Models, Data, and War

Models, Data, and War
Author: United States. General Accounting Office
Publisher:
Total Pages: 172
Release: 1980
Genre: Operations research
ISBN:

Models, Data, and War

Models, Data, and War
Author: United States Accounting Office (GAO)
Publisher: Createspace Independent Publishing Platform
Total Pages: 170
Release: 2018-06-11
Genre:
ISBN: 9781720941620

Models, Data, and War: A Critique of the Foundation for Defense Analyses

Live Fire Testing

Live Fire Testing
Author: United States. General Accounting Office
Publisher:
Total Pages: 174
Release: 1987
Genre: Fire control (Gunnery)
ISBN:

GAO Documents

GAO Documents
Author: United States. General Accounting Office
Publisher:
Total Pages: 844
Release: 1980
Genre:
ISBN:

Catalog of reports, decisions and opinions, testimonies and speeches.

Federal Evaluations

Federal Evaluations
Author:
Publisher:
Total Pages: 800
Release:
Genre: Evaluation research (Social action programs)
ISBN:

Contains an inventory of evaluation reports produced by and for selected Federal agencies, including GAO evaluation reports that relate to the programs of those agencies.

Zones of Control

Zones of Control
Author: Pat Harrigan
Publisher: MIT Press
Total Pages: 845
Release: 2016-04-15
Genre: Games & Activities
ISBN: 0262033992

Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming's past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming's ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice. Contributors Jeremy Antley, Richard Barbrook, Elizabeth M. Bartels, Ed Beach, Larry Bond, Larry Brom, Lee Brimmicombe-Wood, Rex Brynen, Matthew B. Caffrey, Jr., Luke Caldwell, Catherine Cavagnaro, Robert M. Citino, Laurent Closier, Stephen V. Cole, Brian Conley, Greg Costikyan, Patrick Crogan, John Curry, James F. Dunnigan, Robert J. Elder, Lisa Faden, Mary Flanagan, John A. Foley, Alexander R. Galloway, Sharon Ghamari-Tabrizi, Don R. Gilman, A. Scott Glancy, Troy Goodfellow, Jack Greene, Mark Herman, Kacper Kwiatkowski, Tim Lenoir, David Levinthal, Alexander H. Levis, Henry Lowood, Elizabeth Losh, Esther MacCallum-Stewart, Rob MacDougall, Mark Mahaffey, Bill McDonald, Brien J. Miller, Joseph Miranda, Soraya Murray, Tetsuya Nakamura, Michael Peck, Peter P. Perla, Jon Peterson, John Prados, Ted S. Raicer, Volko Ruhnke, Philip Sabin, Thomas C. Schelling, Marcus Schulzke, Miguel Sicart, Rachel Simmons, Ian Sturrock, Jenny Thompson, John Tiller, J. R. Tracy, Brian Train, Russell Vane, Charles Vasey, Andrew Wackerfuss, James Wallis, James Wallman, Yuna Huh Wong