The No Monsters Spell
Author | : Nathan Coombs |
Publisher | : |
Total Pages | : |
Release | : 2021-02-09 |
Genre | : |
ISBN | : 9781734892109 |
Download Monsters Spell full books in PDF, epub, and Kindle. Read online free Monsters Spell ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Nathan Coombs |
Publisher | : |
Total Pages | : |
Release | : 2021-02-09 |
Genre | : |
ISBN | : 9781734892109 |
Author | : Marie P. Croall |
Publisher | : Graphic Universe |
Total Pages | : 132 |
Release | : 2011 |
Genre | : Juvenile Fiction |
ISBN | : 0761370765 |
Bethany Farmer cares more about soccer than romance until transfer student Allein shows up, but after joining him in his battle to maintain control of the throne of Faerie, she must decide to give up the mortal world for him, or ask him to give up his immortality.
Author | : Katie Marsico |
Publisher | : Lerner Publications ™ |
Total Pages | : 35 |
Release | : 2017-01-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1512438219 |
For centuries people have told stories of cackling witches and crafty goblins. In the past, people thought witches ruined crops, genies granted wishes, and goblins caused accidents. Many cultures thought medicine was magic. Magical monsters continue to frighten and fascinate people in books, movies, and games. Some say magic is real. Others say it's just the stuff of stories. Learn all about magical monsters and fall under their spell . . . if you dare!
Author | : Marcia Thornton Jones |
Publisher | : Little Apple |
Total Pages | : 72 |
Release | : 1999 |
Genre | : Juvenile Fiction |
ISBN | : 9780439058711 |
When Great Uncle Nilrem tries to use a magic spell to help Annie win the spelling bee, he quickly discovers that his good intentions did not turn out as he had hoped and he now has to devise a plan to set things right once more. Original.
Author | : Keith Ammann |
Publisher | : Simon and Schuster |
Total Pages | : 624 |
Release | : 2022-01-04 |
Genre | : Games & Activities |
ISBN | : 1982171340 |
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!
Author | : Keith Ammann |
Publisher | : Simon and Schuster |
Total Pages | : 560 |
Release | : 2019-10-29 |
Genre | : Games & Activities |
ISBN | : 1982122684 |
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Author | : Jim Zub |
Publisher | : Ten Speed Press |
Total Pages | : 114 |
Release | : 2020-03-10 |
Genre | : Juvenile Nonfiction |
ISBN | : 1984856472 |
An immersive illustrated primer to the enchanted beings, magic users, and spells of Dungeons & Dragons, the leading fantasy role-playing game. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.
Author | : Amanda Noll |
Publisher | : Flashlight Press |
Total Pages | : 37 |
Release | : 2018-03-21 |
Genre | : Juvenile Fiction |
ISBN | : 1947277081 |
This enhanced eBook features read-along narration. Winner: CLC Seal of Approval 2017 Literary Classics Book Awards, Silver, Preschool/Early Reader Fantasy Finalist: 2017 Literary Classics Book Awards 2017 PNBA Long-List When Ethan looks under the bed for his monster, he finds this note instead: "So long, kid. Gotta go. Someone needs me more than you do. –Gabe" How will Ethan ever get to sleep without his monster's familiar, comforting snorts? And who could need Gabe more than Ethan does? Gabe must have gone to Ethan's little sister's room! She has been climbing out of bed every night to play, and obviously needs a monster to help her get to sleep – but not HIS monster! Ethan tries to help his sister find her own monster, but none are the perfect blend of cute and creepy. Just when it seems that Ethan will lose his monster forever, an uninvited, tutu-toting little monster full of frightening fun appears. Following in the spooky-silly tradition of I Need My Monster, here's another irresistible monster-under-the-bed story with the perfect balance of giggles and shivers.
Author | : |
Publisher | : |
Total Pages | : |
Release | : 2015-01-27 |
Genre | : |
ISBN | : 9781613170922 |
Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully.This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this revised edition, you'll find:
Author | : Bill Slavicsek |
Publisher | : John Wiley & Sons |
Total Pages | : 434 |
Release | : 2005-04-08 |
Genre | : Games & Activities |
ISBN | : 0764599240 |
Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.