New Game! Vol. 13

New Game! Vol. 13
Author: Shotaro Tokuno
Publisher: National Geographic Books
Total Pages: 0
Release: 2022-06-07
Genre: Comics & Graphic Novels
ISBN: 1638582815

The original manga about making it in the video game industry that inspired the hit anime! Thank you very much! 3brbrbFINAL VOLUME

New Game! Vol. 13

New Game! Vol. 13
Author: Shotaro Tokuno
Publisher: Seven Seas Entertainment
Total Pages: 132
Release: 2022-05-31
Genre: Comics & Graphic Novels
ISBN: 168579694X

Thank you very much! <3 Suzukaze Aoba may look like a middle schooler, but she's actually fresh out of high school and starting a new job on the character team of a game company. Not only is she working for the company that put out one of her favorite games, she also gets to spend her days modeling and creating characters. Follow her adorable shenanigans in this 4-panel slice of life as she learns the ropes of the industry and gets to know her co-workers.

New Game! Vol. 10

New Game! Vol. 10
Author: Shotaro Tokuno
Publisher: National Geographic Books
Total Pages: 0
Release: 2020-11-17
Genre: Comics & Graphic Novels
ISBN: 1645057666

The original manga about making it in the video game industry that inspired the hit anime! Open fire!

New Game! Vol. 6

New Game! Vol. 6
Author: Shotaro Tokuno
Publisher: National Geographic Books
Total Pages: 0
Release: 2019-07-23
Genre: Comics & Graphic Novels
ISBN: 1642751057

The original manga about making it in the video game industry that inspired the hit anime! Yamato and Mozuku became friends! 3

New Game! Vol. 5

New Game! Vol. 5
Author: Shotaro Tokuno
Publisher: National Geographic Books
Total Pages: 0
Release: 2019-03-26
Genre: Comics & Graphic Novels
ISBN: 164275014X

The original manga about making it in the video game industry that inspired the hit anime! Hotaru Takes 100 Damage!

New Game! Vol. 2

New Game! Vol. 2
Author: Shotaro Tokuno
Publisher: National Geographic Books
Total Pages: 0
Release: 2018-05-29
Genre: Comics & Graphic Novels
ISBN: 1626927855

The Basis for the Hit Anime!

New Game! Vol. 12

New Game! Vol. 12
Author: Shotaro Tokuno
Publisher: Seven Seas Entertainment
Total Pages: 132
Release: 2022-03-15
Genre: Comics & Graphic Novels
ISBN: 1638580685

They're both getting very fired up! <3 Suzukaze Aoba may look like a middle schooler, but she's actually fresh out of high school and starting a new job on the character team of a game company. Not only is she working for the company that put out one of her favorite games, she also gets to spend her days modeling and creating characters. Follow her adorable shenanigans in this 4-panel slice of life as she learns the ropes of the industry and gets to know her co-workers.

Interactive Entertainment

Interactive Entertainment
Author: Brent Rabowsky
Publisher: gameindustrybook
Total Pages: 274
Release: 2010-08-20
Genre: Computers
ISBN: 0984298428

A comprehensive book about the video game industry. The book discusses, in detail, the life cycle of a video game from conception to distribution, including analysis of how game production, marketing, and sales teams work together to launch a successful product. In addition, the book provides informative chapters on intellectual property, and contractual, regulatory, and other legal issues. Topics covered are: Genres and Platforms, Publishing and Industry Economics, Ancillary Opportunities, Industry Trade Organizations, Regulation, Legal Affairs, and Forming and Running a Games Company.

Counterculture Green

Counterculture Green
Author: Andrew G. Kirk
Publisher: Goodman Publishers
Total Pages: 328
Release: 2007
Genre: History
ISBN:

For many, it was more than a publication: it was a way of life. The Whole Earth Catalog billed itself as "Access to Tools, " and it grew from a Bay Area blip to a national phenomenon catering to hippies, do-it-yourselfers, and anyone interested in self-sufficiency independent of mainstream America (now known as "living off the grid"). In recovering the history of the Catalog's unique brand of environmentalism, historian Kirk recounts how Stewart Brand and the Point Foundation promoted a philosophy of pragmatic environmentalism that celebrated technological achievement, human ingenuity, and sustainable living. Kirk shows us that Whole Earth was more than a mere counterculture fad. At a time when many of these ideas were seen as heretical to a predominantly wilderness-based movement, it became a critical forum for environmental alternatives and a model for how complicated ecological ideas could be presented in a hopeful and even humorous way.--From publisher description.