New Advances In Computer Graphics
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Author | : Rae Earnshaw |
Publisher | : Springer Science & Business Media |
Total Pages | : 696 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 4431680934 |
This volume presents the proceedings of the 7th International Confer ence of the Computer Graphics Society, CG International '89, held at the University of Leeds, UK, June 27-30, 1989. Since 1982 this confer ence has continued to attract high-quality research papers in all aspects of computer graphics and its applications. Originally the conference was held in Japan (1982-1987), but in 1988 was held in Geneva, Switzerland. Future conferences are planned for Singapore in 1990, USA in 1991, Japan in 1992, and Canada in 1993. Recent developments in computer graphics have concentrated on the following: greater sophistication of image generation techniques; advances in hardware and emphasis on the exploitation of parallelism, integration of robotics and AI techniques for animation, greater integ ration of CAD and CAM in CIM, use of powerful computer graphics techniques to represent complex physical processes (visualization), advances in computational geometry and in the representation and modelling of complex physical and mathematical objects, and improved tools and methods for HC!. These trends and advances are reflected in this present volume. A number of papers deal with important research aspects in many of these areas.
Author | : Marina Gavrilova |
Publisher | : Springer |
Total Pages | : 598 |
Release | : 2019-06-11 |
Genre | : Computers |
ISBN | : 3030225143 |
This book constitutes the refereed proceedings of the 36th Computer Graphics International Conference, CGI 2019, held in Calgary, AB, Canada, in June 2019. The 30 revised full papers presented together with 28 short papers were carefully reviewed and selected from 231 submissions. The papers address topics such as: 3D reconstruction and rendering, virtual reality and augmented reality, computer animation, geometric modelling, geometric computing, shape and surface modelling, visual analytics, image processing, pattern recognition, motion planning, gait and activity biometric recognition, machine learning for graphics and applications in security, smart electronics, autonomous navigation systems, robotics, geographical information systems, and medicine and art.
Author | : Ramakrishnan Mukundan |
Publisher | : Springer Science & Business Media |
Total Pages | : 319 |
Release | : 2012-02-15 |
Genre | : Computers |
ISBN | : 1447123395 |
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.
Author | : Nadia Magnenat-Thalmann |
Publisher | : Springer Nature |
Total Pages | : 717 |
Release | : 2021-10-10 |
Genre | : Computers |
ISBN | : 3030890295 |
This book constitutes the refereed proceedings of the 38th Computer Graphics International Conference, CGI 2021, held virtually in September 2021. The 44 full papers presented together with 9 short papers were carefully reviewed and selected from 131 submissions. The papers are organized in the following topics: computer animation; computer vision; geometric computing; human poses and gestures; image processing; medical imaging; physics-based simulation; rendering and textures; robotics and vision; visual analytics; VR/AR; and engage.
Author | : Bin Sheng |
Publisher | : Springer Nature |
Total Pages | : 409 |
Release | : 2024-01-24 |
Genre | : Computers |
ISBN | : 3031500784 |
This 4-volume set of LNCS 14495-14498 constitutes the proceedings of the 40th Computer Graphics International Conference, CGI 2023, held in Shanghai, China, August 28 – September 1, 2023. The 149 papers in this set were carefully reviewed and selected from 385 submissions. They are organized in topical sections as follows: Detection and Recognition; Image Analysis and Processing; Image Restoration and Enhancement; Image Attention and Perception; Reconstruction; Rendering and Animation; Synthesis and Generation; Visual Analytics and Modeling; Graphics and AR/VR; Medical Imaging and Robotics; Theoretical Analysis; Image Analysis and Visualization in Advanced Medical Imaging Technology; Empowering Novel Geometric Algebra for Graphics and Engineering.
Author | : F.Robert A. Hopgood |
Publisher | : Springer Science & Business Media |
Total Pages | : 200 |
Release | : 1986-08-01 |
Genre | : Computers |
ISBN | : 9783540169109 |
Karst Systems deal with the question of how the subsurface drainage system, typical of Karst areas develops from its initial state to maturity. Equal attention is given to physical, chemical and geological conditions which determine karstification. The reader will find discussions of mass transport, chemical kinetics, hydrodynamics of fluxes, and the role of dissolution and precipitation of Calcite as they occur in experiments and natural environments. It offers a wealth of information on a complex natural system to hydrologists, hydrochemists, geologists and geographers.
Author | : Günter Enderle |
Publisher | : Springer Science & Business Media |
Total Pages | : 514 |
Release | : 2013-06-29 |
Genre | : Computers |
ISBN | : 3642465145 |
This book is the sixth issue in the EurographicSeminars Series. This series has been set up by Eurographics, the European Association for Computer Graphics, in order to disseminate surveys and research results out of the field of Computer Graphics. Computer Graphics constitute a powerful and versatile tool for various application areas. The rapidly increasing use of Computer Graphics techniques and systems in many areas is caused by the availability of more powerful hardware at lower prices,' by the concise specification of Computer Graphics Interfaces in commonly·.agreed standards, and by the inven tion of new and often astonishing methods and algorithms for com position andpreserit~ti6n of pictJres and for graphical interaction. While s,o~e issues of this se.ries contain latest research results, e.g. the issues in window management systems or user interface manage ment systems, this book has the character of a state-of-the-art survey on important areas .of Computer Graphics. Starting from current practice and agreed consens, it will lead to the latest achievements in this field. The contributions in this issue are largely based on tutorials and seminars held at the Eurographics conferences 1984 in Copen hagen and 1985 in Nice.
Author | : José Braz |
Publisher | : Springer Science & Business Media |
Total Pages | : 407 |
Release | : 2007-11-12 |
Genre | : Computers |
ISBN | : 3540752722 |
This book includes selected papers of the VISAPP and GRAPP International Conferences 2006, held in Funchal, Madeira, Portugal, February 25-28, 2006. The 27 revised full papers presented were carefully reviewed and selected from 314 submissions. The topics include geometry and modeling, rendering, animation and simulation, interactive environments, image formation and processing, image analysis, image understanding, motion, tracking and stereo vision.
Author | : Cipolla-Ficarra, Francisco Vicente |
Publisher | : IGI Global |
Total Pages | : 696 |
Release | : 2013-08-31 |
Genre | : Computers |
ISBN | : 1466644915 |
"This book presents scientific, theoretical, and practical insight on the software and technology of social networks and the factors that boost communicability, highlighting different disciplines in the computer and social sciences fields"--Provided by publisher.
Author | : Roger T. Stevens |
Publisher | : Delmar Thomson Learning |
Total Pages | : 460 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 9781584500193 |
The popularity of special effects movies and video games has introduced thousands of new terms, techniques, and software applications to both the computing professional and the general user. This unique dictionary is a comprehensive reference for the diverse fields of computer graphics and game development. The book and CD-ROM include over 4,000 definitions and 1,000 illustrations.