. Kirk shows us that Whole Earth was more than a mere counterculture fad. At a time when many of these ideas were seen as heretical to a predominantly wilderness-based movement, it became a critical forum for environmental alternatives and a model for how complicated ecological ideas could be presented in a hopeful and even humorous way.--From publisher description.