100 Fun & Easy Learning Games for Kids

100 Fun & Easy Learning Games for Kids
Author: Amanda Boyarshinov
Publisher: Macmillan
Total Pages: 211
Release: 2016-05-24
Genre: Education
ISBN: 162414196X

Shares one hundred activities and games that will teach children about science, music, art, writing, math, reading, and global studies using household objects.

More Fun and Games

More Fun and Games
Author: Anthony Dowson
Publisher: Human Kinetics
Total Pages: 351
Release: 2009-07-16
Genre: Education
ISBN: 1492584002

The e-book for More Fun and Games is available at a reduced price. It allows you to highlight, take notes, and easily use all the material in the book in seconds. The e-book is delivered through Adobe Digital Editions® and when purchased through the Human Kinetics site, access to the content is immediately granted when your order is received. Anthony Dowson is back with More Fun and Games. The book he coauthored in 2005, Fun and Games, was a big hit with teachers, coaches, and all activity leaders who work with kids. Dowson’s new book continues the premise from the first book—that children’s physical activity games need to be fun and creative as well as developmentally sound. But Dowson doesn’t stop there. For each of the 100 new games this expert physical education teacher and coach offers, he adds a pop-out box that notes the skills and fitness components the game will help kids develop. More Fun and Games covers warm-up, cool-down, and multisport games, as well as games for the following sports: soccer, cricket, basketball, tennis, netball, rugby, volleyball, badminton, and hockey. Each game includes information on equipment required, rules, and coaching advice. The games are easy to set up, require minimal equipment, and come with suggestions for adapting the games to suit not only the size of your group but also the skill level. And you can easily find the right game for your group by using the game finder section. These entertaining games and activities maximize participation while developing key skills, such as decision making, teamwork, attacking, and defending. By developing the technical skills they need in order to succeed in sports, kids will also develop greater self-confidence and enjoy their sport participation all the more. The games are crafted to help the kids stay focused, remain active, and have fun. The result is that they develop not only their motor skills and sport-specific skills but also positive attitudes toward physical activity. They’ll have loads of fun with these games and want to come back for more, and they’ll be on their way to establishing lifelong physical activity habits through More Fun and Games. Adobe Digital Editions® System Requirements Windows Microsoft® Windows® 2000 with Service Pack 4, Windows XP with Service Pack 2, or Windows Vista® (Home Basic 32-bit and Business 64-bit editions supported)Intel® Pentium® 500MHz processor128MB of RAM800x600 monitor resolution Mac PowerPC Mac OS X v10.4.10 or v10.5 PowerPC® G4 or G5 500MHz processor128MB of RAM Intel® Mac OS X v10.4.10 or v10.5500MHz processor128MB of RAM Supported browsers and Adobe Flash versions Windows Microsoft Internet Explorer 6 or 7, Mozilla Firefox 2 Adobe Flash® Player 7, 8, or 9 (Windows Vista requires Flash 9.0.28 to address a known bug) Mac Apple Safari 2.0.4, Mozilla Firefox 2 Adobe Flash Player 8 or 9 Supported devicesSony® Reader PRS-505 Language versions English French German Audience: Reference for physical education teachers, primary school teachers, children’s activity leaders, and sport coaches.

ABC's

ABC's
Author: Liane Onish
Publisher: Teaching Resources
Total Pages: 48
Release: 2004-08-01
Genre: Education
ISBN: 9780439465991

15 Fun and Easy Games for Young Learners, Reading

15 Fun and Easy Games for Young Learners, Reading
Author: Susan Julio
Publisher: Scholastic Inc.
Total Pages: 52
Release: 2001
Genre: Education
ISBN: 9780439202558

Kids will have a blast playing Alphabet Soup, Bug in a Rug, Pairs of Pears, and other games that reinforce essential reading skills, such as letter recognition, word families, long and short vowel sounds, homophones, compound words, punctuation marks, and more. Series blurb: What better way to reinforce essential skills than by engaging young children in a variety of delightful games? This collection of easy-to-play, reproducible games gives kids practice in reading and math, and incorporates favorite themes you teach. Perfect for centers and choice time! For use with Grades K-2.

TEACH YOUR CHILD TO READ WITH MOVEMENT, FUN & GAMES

TEACH YOUR CHILD TO READ WITH MOVEMENT, FUN & GAMES
Author: Sharon Stansfield
Publisher: Xlibris Corporation
Total Pages: 163
Release: 2012-09-14
Genre: Games & Activities
ISBN: 1479702498

This unique reading programme has been developed after many years of working as an Occupational Therapist with children with Dyslexia, Attention Deficit (ADHD) and other reading and learning difficulties. It has been designed specifically for easy use by parents, grandparents and au-pairs, providing a progressive series of games which are fun to play and which take your child developmentally through the stages of learning to read. It can also be used by teachers and remedial teachers as a supplement to their usual lessons because it follows the correct developmental stages of reading. A major difference between this programme and many other programmes for reading is the emphasis on movement, rhythm and rhyme. Parents are often surprised that I encourage movement when teaching reading foundations. They are also usually pleased that at last they can stop the fight of trying to keep their child sitting still and focussing quietly while trying to practise his reading. Movement is fundamental to this programme and rhythm and rhyme are intrinsically linked to movement. The section on vestibular processing explains why I have found this to be so necessary and yet overlooked when teaching reading. In the introduction, I give the reader a brief overview of the underlying principles that have informed my approach. I also help the reader identify the developmental foundations that children need in order to begin to learn to read and understand how each developmental step prepares the way for the next. This is not an in-depth academic diatribe on neuro-development; it is an overview designed to inform and empower the reader to be able to get the best out of the programme. Indeed, I have found that when I empower parents this way, they usually go away to return with even better, more creative ideas and their children progress so much faster. Reading does not begin with the recognition of written letters and how they combine to make words. Children need to learn to become aware of sounds within words and to be able to separate sounds from each other. They need to be able to play with sounds. They also need to recognise shapes of letters and remember the sounds they represent. There is such a lot of learning that needs to be achieved before we can really begin a formal reading lesson. The games in this book start at the early developmental stage of learning to listen actively to the different constituent sounds in words and to play with the sounds of words. These early games can be played in the park or garden since no books are needed. Young children who are not yet ready to learn to recognise written words can play these games and develop a strong base on which to build writing and spelling. The games then continue to follow the development of the foundation skills needed for reading until the last section of games, where actual reading is introduced. When the children reach the section of reading text, it is presented in rhymes that they have already learnt. This not only builds their confidence but also helps them to read with natural flow and tone. The ability to recognise words in different fonts is also introduced at this stage. Each game is presented in easy to follow steps, like following a recipe. The main aim of the game is briefly described, followed by any equipment you might need and where you should play the game. Equipment is kept minimal and simple and most games are designed to be played in and around the home or garden. This makes it easy for parents and children to decide at any time to play a game, without much planning ahead. An illustration for each game makes it easier to find when paging through quickly and stimulates your child’s imagination and interest. At the end of the book a series of worksheets is presented. These are mostly lists of letters, phonic blends and words presented in large bold font and with some grading to develop your child’s ability to recognise letters and words in different fonts. T

Reading with Giggles and Games (Black and White Version)

Reading with Giggles and Games (Black and White Version)
Author: Skip Weeks
Publisher:
Total Pages: 234
Release: 2015
Genre:
ISBN: 9781790546763

Visit www.ReadingWithGigglesAndGames.com for video testimonials and to learn how it works so well. Reading with Giggles & Games has been designed to make teaching your child to read an enjoyable experience. Sit down next to your child and open the book to the first lesson- it's meant to be laid on your laps with a page for the parent and one for the child. After a short lesson, hop online and print off a little book they'll be able to read right away! Worksheets, songs, and activities to reinforce what they've learned are all available online too. Learning to read shouldn't be boring! Visit us at www.readingwithgigglesandgames.com to see what exciting results we're seeing in the lives of young readers! The Reading with Giggles & Games Learn-To-Read System works in a dramatically effective way because it uses several proprietary learning strategies, in combination, that create an ideal learning state in the mind and body of the student. No other system combines these learning strategies in the same way and no other system has been able to demonstrate more effective learning results. The children are happier, they learn faster and their teachers and parents are amazed at how much more quickly these students learn to read than other students who are taught with other outmoded, traditional teaching methods. When your child starts to recognize letters, numbers and their associated sounds they are ready for the Reading with Giggles & Games program. This wonderful system can help you, as a parent, be much more effective in your mission to help your child to learn to read without the hassle and frustration that often accompanies the process with other traditional learn to read methods.AFTER YOU PURCHASE AND REGISTER YOU ALSO RECEIVE AN ONLINE APPLICATION THAT INCLUDES THE FOLLOWING:Online access to the Reading With Giggles & Games online application that you can access from any Internet-connected smartphone, tablet or computer with the following online tools:● 29 Giggle Along Alphabet Songs● The Giggle Along Alphabet Book of Song Lyrics with 58 songs coordinated with the reading lessons● 29 Phonic Sounds Videos● 112 Mini-Books you can print out, cut out and make for fun projects or review online● 60 Sight Word Cards you can print out or review online● 29 Flash Cards you can print out or review online● 120 Circle and Say Activity Sheets you can either print out or review onlineGO TO WWW.READINGWITHGIGGLESANDGAMES.COM/REGISTER TO REGISTER YOUR PURCHASE AND REQUEST ACCESS TO ALL THIS INCLUDED DIGITAL CONTENT AFTER YOU BUY YOUR COPY OF THE BOOK!

Fun and Games

Fun and Games
Author: S.K Bebete
Publisher: Lulu.com
Total Pages: 57
Release: 2012-06-13
Genre: Fiction
ISBN: 1471744094

Fun and games is a mysterious thriller set around a group of unpredictable and deceitful characters. Based entirely on historical reference, each page is a carefully crafted puzzle of fear, control and iconic reverence.

Fun and Games

Fun and Games
Author: Panos Markopoulos
Publisher: Springer Science & Business Media
Total Pages: 214
Release: 2008-10-08
Genre: Computers
ISBN: 3540883215

The use of computing technology for entertainment purposes is not a recent p- nomenon. Video game consoles, home computers and other entertainment media have been used widely for more than three decades, and people of all ages are spe- ing an increasing amount of time and money on these technologies. More recent is the rise of a vibrant research community focusing on gaming and entertainment applications. Driven by the growth and the coming of age of the g- ing industry, and by its increasing recognition in the media and the minds of the broader public, the study of computer games, game development and experiences is attracting the interest of researchers from very diverse fields: social sciences, comp- ing, electrical engineering, design, etc. Research of this kind looks to extend the boundaries of gaming technologies. In a relentless drive for innovation, it looks to create and understand an ever increasing range of experiences, and examine how games can provide value for educational, therapeutic and other ‘serious’ purposes. These themes were reflected in the call for participation and eventually the papers accepted for presentation. The Fun n’ Games conference was the second event of a bi-annual series of c- ferences. The first event of the series was held in Preston in 2006 organized by the University of Central Lancashire. Following the success of this event it was decided to run a follow up.

Fun and Games

Fun and Games
Author: Jennifer Marks
Publisher: Capstone Classroom
Total Pages: 18
Release: 2011-09
Genre: Games & Activities
ISBN: 1429674342

Baseball mitts, magician's rabbits, feathery pillow fights, and zapping video games -- this Spot It book is all about how kids love to play! How many hidden objects can you find in these dazzling scenes? Are you up to the challenge? Put your seeking skills to the test with Fun and Games.