Martin's Big Words

Martin's Big Words
Author: Doreen Rappaport
Publisher: Perfection Learning
Total Pages: 40
Release: 2007-12
Genre: Juvenile Nonfiction
ISBN: 9781613833872

This definitive picture book biography of Dr. Martin Luther King, Jr., is an unforgettable portrait of a man whose dream changed America--and the world--forever.

The Seed Thief

The Seed Thief
Author: Jacqui L’Ange
Publisher: Penguin Random House South Africa
Total Pages: 307
Release: 2015-08-05
Genre: Fiction
ISBN: 1415206481

Sometimes the thing you find is not the one you were looking for. When botanist Maddy Bellani is asked to travel to Brazil to collect rare seeds from a plant that could cure cancer, she reluctantly agrees. Securing the seeds would be a coup for the seed bank in Cape Town where she works, but Brazil is the country of her birth and home to her estranged father. Her mission is challenging, despite the help of alluring local plant expert Zé. The plant specimen is elusive, its seeds guarded by a sect wary of outsiders. Maddy must also find her way in a world influenced by unscrupulous pharmaceutical companies and the selfish motives of others. Entrancing and richly imagined, The Seed Thief is a modern love story with an ancient history, a tale that moves from flora of Table Mountain to the heart of Afro-Brazilian spiritualism.

The Owl House

The Owl House
Author: Anne Emslie
Publisher:
Total Pages: 146
Release: 1991
Genre: Artists
ISBN:

Having spent her childhood at the Owl House and returned to nurse her ageing parents, artist Helen Martins totally transformed its interior and garden. Described as an integrated environmental artwork, the Owl House has become a popular off-the-beaten-track attraction for tourists.

Ancient Greece and Rome in Videogames

Ancient Greece and Rome in Videogames
Author: Ross Clare
Publisher: Bloomsbury Publishing
Total Pages: 241
Release: 2021-06-03
Genre: Games & Activities
ISBN: 135015721X

This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”.

The Road to Mecca

The Road to Mecca
Author: Athol Fugard
Publisher: Samuel French, Inc.
Total Pages: 108
Release: 1989
Genre: Aging
ISBN: 9780573660184

Learning and Behavior

Learning and Behavior
Author: Paul Chance
Publisher: Cengage Learning
Total Pages: 0
Release: 2013-02-26
Genre: Conditioned response
ISBN: 9781111834968

LEARNING AND BEHAVIOR, Seventh Edition, is stimulating and filled with high-interest queries and examples. Based on the theme that learning is a biological mechanism that aids survival, this book embraces a scientific approach to behavior but is written in clear, engaging, and easy-to-understand language.

Adventures of Ook and Gluk: Kung Fu Cavemen from the Future

Adventures of Ook and Gluk: Kung Fu Cavemen from the Future
Author: Dav Pilkey
Publisher: Scholastic Inc.
Total Pages: 657
Release: 2012-12-01
Genre: Juvenile Fiction
ISBN: 0545513162

Tra-la-laaa! Dav Pilkey -- ahem -- we mean, George and Harold, the authors of SUPER DIAPER BABY, are back with their second epic novel! Meet Ook and Gluk, the stars of this sensationally silly graphic novel from the creators of Captain Underpants! It's 500,001 BC, and Ook and Gluk's hometown of Caveland, Ohio, is under attack by an evil corporation from the future. When Ook, Gluk, and their little dinosaur pal Lily are pulled through a time portal to 2222, they discover a future world that's even more devastated than their own. Luckily, they find a friend in Master Wong, a martial arts instructor who trains them in the ways of kung fu. Now all they have to do is travel back in time 502,223 years and save the day!