Nelson's Pathfinders

Nelson's Pathfinders
Author: Michael Barritt
Publisher: Yale University Press
Total Pages: 300
Release: 2024-08-13
Genre: History
ISBN: 0300280211

The remarkable story of how a handful of intrepid scientific navigators underpinned British naval dominance in the conflict with Napoleon During the Napoleonic Wars, more than twice as many British warships were lost to shipwreck than in battle. The Royal Navy’s fleets had to operate in unfamiliar seas and dangerous coastal waters, where navigational ignorance was as great a threat as enemy guns. If Britain was to win the war, improved intelligence was vital. In this landmark account, Michael Barritt reveals how a cadre of specialist pathfinders led by Captain Thomas Hurd enabled Britain’s Hydrographic Office to meet this need. Sounding amongst hazards on the front line of conflict, alert for breaks in weather or onset of swell, these daring sailors gathered vital strategic data that would eventually secure the upper hand against Britain’s adversaries. Tracing this pathfinding around Europe, Asia, Africa, and the Americas, Barritt shows how the honing of this skill set revolutionised the British way of war at sea—ultimately securing a lasting naval dominance.

Adequate Commoner for Pathfinder

Adequate Commoner for Pathfinder
Author: J.M. Perkins
Publisher: Lulu.com
Total Pages: 134
Release: 2015-06-09
Genre: Games & Activities
ISBN: 1988021014

The Adequate Commoner for the Pathfinder RPG is meant for distribution channels and presents a new perspective on what is probably the most overlooked character in any game: the Commoner NPC class. Now commoners can be more than just faces in a crowd and cannon fodder. They can be the player characters! Includes the Gear Commoner or Mythic Commoner, as well as commoner jobs, New Commoner Feats and Traits, equipment, weapons, improvised traps, and more! Rounding out such goodies are tactics and suggestions for running a commoner character game, as well as Cooks' Day Out, a beginning adventure for commoner characters just hoping to survive the day. ... and there's more yet! So, if you're bored with the exceptional and fed-up with the extraordinary, how about giving the mundane a try? We promise, your commoners will never seem common again.

Adequate Commoner Deluxe for Pathfinder

Adequate Commoner Deluxe for Pathfinder
Author: J.M. Perkins
Publisher: Lulu.com
Total Pages: 134
Release: 2015-06-09
Genre: Games & Activities
ISBN: 1988021022

The Adequate Commoner for the Pathfinder RPG is meant for distribution channels and presents a new perspective on what is probably the most overlooked character in any game: the Commoner NPC class. Now commoners can be more than just faces in a crowd and cannon fodder. They can be the player characters! Includes the Gear Commoner or Mythic Commoner, as well as commoner jobs, New Commoner Feats and Traits, equipment, weapons, improvised traps, and more! Rounding out such goodies are tactics and suggestions for running a commoner character game, as well as Cooks' Day Out, a beginning adventure for commoner characters just hoping to survive the day. ... and there's more yet! So, if you're bored with the exceptional and fed-up with the extraordinary, how about giving the mundane a try? We promise, your commoners will never seem common again.

Path of the Stranger

Path of the Stranger
Author: Jason Nelson
Publisher: CreateSpace
Total Pages: 24
Release: 2015-02-04
Genre: Games
ISBN: 9781507859629

A Hero Without A Name This book presents a brand-new mythic path for the Pathfinder Roleplaying Game: The Stranger! Folklore and legend is replete with tales of mysterious nomads, the last survivors of a fallen land or a dying race. They keep to themselves, hiding behind masks or aliases to avoid those who hunt them, or because they simply wish to be left alone. Strangers are often antiheros who play by their own rules and have little patience for working within organized structures of authority. They are men and women without a country or a home to call their own; whatever home they had, even if it still exists, has grown apart from them as they have grown apart from it. Most strangers live without allegiance except to their own code, and may be marked as heretics to their faith or traitors to their native land or people. They may be thinkers and thieves, philosophers and philanderers, some seeking the wisdom of the ancients to be found at the ends of the earth, others just looking for a fray. A stranger can work well with others and can form lasting bonds of friendship and alliance, but in their hearts they will always be free. Path of the Stranger includes advice on creating a concept for your mythic wanderer and suggested builds, but the heart of this product is over 60 mythic path abilities tailored specifically for the stranger's particular blend of sullen secrecy and simmering need for revenge. Whether your stranger is a charming smuggler or the last of his line, a flamboyant masquerader or a spirit of vengeance, you'll find all manner of abilities designed to keep him or her alive, like apparent demise and cling to life, while putting his enemies six feet under, like an eye for an eye, harrier, and roaring rampage of revenge. Your stranger can make her way in the world with a wink and a smile with skeptical eye, streetwise seeker, and flag of convenience, but she will be as ready with a devastating quip as a lethal thrust with carve your initials, nothing to say, and use your own words against you! Whether your stranger is a scruffy high plains drifter or a globe-trotting explorer who never stays put but brings a worldly detachment to everything he does, the Path of the Stranger brings you a wealth of rules to make your heroes as mysterious as they are mythic! The Mythic Path series from Legendary Games looks to fill in the niches that are not quite served by the existing mythic paths, providing exciting new options for your mythic heroes and diabolical dirty tricks for your mythic villains, made by the same creative minds that helped build the mythic rules. Whether for heroes or villains, the abilities in these Mythic Paths offer a host of great new options for your mythic game, bringing fabulous flavor and imaginative mechanics with the standard of excellence in design that you've come to expect from Legendary Games. Pick up this supplement for today and Make Your Game Legendary!

The Role of Creative Ignorance: Portraits of Path Finders and Path Creators

The Role of Creative Ignorance: Portraits of Path Finders and Path Creators
Author: P. Formica
Publisher: Springer
Total Pages: 234
Release: 2014-12-21
Genre: Computers
ISBN: 1137492473

Traditionally, company experts and outside collaborators innovate by developing the knowledge map. Success or failure of incremental innovation hinges on this path. The Role of Creative Ignorance suggests the knowledge map should be abandoned and replaced with a new methodology, that of creative ignorance. With over 30 years of experience in international economics and entrepreneurship, Piero Formica explores the concept of creative ignorance in combination with path creation and its disruptive effect on entrepreneurship. Using narrative examples of innovators and companies worldwide, he introduces the characteristics of successful path creators that overstep the boundaries set by knowledge maps to open up new, unprecedented routes and connect them each other. In doing so, path creators reveal latent, unexpressed needs of consumers and drive innovation forward.