Mystery Maze
Download Mystery Maze full books in PDF, epub, and Kindle. Read online free Mystery Maze ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Hiro Kamigaki |
Publisher | : Laurence King Publishing |
Total Pages | : 0 |
Release | : 2023-06-08 |
Genre | : Juvenile Nonfiction |
ISBN | : 9781510230545 |
Take a trip to New Maze City to help Maze Detective Pierre and friend Carmen stop Mr X the Phantom Thief and his latest evil plan! Mr X the Phantom Thief is back, and he plans to steal the shining light from the top of the Empire Maze Tower, New Maze City's greatest treasure. Join some of the world's best Maze Detectives, along with our heroes Pierre, Carmen and Mazey the dog, to help solve puzzles, find the hidden objects and ultimately stop Mr X from succeeding. This beautifully illustrated book contains 15 intricate, magical mazes, exploring an ocean liner, a library, a grand ballroom and more. Hours of puzzle fun, for all maze detectives aged 8+.
Author | : Doug Cushman |
Publisher | : Harpercollins |
Total Pages | : 32 |
Release | : 1999 |
Genre | : Juvenile Fiction |
ISBN | : 9780060277208 |
The great detective Seymour Sleuth and his photographer Muggs travel to Borneo to help find the legendary Black Flower of Sumatra, a possible cure for the hiccups.
Author | : Peter Turchi |
Publisher | : Trinity University Press |
Total Pages | : 291 |
Release | : 2014-11-11 |
Genre | : Language Arts & Disciplines |
ISBN | : 1595341943 |
With his characteristic talent for finding the connections between writing and the stuff of our lives (most notably in his earlier hit Maps of the Imagination: The Writer as Cartographer), Peter Turchi ventures into new, and even more surprising, territory. In A Muse and a Maze, Turchi draws out the similarities between writing and puzzle-making and its flip side, puzzle-solving. He teases out how mystery lies at the heart of all storytelling. And he uncovers the magic—the creation of credible illusion—that writers share with the likes of Houdini and master magicians. In Turchi’s associative narrative, we learn about the history of puzzles, their obsessive quality, and that Benjamin Franklin was a devotee of an ancient precursor of sudoku called Magic Squares. Applying this rich backdrop to the requirements of writing, Turchi reveals as much about the human psyche as he does about the literary imagination and the creative process. With the goal of giving writers new ways to think about their work and readers new ways to consider the books they encounter, A Muse and a Maze suggests ways in which every piece of writing is a kind of puzzle. The work argues that literary writing is defined, at least in part, by its embrace of mystery; offers tangrams as a model for the presentation of complex characters; compares a writer’s relationship to his or her narrator to magicians and wizards; offers the maze and the labyrinth as alternatives to the more common notion of the narrative line; and concludes with a discussion of how readers and writers, like puzzle solvers, not only tolerate but find pleasure in difficulty. While always balancing erudition with accessibility, Turchi examines the work of writers as various as A. A. Milne, Dashiell Hammett, Truman Capote, Anton Chekhov, Alison Bechdel, F. Scott Fitzgerald, Antonya Nelson, Vladimir Nabokov, Charles D’Ambrosio, Michael Ondaatje, Alice Munro, Thomas Bernhard, and Mark Twain, elaborating and illuminating ways in which their works expand and deliver on the title’s double entendre, A Muse and a Maze. With 100 images that range from movie stills from Citizen Kane and Butch Cassidy and the Sundance Kid to examples of sudokus, crosswords, and other puzzles; from Norman Rockwell’s famous triple self-portrait to artwork by Charles Richie; and from historical arcana to today’s latest magic, A Muse and a Maze offers prose exposition, images, text quotations, and every available form of wisdom, leading the reader step-by-step through passages from stories and novels to demonstrate, with remarkable clarity, how writers evolve their eventual creations.
Author | : Christopher Manson |
Publisher | : Macmillan |
Total Pages | : 100 |
Release | : 1985-11-15 |
Genre | : Games & Activities |
ISBN | : 9780805010886 |
This is not really a book. This is a building in the shape of a book...a maze. Each numbered page depicts a room in the maze. Tempted? Test your wits against mine. I guarantee that my maze will challenge you to think in ways you've never thought before. But beware. One wrong turn and you may never escape!
Author | : Roger Moreau |
Publisher | : Sterling Publishing Company, Inc. |
Total Pages | : 84 |
Release | : 2003 |
Genre | : Games & Activities |
ISBN | : 9780806992884 |
Mazes based on unsolved mysteries, eg. Bermuda Triangle. 8 yrs+
Author | : Hiro Kamigaki |
Publisher | : Laurence King |
Total Pages | : 0 |
Release | : 2024-06-06 |
Genre | : Juvenile Nonfiction |
ISBN | : 9781510230583 |
Travel to Canal City and the world-famous Castle in the Sky for hours of maze-puzzling fun in this intriguing activity book! The waterways and streets of Canal City are bustling with people as crowds gather on the eve of the Maze Egg carnival. But a mysterious organisation announces its plans to steal the egg and it is up to Pierre the Maze Detective, his trusty sidekick Carmen and YOU to stop the egg from falling into the wrong hands! Make your way through 15 beautifully illustrated mazes, solve puzzles and find the hidden objects that Pierre and Carmen need to solve the mystery and save the day. Join the adventure as you weave through canals on a gondola, find your way through a crowded masquerade ball and take a sunset balloon trip across the sea. Hours of puzzle fun for all maze detectives aged 8+.
Author | : G. A. McKevett |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2020-08-25 |
Genre | : Fiction |
ISBN | : 1496716302 |
The roots of the Moonlight Magnolia Detective Agency reach back to the 1980s in the little town of McGill, Georgia—where Stella Reid and her seven grandkids enjoy some spooky Halloween fun and stumble into murder . . . Even if she has to stick to a budget, Stella Reid always makes holidays like Halloween memorable for twelve-year-old Savannah and the rest of her grandchildren. After joining trick-or-treating and the annual parade down Main Street, Granny Reid and the kids head to Judge Patterson’s antebellum mansion, where a corn maze awaits. Most of the youngsters are too terrified to make it all the way to the middle. It’s lucky for them, because when Savannah and Granny get there, it proves to be even scarier than they expected—half buried in the mud at the center of the maze lies a human skull. The grisly discovery uncovers a mystery that stretches back decades—and seems to be related to the long-unsolved murder of Granny Reid’s own part-Cherokee mother. After all this time, the culprit may be long gone . . . or still hiding among them. It’ll be up to Granny to dig into this Southern town’s history and a mess of old family secrets . . .
Author | : Roger Moreau |
Publisher | : Sterling Publishing Company, Inc. |
Total Pages | : 84 |
Release | : 2004 |
Genre | : Juvenile Nonfiction |
ISBN | : 9781402711718 |
Travel through time with 27 mazes with fascinating facts about scientific breakthroughs, important discoveries, and historical events. Suggested level: primary, intermediate.
Author | : Diagram Visual |
Publisher | : Sterling Publishing Company |
Total Pages | : 296 |
Release | : 2007-11 |
Genre | : Juvenile Nonfiction |
ISBN | : 9781402748639 |
Tired of reading? Fed up with words? In need of visual stimulation? Then entertain your brain with this little book of big fun designed to confuse, daze, bewilder, and above all, amuse. With some unique and imaginative variations, this collection of over 130 puzzles will keep you and your family occupied for hours. Many are stunningly intricate labyrinths with networks of winding pathways leading to perplexing blind alleys. Find your way through twisted, warped Celtic knot designs, and weave in and out of pathways resembling computer circuit boards; but don’t worry, if you get lost, the answers at the end will get you back on track.
Author | : Roger Moreau |
Publisher | : Sterling Publishing Company, Inc. |
Total Pages | : 88 |
Release | : 2006 |
Genre | : Games & Activities |
ISBN | : 9781402737091 |
Pirates ahoy--with a treasure chest filled with mazes! Master maze-maker Roger Moreau has come up with another fun, ingenious collection. He’s taking kids back in time to the heyday of the great pirates and on a hunt for buried treasure. Every challenge will lead pencil-wielding youngsters closer to their goal...and the riches. First they have to find a special map and key in the Map Room. Then they have to locate a clear path to Skull Island. And that’s just the beginning, because there are still more than 20 mazes to go! It’s an exciting trip, with battles galore, a hike up a mountain, and a trek through a volcano.