Museum Collectors And Computers
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Author | : Jean Bartik |
Publisher | : |
Total Pages | : 0 |
Release | : 2013 |
Genre | : Computer industry |
ISBN | : 9781612480862 |
In early 1945, the United States military was recruiting female mathematicians for a top-secret project to help win World War II. Betty Jean Jennings (Bartik), a twenty-year-old college graduate from rural northwest Missouri, wanted an adventure, so she applied for the job. She was hired as a "computer" to calculate artillery shell trajectories for Aberdeen Proving Ground, and later joined a team of women who programmed the Electronic Numerical Integrator And Computer (ENIAC), the first successful general-purpose programmable electronic computer. In 1947, Bartik headed up a team that modified the ENIAC into the first stored-program electronic computer. Even with her talents, Bartik met obstacles in her career due to attitudes about women's roles in the workplace. Her perseverance paid off and she worked with the earliest computer pioneers and helped launch the commercial computer industry. Despite their contributions, Bartik and the other female ENIAC programmers have been largely ignored. In the only autobiography by any of the six original ENIAC programmers, Bartik tells her story, exposing myths about the computer's origin and properly crediting those behind the computing innovations that shape our daily lives.
Author | : |
Publisher | : |
Total Pages | : 176 |
Release | : 2018-08 |
Genre | : |
ISBN | : 9780692092637 |
An unprecedented combination of computer history and striking images, Core Memory reveals modern technology's evolution through the world's most renowned computer collection, the Computer History Museum in the Silicon Valley. Vivid photos capture these historically important machines including the Eniac, Crays 1 3, Apple I and II while authoritative text profiles each, telling the stories of their innovations and peculiarities
Author | : Petrina Foti |
Publisher | : Routledge |
Total Pages | : 229 |
Release | : 2018-11-05 |
Genre | : Art |
ISBN | : 1351174320 |
Computer technology has transformed modern society, yet curators wishing to reflect those changes face difficult challenges in terms of both collecting and exhibiting. Collecting and Exhibiting Computer-Based Technology examines how curators at the history and technology museums of the Smithsonian Institution have met these challenges. Focusing on the curatorial process, the book explores the ways in which curators at the institution have approached the accession and display of technological artifacts. Such collections often have comparatively few precedents, and can pose unique dilemmas. In analysing the Smithsonian’s approach, Foti takes in diverse collection case studies ranging from DNA analyzers to Herbie Hancock’s music synthesizers, from iPods to born-digital photographs, from the laptop used during the filming of the television program Sex and the City to "Stanley" the self-driving car. Using her proposed model of "expert curation", she synthesizes her findings into a more universal framework for undertanding the curatorial methods associated with computer technology and reflects on what it means to be a curator in a postdigital world. Collecting and Exhibiting Computer-Based Technology offers a detailed analysis of curatorial practice in a relatively new field that is set to grow exponentially. It will be useful reading for curators, scholars, and students alike.
Author | : Nina Simon |
Publisher | : Museum 2.0 |
Total Pages | : 391 |
Release | : 2010 |
Genre | : Art |
ISBN | : 0615346502 |
Visitor participation is a hot topic in the contemporary world of museums, art galleries, science centers, libraries and cultural organizations. How can your institution do it and do it well? The Participatory Museum is a practical guide to working with community members and visitors to make cultural institutions more dynamic, relevant, essential places. Museum consultant and exhibit designer Nina Simon weaves together innovative design techniques and case studies to make a powerful case for participatory practice. "Nina Simon's new book is essential for museum directors interested in experimenting with audience participation on the one hand and cautious about upending the tradition museum model on the other. In concentrating on the practical, this book makes implementation possible in most museums. More importantly, in describing the philosophy and rationale behind participatory activity, it makes clear that action does not always require new technology or machinery. Museums need to change, are changing, and will change further in the future. This book is a helpful and thoughtful road map for speeding such transformation." -Elaine Heumann Gurian, international museum consultant and author of Civilizing the Museum "This book is an extraordinary resource. Nina has assembled the collective wisdom of the field, and has given it her own brilliant spin. She shows us all how to walk the talk. Her book will make you want to go right out and start experimenting with participatory projects." -Kathleen McLean, participatory museum designer and author of Planning for People in Museum Exhibitions "I predict that in the future this book will be a classic work of museology." --Elizabeth Merritt, founding director of the Center for the Future of Museums
Author | : Tula Giannini |
Publisher | : Springer |
Total Pages | : 589 |
Release | : 2019-05-06 |
Genre | : Computers |
ISBN | : 3319974572 |
This book explores how digital culture is transforming museums in the 21st century. Offering a corpus of new evidence for readers to explore, the authors trace the digital evolution of the museum and that of their audiences, now fully immersed in digital life, from the Internet to home and work. In a world where life in code and digits has redefined human information behavior and dominates daily activity and communication, ubiquitous use of digital tools and technology is radically changing the social contexts and purposes of museum exhibitions and collections, the work of museum professionals and the expectations of visitors, real and virtual. Moving beyond their walls, with local and global communities, museums are evolving into highly dynamic, socially aware and relevant institutions as their connections to the global digital ecosystem are strengthened. As they adopt a visitor-centered model and design visitor experiences, their priorities shift to engage audiences, convey digital collections, and tell stories through exhibitions. This is all part of crafting a dynamic and innovative museum identity of the future, made whole by seamless integration with digital culture, digital thinking, aesthetics, seeing and hearing, where visitors are welcomed participants. The international and interdisciplinary chapter contributors include digital artists, academics, and museum professionals. In themed parts the chapters present varied evidence-based research and case studies on museum theory, philosophy, collections, exhibitions, libraries, digital art and digital future, to bring new insights and perspectives, designed to inspire readers. Enjoy the journey!
Author | : Papua New Guinea Museum |
Publisher | : |
Total Pages | : 84 |
Release | : 1974 |
Genre | : Art |
ISBN | : |
Author | : Ross Parry |
Publisher | : Routledge |
Total Pages | : 183 |
Release | : 2007-11-19 |
Genre | : Art |
ISBN | : 1134259670 |
Through an historical approach, Ross Parry excavates cultural assumptions and values that provide the basis of museum information management and display, and that are still used to this day.
Author | : Balandin, Sergey |
Publisher | : IGI Global |
Total Pages | : 344 |
Release | : 2019-12-27 |
Genre | : Computers |
ISBN | : 1799819760 |
With the continual development of professional industries in today’s modernized world, certain technologies have become increasingly applicable. Cyber-physical systems, specifically, are a mechanism that has seen rapid implementation across numerous fields. This is a technology that is constantly evolving, so specialists need a handbook of research that keeps pace with the advancements and methodologies of these devices. Tools and Technologies for the Development of Cyber-Physical Systems is an essential reference source that discusses recent advancements of cyber-physical systems and its application within the health, information, and computer science industries. Featuring research on topics such as autonomous agents, power supply methods, and software assessment, this book is ideally designed for data scientists, technology developers, medical practitioners, computer engineers, researchers, academicians, and students seeking coverage on the development and various applications of cyber-physical systems.
Author | : |
Publisher | : |
Total Pages | : |
Release | : 2016-10-05 |
Genre | : |
ISBN | : 9780997513820 |
Author | : Simone Natale |
Publisher | : Taylor & Francis |
Total Pages | : 132 |
Release | : 2024-07-26 |
Genre | : Language Arts & Disciplines |
ISBN | : 1040127843 |
Museums and the History of Computing examines the critical role that cultural organizations, such as museums and galleries, play in shaping ‘digital heritage’: the cultural heritage surrounding computer technology. Focusing on digital technologies as objects and practices that museums collect, exhibit, and preserve for the future, this book highlights how and why museums play a crucial role in preserving the rich heritage of the digital world, constructing powerful narratives that help make it relevant to the public. It demonstrates that the museum can be a powerful means of safeguarding and interpreting ephemeral and continually changing digital technology, offering new pathways for rethinking the very meaning of digital objects and practices in contemporary societies. It provides practices and strategies for the preservation and exhibition of computing artifacts and ways to accommodate and respond to narratives about histories of computing that circulate in the public arena. Bringing together leading museum and university researchers and practitioners, and mobilizing cross-cutting debates and approaches in areas such as museum studies, cultural heritage, history of technology, anthropology, and media studies, this book challenges us to think critically about what ‘digital’ is when examined not only as a tool but as a cultural object deserving of attention and a place within the museum. Museums and the History of Computing is for museum studies students and researchers as well as museum practitioners – especially those with an interest in digital technology and heritage. It will be of interest to researchers and students interested in histories of computing and digital media and in digital media studies.