Modern Dungeon Capture Starting with Broken Skills (Light Novel) Vol. 2

Modern Dungeon Capture Starting with Broken Skills (Light Novel) Vol. 2
Author: Yuuki Kimikawa
Publisher: Seven Seas Entertainment
Total Pages: 259
Release: 2024-04-18
Genre: Comics & Graphic Novels
ISBN:

Mizuki Ryosuke escaped corporate life, certain death, defeated a Boss Ogre, and now lives with a new roommate--fairy girl Kessie! A dungeon appears in Omori City, and the local government asks him to help manage it. Mizuki reluctantly accepts, and with his skillbook in tow, the dungeon clearing proceeds as planned. When Mizuki and Kessie face their greatest trial yet, will the skillbook reveal its true form? And is there any truth to that weird conspiracy going around?

Modern Dungeon Capture Starting with Broken Skills (Light Novel) Vol. 2

Modern Dungeon Capture Starting with Broken Skills (Light Novel) Vol. 2
Author: Yuuki Kimikawa
Publisher: Airship
Total Pages: 0
Release: 2024-05-21
Genre: Comics & Graphic Novels
ISBN:

In this fantasy adventure tale, an office worker finally escapes the daily grind...when dungeons appear on Earth and he's saved by a swordswoman and a pixie! And don't miss the manga adaptation, also from Seven Seas. Monster-filled dungeons have recently appeared in our world. When average office worker Mizuki Ryousuke gets transferred to the Japanese countryside, by the time he gets there, the office is gone and a dungeon's sitting in its place! He finds a number of odd things when he ventures inside, like a fairy about to be eaten by goblins and a mysterious skill book that allows him to turn skills--even overpowered ones--into cards so he can use them at will! Rumors of Mizuki and his broken skills spread, and requests for him to hunt down rare items in other dungeons pour in. Where will Mizuki's new career take him next?

Modern Dungeon Capture Starting with Broken Skills (Light Novel) Vol. 1

Modern Dungeon Capture Starting with Broken Skills (Light Novel) Vol. 1
Author: Yuuki Kimikawa
Publisher: Seven Seas Entertainment
Total Pages: 284
Release: 2023-09-21
Genre: Comics & Graphic Novels
ISBN:

Monster-filled dungeons have recently appeared in our world. When average office worker Mizuki Ryousuke gets transferred to the Japanese countryside, by the time he gets there, the office is gone and a dungeon's sitting in its place! He finds a number of odd things when he ventures inside, like a fairy about to be eaten by goblins and a mysterious skill book that allows him to turn skills--even overpowered ones--into cards so he can use them at will! Rumors of Mizuki and his broken skills spread, and requests for him to hunt down rare items in other dungeons pour in. Where will Mizuki's new career take him next?

Modern Dungeon Capture Starting with Broken Skills (Light Novel) Vol. 3

Modern Dungeon Capture Starting with Broken Skills (Light Novel) Vol. 3
Author: Yuuki Kimikawa
Publisher: Seven Seas Entertainment
Total Pages: 231
Release: 2024-11-14
Genre: Fiction
ISBN:

After recent events, former salaryman Mizuki Ryosuke finds himself the man of the hour! He starts an adventuring business and enters a partnership with the UK government, with Carol's help. Their condition? That he retrieves a broken skill left inside the Omori Dungeon known as "Excalibur." Mizuki's party determines its location, but they aren't the only people on the hunt and a certain familiar face comes to stand in their way. Unluckily for Mizuki, however, there are more threats on this expedition...

Modern Dungeon Capture Starting with Broken Skills (Manga) Vol. 2

Modern Dungeon Capture Starting with Broken Skills (Manga) Vol. 2
Author: Yuuki Kimikawa
Publisher: Seven Seas Entertainment
Total Pages: 166
Release: 2024-07-02
Genre: Comics & Graphic Novels
ISBN:

Investment banker Mizuki was relegated to a company branch in the countryside, only to arrive and find it transformed into a dungeon--one connected to another world! While searching for survivors, he met the talkative fairy Kessie and obtained the mysterious Skillbook ability. Businessman Horinomiya hears about Mizuki's skillbook, and as part of his schemes as CEO, he convinces Mizuki to clear a dungeon for him. Horinomiya also sends a female adventurer named Carol, and she is so incredibly powerful that success seems all but guaranteed...until a monster worthy of being the last boss appears and causes chaos within the group! As her companions are defeated one by one, what will Carol do? With an impudent fairy and plenty of mysterious skills, Mizuki heads into an otherworldly dungeon in search of treasure! This former wage slave's roller-coaster fantasy adventure enters its second act!

Modern Dungeon Capture Starting with Broken Skills (Manga) Vol. 2

Modern Dungeon Capture Starting with Broken Skills (Manga) Vol. 2
Author: Yuuki Kimikawa
Publisher: Seven Seas
Total Pages: 0
Release: 2024-07-02
Genre: Comics & Graphic Novels
ISBN:

In this fantasy adventure tale, an office worker finally escapes the daily grind...when dungeons appear on Earth and he's saved by a swordswoman and a pixie! And don't miss the original light novels, also from Seven Seas! Is this another world? No, it's modern-day Japan! Four years have passed since dungeons suddenly appeared all over the world, sparking conflict over the resources hidden within. Then one fateful day, a financial securities salaryman named Mizuki, who was relegated to an office branch in the countryside, arrives at his new workplace to find it transformed into one of those very dungeons. Entering to search for anyone who might be stuck inside, Mizuki realizes the dungeon is straight out of a video game! During his search, he comes across a fairy and, using his new mysterious skill book, saves her from being roasted alive by goblins. The former wage slave's adventure begins now, as he sets out to clear modern dungeons with his skill book and his partner from another world!

Our House Was Summoned to Another World!

Our House Was Summoned to Another World!
Author: Azure Whitewood
Publisher:
Total Pages: 215
Release: 2019-11-06
Genre:
ISBN: 9781704182841

The shut-in Yuki Sakurai had received the first love letter of his life. This could certainly be called a miracle and for it to occur, it seemed he had used up all luck he had. Just shortly after reading the letter, he and his little sister Katsumi find themselves stuck inside a dungeon cell. Apparently their house had merged with a throne room of another world and the king was not amused for some reason. Genres of this light novel series include isekai, fantasy, romance, comedy, harem, game, action, ecchi, magic, school and demons.

Reborn as a Vending Machine, I Now Wander the Dungeon, Chapter 2 (manga)

Reborn as a Vending Machine, I Now Wander the Dungeon, Chapter 2 (manga)
Author: Hirukuma
Publisher: Yen Press LLC
Total Pages: 33
Release: 2021-09-27
Genre: Comics & Graphic Novels
ISBN: 197534233X

Once a man, now a vending machine, our hero finds himself being carried back to Lammis’s settlement. How will everyone there react to such an out-of-this-world contraption?! Read the next chapter of Reborn as a Vending Machine, I Now Wander the Dungeon the same day as Japan!

emeth: Island of Golems

emeth: Island of Golems
Author: Souki Tsukishima
Publisher: Cross Infinite World
Total Pages: 429
Release: 2018-11-05
Genre: Fiction
ISBN: 1945341173

No one ever believed that the orphan Cliff would actually be able to pull off building a golem and bringing the iron giant to life. That’s because the only people who can do it live in luxury far from the abandoned subway in the slums that Cliff calls home. But all that changes when his slumbering iron giant activates and fends off the army in hot pursuit of the mysterious girl Lovel. Now Cliff finds himself drawn deep into the conspiracies surrounding the island of golems and their Tamers!

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
Total Pages: 233
Release: 2014-12-02
Genre: Education
ISBN: 1466886420

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.