Modeling Creativity
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Author | : John S. Gero |
Publisher | : Psychology Press |
Total Pages | : 366 |
Release | : 2013-05-13 |
Genre | : Psychology |
ISBN | : 1134771339 |
Over the last decade research into design processes utilizing ideas and models drawn from artificial intelligence has resulted in a better understanding of design -- particularly routine design -- as a process. Indeed, most of the current research activity directly or indirectly deals only with routine design. Not surprisingly, many practicing designers state that the level of understanding represented by these models is only of mild interest because they fail to embody any ideas about creativity. This volume provides a set of chapters in the areas of modeling creativity and knowledge-based creative design that examines the potential role and form of computer-aided design which supports creativity. It aims to define the state-of-the-art of computational creativity in design as well as to identify research directions. Published at a time when the field of computational creativity in design is still immature, it should influence the directions of growth and assist the field in reaching maturity.
Author | : Tom De Smedt |
Publisher | : University Press Antwerp |
Total Pages | : 168 |
Release | : 2013-02-01 |
Genre | : Computers |
ISBN | : 9057182602 |
Modeling Creativity (doctoral thesis, 2013) explores how creativity can be represented using computational approaches. Our aim is to construct computer models that exhibit creativity in an artistic context, that is, that are capable of generating or evaluating an artwork (visual or linguistic), an interesting new idea, a subjective opinion. The research was conducted in 2008–2012 at the Computational Linguistics Research Group of the University of Antwerp. Modeling Creativity examines creativity in a number of different perspectives: from its origins in nature, which is essentially blind, to humans and machines, and from generating creative ideas to evaluating and learning their novelty and usefulness. We will use a hands-on approach with case studies and examples in the Python programming language.
Author | : John S. Gero |
Publisher | : Psychology Press |
Total Pages | : 351 |
Release | : 2013-05-13 |
Genre | : Psychology |
ISBN | : 1134771266 |
Over the last decade research into design processes utilizing ideas and models drawn from artificial intelligence has resulted in a better understanding of design -- particularly routine design -- as a process. Indeed, most of the current research activity directly or indirectly deals only with routine design. Not surprisingly, many practicing designers state that the level of understanding represented by these models is only of mild interest because they fail to embody any ideas about creativity. This volume provides a set of chapters in the areas of modeling creativity and knowledge-based creative design that examines the potential role and form of computer-aided design which supports creativity. It aims to define the state-of-the-art of computational creativity in design as well as to identify research directions. Published at a time when the field of computational creativity in design is still immature, it should influence the directions of growth and assist the field in reaching maturity.
Author | : David Cope |
Publisher | : |
Total Pages | : 486 |
Release | : 2005 |
Genre | : Computers |
ISBN | : |
"He then describes a model that integrates these different aspects - an inductive-association computational process that can create music. Cope's writing style is lively and nontechnical; the reader needs neither knowledge of computer programming nor specialized computer hardware or software to follow the text."--Jacket.
Author | : Hiroshi Tsuyuki |
Publisher | : |
Total Pages | : 112 |
Release | : 2019 |
Genre | : Jewelry making |
ISBN | : 9780997979879 |
Mr. Hiroshi Tsuyuki, the Japanese authority on Jewelry Wax Modeling, uses an innovative approach to teaching the technique of wax modeling. Often a process is easier shown than described in so many words. This book was conceived through the author's teaching experience -- more photos and sketches and less text resulting in less over-the-shoulder supervision. By introducing new techniques in each project, his students were able to progress more rapidly towards independence in design concepts. While preparing a model for casting and the actual casting process are adequately explained in most casting books, very little space is devoted to the design and creation of wax models. Mr. Tsuyuki presents 11 basic projects in this book, each one designed to teach the use of certain tools and types of waxes in a progressive manner as one's skills improve. Each step of every project is accompanied by a photo and text and in some cases supplementary sketches and notes are provided to clarify those particular processes. Paying careful attention to the photos, noting the demonstrator's hand position and the type of tool being used, eliminates any confusion which may result from the text. After each basic model is completed the author offers a number of sketches suggesting design possibilities using the techniques learned in the construction of the basic model. Mr. Tsyuki states that by conscientiously completing each project, the student should be well on the way to becoming a designer/modeler. This book is 112 pages and has 283 photos and illustrations.
Author | : Tony Veale |
Publisher | : Springer |
Total Pages | : 403 |
Release | : 2019-07-25 |
Genre | : Computers |
ISBN | : 3319436104 |
Computational creativity is an emerging field of research within AI that focuses on the capacity of machines to both generate and evaluate novel outputs that would, if produced by a human, be considered creative. This book is intended to be a canonical text for this new discipline, through which researchers and students can absorb the philosophy of the field and learn its methods. After a comprehensive introduction to the idea of systematizing creativity the contributions address topics such as autonomous intentionality, conceptual blending, literature mining, computational design, models of novelty, evaluating progress in related research, computer-supported human creativity and human-supported computer creativity, common-sense knowledge, and models of social creativity. Products of this research will have real consequences for the worlds of entertainment, culture, science, education, design, and art, in addition to artificial intelligence, and the book will be of value to practitioners and students in all these domains.
Author | : Panos Markopoulos |
Publisher | : Springer |
Total Pages | : 388 |
Release | : 2016-05-11 |
Genre | : Computers |
ISBN | : 3319291556 |
This book presents a number of new methods, tools, and approaches aimed to assist researchers and designers during the early stages of the design process, focusing on the need to approach the development of new interactive products, systems and related services by closely observing the needs of potential end-users through adopting a design thinking approach. A wide range of design approaches are explored, some emphasizing on the physicality of interaction and the products designed, others exploring interactive design and the emerging user experience (UX) with a focus on the value to the end-user. Contemporary design processes and the role of software tools to support design are also discussed. The researchers draw their expertise from a wide range of fields and it is this interdisciplinary approach which provides a unique perspective resulting in a flexible collection of methods that can be applied to a wide range of design contexts. Interaction and UX designers and product design specialists will all find Collaboration in Creative Design an essential read.
Author | : |
Publisher | : |
Total Pages | : 224 |
Release | : 2002 |
Genre | : Creative ability |
ISBN | : |
Author | : Bill Lucas |
Publisher | : Crown House Publishing Ltd |
Total Pages | : 273 |
Release | : 2017-09-26 |
Genre | : Education |
ISBN | : 1785832670 |
In Teaching Creative Thinking: Developing Learners Who Generate Ideas and Can Think Critically,Bill Lucas and Ellen Spencer define and demystify the essence of creative thinking, and offer action-oriented and research-informed suggestions as to how it can best be developed in learners. Where once it was enough to know and do things, young people now need more than subject knowledge in order to thrive: they need capabilities. Teaching Creative Thinking is the first title in the three-part Pedagogy for a Changing World series, founded upon Lucas and Spencer's philosophy of dispositional teaching a pedagogical approach which aims to cultivate in learners certain dispositions that evidence suggests are going to be valuable to them both at school and in later life. A key capability is creative thinking, and, in 2021, one of the guardians of global comparative standards, PISA, is recognising its importance by making creative thinking the 'innovative assessment domain' to supplement their testing of 15-year-olds' core capabilities in English, maths and science. Creative thinkers are inquisitive, collaborative, imaginative, persistent and disciplined and schools which foster these habits of mind in learners need to be creative in engaging children and young people by embedding creativity into their everyday educational experiences. In this extensive enquiry into the nature and nurture of creative thinking,the authors explore the effectiveness of various pedagogical approaches including problem-based learning, growth mindset, playful experimentation and the classroom as a learning community and provide a wealth of tried-and-tested classroom strategies that will boost learners' critical and creative thinking skills. The book is structured in an easy-to-access format, combining a comprehensive listing of practical ideas to stimulate lesson planning with expert guidance on integrating them into your practice, followed by plenty of inventive suggestions as to how learners' progress can be assessed and tracked along the way by both the pupil and the teacher. The authors then go further to offer exemplars of success by presenting case studies of schools' innovations in adopting these approaches, and dedicate a chapter to dispelling any pressing doubts that teachers may have by exposing the potential pitfalls and offering advice on how to avoid them. Venturing beyond the classroom setting, Teaching Creative Thinkingalso delves into the ways in which a school can work towards the provision of co-curricular experiences such as partnering with a range of external community groups and better engage its leadership team and pupils' parents with the idea of creative thinking in order to support learners with opportunities to grow. The authors offer many examples which will inspire schools to do just this, and collate these ideas into building a framework for learning that equips young people in schools today with the twenty-first century skills and capabilities that will enable them to thrive in the workforce of tomorrow. Replete with research-led insight and ready-to-use strategies, Teaching Creative Thinkingis a powerful call to action and a practical handbook for all teachers and leaders, in both primary and secondary settings, who want to embed a capabilities approach in their schools.
Author | : MaryAnn F. Kohl |
Publisher | : Bright Ring Publishing |
Total Pages | : 615 |
Release | : 1989-11-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 0935607250 |
Anyone who likes to play in mud, playdough, papier-mache and similar mediums will love this book of over 125 clays, doughs, and modeling mixtures you can make yourself. The first chapter alone has 31 playdough recipes! Mudworks uses common household materials and requires no expertise. Ideal for fun or serious art for all ages, for home, school, or childcare. Also available in a bilingual Spanish and English version in eBook format, "Mudworks Bilingual". 1990 Benjamin Franklin Gold Award 1990 American Library Association (ALA) Starred Review 1995 ALA "Best of the Best" Books & Media for Children