Monstrous By Design

Monstrous By Design
Author: Chris Meier
Publisher: Xlibris Corporation
Total Pages: 394
Release: 2013-06
Genre: Fiction
ISBN: 1462863949

Meet Victer, the second best assassin at the leading protounit marksgame corporation-Omega Corp. In a world where the government has banned guns in favor of a peaceful exterior, the large corporations manipulate their pawns amid the shadows of the night. This is a story of the bonds that tie us to one another and how fragile those bonds are. In a city where lies and conspiracy are embraced by the powerful, Victer and his friends will have to fight for the truth.

Player vs. Monster

Player vs. Monster
Author: Jaroslav Svelch
Publisher: MIT Press
Total Pages: 235
Release: 2023-02-07
Genre: Games & Activities
ISBN: 0262047756

A study of the gruesome game characters we love to beat—and what they tell us about ourselves. Since the early days of video games, monsters have played pivotal roles as dangers to be avoided, level bosses to be defeated, or targets to be destroyed for extra points. But why is the figure of the monster so important in gaming, and how have video games come to shape our culture’s conceptions of monstrosity? To answer these questions, Player vs. Monster explores the past half-century of monsters in games, from the dragons of early tabletop role-playing games and the pixelated aliens of Space Invaders to the malformed mutants of The Last of Us and the bizarre beasts of Bloodborne, and reveals the common threads among them. Covering examples from aliens to zombies, Jaroslav Švelch explores the art of monster design and traces its influences from mythology, visual arts, popular culture, and tabletop role-playing games. At the same time, he shows that video games follow the Cold War–era notion of clearly defined, calculable enemies, portraying monsters as figures that are irredeemably evil yet invariably vulnerable to defeat. He explains the appeal of such simplistic video game monsters, but also explores how the medium could evolve to present more nuanced depictions of monstrosity.

MONSTER MADNESS

MONSTER MADNESS
Author: K. MacDonald
Publisher: Rainbow Horizons Publishing
Total Pages: 62
Release: 2016-01-01
Genre: Education
ISBN: 1771675616

Since time began, monsters have filled us with curiosity and fear; for they are the best examples of the human imagination unleashed. They haunt our dreams and nightmares but their stories continue to hold us spellbound. Help your class discover the monsters of myths and legends, the strange, unknown creatures of mystery and the real monsters of today. They'll be tickled to death!

Algebraic Combinatorics and the Monster Group

Algebraic Combinatorics and the Monster Group
Author: Alexander A. Ivanov
Publisher: Cambridge University Press
Total Pages: 584
Release: 2023-08-17
Genre: Mathematics
ISBN: 1009338056

Covering, arguably, one of the most attractive and mysterious mathematical objects, the Monster group, this text strives to provide an insightful introduction and the discusses the current state of the field. The Monster group is related to many areas of mathematics, as well as physics, from number theory to string theory. This book cuts through the complex nature of the field, highlighting some of the mysteries and intricate relationships involved. Containing many meaningful examples and a manual introduction to the computer package GAP, it provides the opportunity and resources for readers to start their own calculations. Some 20 experts here share their expertise spanning this exciting field, and the resulting volume is ideal for researchers and graduate students working in Combinatorial Algebra, Group theory and related areas.

The Art of Monster, Inc.

The Art of Monster, Inc.
Author:
Publisher: Chronicle Books
Total Pages: 146
Release: 2015-11-03
Genre: Performing Arts
ISBN: 1452147515

The Art of Monsters, Inc. opens the door into Pixar's colorful archives of concept art and to the endearing story of Monsters, Inc. Since the very first bedtime, children around the world have known that once their parents tuck them into bed and shut off the light, monsters lie waiting behind closet doors, ready to emerge. But what they don't realize is that these monsters scare children because they have to. It's their job. This superb film from Pixar Studios, the people who brought you Toy Story, A Bug's Life, and Toy Story 2, reveals the truth about monsters with the brilliant techniques that have earned them their reputation as a ground-breaking animation studio. This incredible body of artwork was commissioned from the top artists, illustrators, and animators in the industry and from it the ultimate visual approach of the film was defined. From sketches scribbled on napkins and quickly inked marker drawings, to finished oil paintings and fabulous pastel color scripts, this behind-the-scenes artwork reveals the elaborate creative process behind a blockbuster film.

Cross-Cultural Design Methods, Practice and Impact

Cross-Cultural Design Methods, Practice and Impact
Author: P.L.Patrick Rau
Publisher: Springer
Total Pages: 444
Release: 2015-07-18
Genre: Computers
ISBN: 3319209078

The two LNCS volume set 9180-9181 constitutes the refereed proceedings of the 7th International Conference on Cross-Cultural Design, CCD 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers of the two volume set address as follows: LNCS 9180, Cross-Cultural Design: Methods, Practice and Impact (Part I), addressing the following major topics: cross-cultural product design, cross-cultural design methods and case studies, design, innovation, social development and sustainability and LNCS 9181, Cross-Cultural Design: Applications in Mobile Interaction, Education, Health, Transport and Cultural Heritage (Part II), addressing the following major topics: cultural aspects of social media and mobile services, culture for transport and travel, culture for design and design for culture and culture for health, learning and games.

Human Factors in Virtual Environments and Game Design

Human Factors in Virtual Environments and Game Design
Author: Tareq Ahram
Publisher: AHFE Conference
Total Pages: 204
Release: 2024-07-24
Genre: Technology & Engineering
ISBN: 1964867134

Proceedings of the 15th International Conference on Applied Human Factors and Ergonomics and the Affiliated Conferences, Nice, France, 24-27 July 2024.

Monster Lore 2

Monster Lore 2
Author: Donald Weis
Publisher: Lulu.com
Total Pages: 78
Release: 2015-08-20
Genre: Games & Activities
ISBN: 1329377532

This T&T 'Monster Lore II' book was written and self published by Donald Weis, with all his artwork. "Are you looking for some new inspiration or a new monster to throw at your players in your T&T game? Contained within this book you will find a huge selection of 100 all new monsters, beasts, horrors and strange creations just perfect for including in any T&T Campaign. Each monster has a picture and the full details you will need to use it. You don't have to be a Game Master to enjoy all these monsters."