Donald Featherstone's Naval War Games Wargaming with Model Ships

Donald Featherstone's Naval War Games Wargaming with Model Ships
Author: John Curry
Publisher: Lulu.com
Total Pages: 262
Release: 2009-03-05
Genre: History
ISBN: 1409249484

This book gives potential admirals advice on how to fight their table-top naval battles. No space is too small, nor area too large to accomodate a naval wargame with two contestants or twenty. This book contains rules that allow every sea battle in history to be refought with some of the classic rules of naval wargaming. It includes rules by Fletcher Pratt, Fred Jane, Tony Bath, Jack Scruby etc... This edition includes a new set of rules about Coastal Warfare 1939-45 by David Manley of the Naval Wargames Society

The Fred Jane Naval War Game (1906) Including the Royal Navy's Wargaming Rules (1921)

The Fred Jane Naval War Game (1906) Including the Royal Navy's Wargaming Rules (1921)
Author: John Curry
Publisher: Lulu.com
Total Pages: 213
Release: 2008-11-07
Genre: Technology & Engineering
ISBN: 1409244091

RULES FOR THE JANE NAVAL WAR GAME A SEA KRIEGSPIEL SIMULATING ALL THE MOVEMENTS AND EVOLUTIONS OF EVERY INDIVIDUAL TYPE OF MODERN WARSHIP, AND THE PROPORTIONATE EFFECT OF EVERY SORT OF GUN AND PROJECTILE. PART I. TACTICAL PART II. STRATEGICAL INVENTED BY FRED T. JANE AUTHOR OF "ALL THE WORLD'S FIGHTING SHIPS," ETC., ETC. This edition includes: Introduction to the rules Background to the Jane War Game Fast-play summary of the sules The original 1906 rules The Royal Navy 1921 War Game Rules The complete book, 'Your Navy as a Fighting Machine' by Fred T Jane (1914) Printed as part of the History of Wargaming Project www.johncurryevents.co.uk

On Wargaming

On Wargaming
Author: Matthew B. Caffrey
Publisher:
Total Pages:
Release: 2019
Genre: War games
ISBN: 9781935352655

"The History and Theory of War Games throughout the United States and Internationally"--Provided by publisher.

Winning a Future War

Winning a Future War
Author: Norman Friedman
Publisher:
Total Pages: 276
Release: 2019-02
Genre: History
ISBN: 9781782669074

"To win in the Pacific during World War II, the U.S. Navy had to transform itself technically, tactically, and strategically. It had to create a fleet capable of the unprecedented feat of fighting and winning far from home, without existing bases, in the face of an enemy with numerous bases fighting in his own waters. Much of the credit for the transformation should go to the war gaming conducted at the U.S. Naval War College. Conversely, as we face further demands for transformation, the inter-war experience at the War College offers valuable guidance as to what works, and why, and how."

U.S. Navy Fundamentals of War Gaming

U.S. Navy Fundamentals of War Gaming
Author: Francis J. McHugh
Publisher: Skyhorse Publishing Inc.
Total Pages: 257
Release: 2013-07
Genre: History
ISBN: 1620876418

Offers a historical perspective on military gaming and the evolution of the tools and tactics used in ancient times up through modern computer simulations and includes examples of one- and multi-sided games as well as free-play and rigid-style games.

Fundamentals of War Gaming

Fundamentals of War Gaming
Author: Francis J. McHugh
Publisher: Government Printing Office
Total Pages: 260
Release: 1966
Genre: History
ISBN: 9781935352006

Fundamentals of War Gaming provides an in-depth introduction to the basics of military gaming, and offers historical insights into the devewlopment of war gaming methodologies. It covers the evolution of gaming tools such as the ancient adaptations of chess and the development of Kriegspiel to teach military tactics to Prussian officers. The employment of gaming by various military powers, before and during the World Wars, is explored and culminated with the introduction of computer support and simulations in the U.S. Navy.

Playing War

Playing War
Author: John M. Lillard
Publisher: U of Nebraska Press
Total Pages: 194
Release: 2016
Genre: History
ISBN: 1612348254

Between the First and Second World Wars, the U.S. Navy used the experience it had gained in battle to prepare for future wars through simulated conflicts, or war games, at the Naval War College. In Playing War John M. Lillard analyzes individual war games in detail, showing how players tested new tactics and doctrines, experimented with advanced technology, and transformed their approaches through these war games, learning lessons that would prepare them to make critical decisions in the years to come. Recent histories of the interwar period explore how the U.S. Navy digested the impact of World War I and prepared itself for World War II. However, most of these works overlook or dismiss the transformational quality of the War College war games and the central role they played in preparing the navy for war. To address that gap, Playing War details how the interwar navy projected itself into the future through simulated conflicts. Playing War recasts the reputation of the interwar War College as an agent of preparation and innovation and the war games as the instruments of that agency.

The United States Naval War College Fundamentals of War Gaming

The United States Naval War College Fundamentals of War Gaming
Author: Francis J. McHugh
Publisher: Military Bookshop
Total Pages: 254
Release: 2010-05-01
Genre: History
ISBN: 9781907521256

Reprint of the third edition (1966) with a new foreword and minor corrections. Describes the fundamentals of war gaming, its history, and some of the techniques employed in war games. It is intended primarily for the use of resident students at the U. S. Naval War College. It should also provide a source of background information for other military officers and researchers concerned with war gaming.

Gridded Naval Wargames

Gridded Naval Wargames
Author: Bob Cordery
Publisher: Lulu.com
Total Pages: 138
Release: 2018-05-19
Genre: Games & Activities
ISBN: 0244388547

This book follows on from 'The Portable Wargame' and 'Developing The Portable Wargame' to cover naval wargames that can be fought on a gridded tabletop. The book contains six sets of rules (three of which are from the 'Portable Naval Wargame' stable), four explanatory battle reports, and a chapter that explains 'How to ...' build simple model American Civil War ironclads. Aimed mainly at the wargamer who wants to include aspects of naval warfare in their wargames, it is suitable for both novice and experienced wargamers.