Mortal Kombat Ii
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Author | : Jason Rich |
Publisher | : Bradygames |
Total Pages | : 102 |
Release | : 1994 |
Genre | : Games & Activities |
ISBN | : 9781566861854 |
Mortal Kombat II is one of the most popular arcade games. This official guide is packed with tips and secrets--90% of which were provided by the game's developers. The full-color, action-packed design will make this book a must-have for all Mortal Kombat II players. As a special feature, the book includes a full-color poster featuring the Mortal Kombat II: Arcade Fighter's Kompanion cover.
Author | : Matt Taylor |
Publisher | : IFTW Books |
Total Pages | : 160 |
Release | : 1995 |
Genre | : Computer games |
ISBN | : 9781572800281 |
Author | : Charles Marshall |
Publisher | : |
Total Pages | : 49 |
Release | : 1995 |
Genre | : |
ISBN | : 9781852866129 |
Author | : Shawn Kittelsen |
Publisher | : DC Comics |
Total Pages | : 148 |
Release | : 2015-04-14 |
Genre | : Comics & Graphic Novels |
ISBN | : 1401259413 |
THE PREQUEL TO THE VIDEO GAME PHENOMENON IS HERE! For years, a tenuous peace has existed between the realms, time enough for old champions to fall and a new generation to rise. But peace can never last for long . . . The Thunder God Raiden has seen visions of a great evil entering our world, one so powerful it could change the very face of the universe. The one hope to stop the sinister force lies in six ancient relics, mystical blades imbued with the Blood Magick of the One Being—the Kamidogu daggers. But Raiden and his allies are not the only ones searching for the all-powerful weapons. Another has spent years acquiring each blade through cunning and guile. For not only can the Kamidogu daggers contain a god, they also have the power to create one . . . Kombatants old and new will fight for the future of our realm and the realms beyond in this red-hot debut by writer Shawn Kittelsen. Together with artists Dexter Soy (DC UNIVERSE VS MASTERS OF THE UNIVERSE) and Veronica Gandini (JUSTICE LEAGUE BEYOND 2.0), they’ll start this action-packed newest chapter in the Mortal Kombat saga off with a bloodbath!
Author | : |
Publisher | : Bradygames |
Total Pages | : 172 |
Release | : 1996 |
Genre | : Games & Activities |
ISBN | : 9781566866385 |
Fans of this popular video game will be highly receptive to these official pocket "kodes", designed to help make playing Mortal Kombat even easier, with great strategies and helpful tips.
Author | : Martin Delrio |
Publisher | : |
Total Pages | : 57 |
Release | : 1995-07-01 |
Genre | : Martial arts fiction |
ISBN | : 9780812544534 |
With the help of the Thunder god Rayden, three young humans compete in the ultimate martial arts tournament--fighting monk Liu Kang, movie star Johnny Cage, and Sonya Blade, a Special Forces agent--to defeat the evil Goro and the forces of sorcerer Shang Tsung. Original. Movie tie-in.
Author | : David Church |
Publisher | : University of Michigan Press |
Total Pages | : 171 |
Release | : 2022-02-17 |
Genre | : Social Science |
ISBN | : 0472902628 |
Upon its premiere in 1992, Midway’s Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent “fatality” moves performed by photorealistic characters. Targeted by lawmakers and moral reformers, the series directly inspired the creation of an industrywide rating system for video games and became a referendum on the wide popularity of 16-bit home consoles. Along the way, it became one of the world’s most iconic fighting games, and formed a transmedia franchise that continues to this day. This book traces Mortal Kombat’s history as an American product inspired by both Japanese video games and Chinese martial-arts cinema, its successes and struggles in adapting to new market trends, and the ongoing influence of its secret-strewn narrative world. After outlining the specific elements of gameplay that differentiated Mortal Kombat from its competitors in the coin-op market, David Church examines the various martial-arts films that inspired its Orientalist imagery, helping explain its stereotypical uses of race and gender. He also posits the games as a cultural landmark from a moment when public policy attempted to intervene in both the remediation of cinematic aesthetics within interactive digital games and in the transition of public gaming spaces into the domestic sphere. Finally, the book explores how the franchise attempted to conquer other forms of media in the 1990s, lost ground to a new generation of 3D games in the 2000s, and has successfully rebooted itself in the 2010s to reclaim its legacy.
Author | : |
Publisher | : |
Total Pages | : 124 |
Release | : 1994-11 |
Genre | : |
ISBN | : |
From the concert stage to the dressing room, from the recording studio to the digital realm, SPIN surveys the modern musical landscape and the culture around it with authoritative reporting, provocative interviews, and a discerning critical ear. With dynamic photography, bold graphic design, and informed irreverence, the pages of SPIN pulsate with the energy of today's most innovative sounds. Whether covering what's new or what's next, SPIN is your monthly VIP pass to all that rocks.
Author | : Ben Cureton |
Publisher | : Bradygames |
Total Pages | : 148 |
Release | : 2002 |
Genre | : Games & Activities |
ISBN | : 9780744001730 |
Part of Brady Games Signature Series, this essential guide combines high quality design with exclusive content to provide a truly satisfying gaming experience and provides complete coverage of every mission, detailed maps of Vice City, important items and weapons, game secrets, tips and cheat codes.
Author | : Bernard Perron |
Publisher | : Taylor & Francis |
Total Pages | : 349 |
Release | : 2022-07-26 |
Genre | : Games & Activities |
ISBN | : 1000596230 |
This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.