Multimedia Technologies: Designs, Tools and Applications

Multimedia Technologies: Designs, Tools and Applications
Author: Kyle Baldwin
Publisher:
Total Pages: 0
Release: 2019-06-05
Genre: Computers
ISBN: 9781682856871

Any content, which integrates different content forms such as audio, animations, interactive content, images and video to convey a message is known as multimedia. It can be displayed, recorded, played and accessed by devices or tools like mobile phones, tablets, computers, televisions, etc. The two broad categories of multimedia technology are linear and non-linear. Linear multimedia technologies refer to the content progression without viewer navigational control whereas non-linear multimedia employs interactivity to control progression, like in video games. The usage of multimedia technology is constantly growing. It is used in advertising, journalism, designing video games, animations like VFX, computer-based education, etc. It is also used in technical fields like mathematical and scientific research, medicine and engineering. This book traces the progress in the field of multimedia technology and highlights some of its key designs and tools. Such selected concepts that redefine this vast subject have been presented herein. Those with an interest in multimedia technology and its applications would find this book helpful.

Multimedia Technologies

Multimedia Technologies
Author: Atul P. Godse
Publisher: Technical Publications
Total Pages: 338
Release: 2020-12-01
Genre: Computers
ISBN: 9333223401

The fast-emerging field of multimedia communications involves the use of various media types - text, images, speech, audio and video in a wide range of subject areas. The book presents these subject areas in-depth that enables the reader to build up a thorough understanding of the technical issues associated with this rapidly evolving subject. The book begins with goals, objectives and characteristics of multimedia, multimedia building blocks, multimedia architecture, distributed multimedia applications streaming technologies, multimedia database systems, multimedia authoring tools and applications. It describes image and audio fundamentals and their file formats, image compression and audio compression techniques. It also describes video signal formats, video transmission standards and video file formats. It also explains types of animations, principles of animation, animation techniques and introduces OpenGL primitives, shadowing techniques and rendering. The book also covers advanced multimedia topics such as virtual reality, multimedia communication, multimedia networking, quality data transmission and multimedia in Android.

Media Technologies

Media Technologies
Author: Tarleton Gillespie
Publisher: MIT Press
Total Pages: 340
Release: 2014-01-24
Genre: Computers
ISBN: 0262525372

Scholars from communication and media studies join those from science and technology studies to examine media technologies as complex, sociomaterial phenomena. In recent years, scholarship around media technologies has finally shed the assumption that these technologies are separate from and powerfully determining of social life, looking at them instead as produced by and embedded in distinct social, cultural, and political practices. Communication and media scholars have increasingly taken theoretical perspectives originating in science and technology studies (STS), while some STS scholars interested in information technologies have linked their research to media studies inquiries into the symbolic dimensions of these tools. In this volume, scholars from both fields come together to advance this view of media technologies as complex sociomaterial phenomena. The contributors first address the relationship between materiality and mediation, considering such topics as the lived realities of network infrastructure. The contributors then highlight media technologies as always in motion, held together through the minute, unobserved work of many, including efforts to keep these technologies alive. Contributors Pablo J. Boczkowski, Geoffrey C. Bowker, Finn Brunton, Gabriella Coleman, Gregory J. Downey, Kirsten A. Foot, Tarleton Gillespie, Steven J. Jackson, Christopher M. Kelty, Leah A. Lievrouw, Sonia Livingstone, Ignacio Siles, Jonathan Sterne, Lucy Suchman, Fred Turner

Multimedia Technologies in the Internet of Things Environment

Multimedia Technologies in the Internet of Things Environment
Author: Raghvendra Kumar
Publisher: Springer Nature
Total Pages: 216
Release: 2020-09-28
Genre: Technology & Engineering
ISBN: 9811579652

This book provides theoretical and practical approach in the area of multimedia and IOT applications and performance analysis. Further, multimedia communication, deep learning models to multimedia data and the new (IOT) approaches are also covered. It addresses the complete functional framework in the area of multimedia data, IOT and smart computing techniques. The book proposes a comprehensive overview of the state-of-the-art research work on multimedia analysis in IOT applications. It bridges the gap between multimedia concepts and solutions by providing the current IOT frameworks, their applications in multimedia analysis, the strengths and limitations of the existing methods, and the future directions in multimedia IOT analytics.

Multimedia Technologies and Applications for the 21st Century

Multimedia Technologies and Applications for the 21st Century
Author: Borko Furht
Publisher: Springer Science & Business Media
Total Pages: 322
Release: 1997-11-30
Genre: Computers
ISBN: 0585287678

Multimedia Technologies and Applications for the 21st Century: Visions of World Experts presents contributions from leading researchers and experts describing their current research and their views of the future trends in the field. The book consists of thirteen chapters in five parts. These chapters tackle a number of critical issues in distributed multimedia systems and applications - from VLSI processors that support multimedia and multimedia servers, through multimedia databases and multimedia networks and communications, to merging multimedia applications. Only a few years ago multimedia seemed like a brand new research field and an emerging new industry. Today, at the edge of the 21st century, multimedia research is coming of age, and the multimedia industry has significantly grown with the total market estimated to be about $50 billion. Several years ago it was felt that the digital media revolution had just started; however, the seeds had been sown long before. Fundamental technologies, such as interactive laser disks, video games, and electronic encyclopedias were invented in the 1970s and 80s. They represented the seeds for current `hot' applications, such as digital libraries, video-on-demand, interactive television, and videoconferencing. Another aspect of the digital media revolution is the formation of a new media industry composed of computer, entertainment, communication, and consumer electronics companies. Many industry segments are currently involved in creating new products and services, positioning themselves for the 21st century. They include telephone, cable, and satellite TV companies, communication equipment companies, TV and radio broadcasters, on-line Internet service providers, cable channels, movie studios, record companies, book publishers, CD-ROM title creators, Internet tool vendors, multimedia software tools companies, computer companies, general software tools companies, computer add-on vendors, semiconductor vendors, and consumer electronics vendors. Multimedia Technologies and Applications for the 21st Century: Visions of World Experts should stimulate the curiosity of its readers and inspire new technological breakthroughs in this exciting field. It serves as a valuable reference for system designers, engineers, programmers, and managers who are involved in multimedia systems, the Internet, and their applications. This book can also be used as a textbook for advanced courses on multimedia in engineering curricula.

Commercial Multimedia Technologies for Twenty-First Century Army Battlefields

Commercial Multimedia Technologies for Twenty-First Century Army Battlefields
Author: National Research Council
Publisher: National Academies Press
Total Pages: 105
Release: 1995-11-27
Genre: Technology & Engineering
ISBN: 0309053781

This book responds to an request by the U.S. Army to study the applicability of commercial multimedia technologies to command, control, communications and intelligence needs on future battlefields. After reviewing Army's needs and discussing relevant commercial technologies within the context of a generic architecture, the book recommends approaches for meeting the Army's needs. Battlefield potential is illustrated, andâ€"drawing on lessons learned from the private sectorâ€"a technology management strategy consisting of specific recommendations to the Army is provided. The key to future benefits is for the Army to accommodate the rapid changes taking place in the commercial world of multimedia technologies.

Multimedia Technologies in the Internet of Things Environment, Volume 2

Multimedia Technologies in the Internet of Things Environment, Volume 2
Author: Raghvendra Kumar
Publisher: Springer Nature
Total Pages: 242
Release: 2021-07-29
Genre: Technology & Engineering
ISBN: 9811638284

This book proposes a comprehensive overview of the state-of-the-art research work on multimedia analysis in IoT applications. This is a second volume by editors which provides theoretical and practical approach in the area of multimedia and IOT applications and performance analysis. Further, multimedia communication, deep learning models to multimedia data, and the new (IOT) approaches are also covered. It addresses the complete functional framework in the area of multimedia data, IoT, and smart computing techniques. It bridges the gap between multimedia concepts and solutions by providing the current IOT frameworks, their applications in multimedia analysis, the strengths and limitations of the existing methods, and the future directions in multimedia IOT analytics.

Intelligent Multimedia Technologies for Networking Applications: Techniques and Tools

Intelligent Multimedia Technologies for Networking Applications: Techniques and Tools
Author: Kanellopoulos, Dimitris
Publisher: IGI Global
Total Pages: 530
Release: 2013-01-31
Genre: Computers
ISBN: 1466628340

As ubiquitous multimedia applications benefit from the rapid development of intelligent multimedia technologies, there is an inherent need to present frameworks, techniques and tools that adopt these technologies to a range of networking applications. Intelligent Multimedia Technologies for Networking Applications: Techniques and Tools promotes the discussion of specific solutions for improving the quality of multimedia experience while investigating issues arising from the deployment of techniques for adaptive video streaming. This reference source provides relevant theoretical frameworks and leading empirical research findings and is suitable for practitioners and researchers in the area of multimedia technology.

Multimedia Technologies in the Internet of Things Environment, Volume 3

Multimedia Technologies in the Internet of Things Environment, Volume 3
Author: Raghvendra Kumar
Publisher: Springer Nature
Total Pages: 237
Release: 2022-04-04
Genre: Technology & Engineering
ISBN: 9811909245

This book proposes a comprehensive overview of the state-of-the-art research work on multimedia analysis in IoT applications. This is a third volume by editors which provides theoretical and practical approach in the area of multimedia and IOT applications and performance analysis. Further, multimedia communication, deep learning models to multimedia data, and the new (IOT) approaches are also covered. It addresses the complete functional framework in the area of multimedia data, IoT, and smart computing techniques. It bridges the gap between multimedia concepts and solutions by providing the current IOT frameworks, their applications in multimedia analysis, the strengths and limitations of the existing methods, and the future directions in multimedia IOT analytics.