Minigami

Minigami
Author: Gay Merrill Gross
Publisher: Richmond Hill, Ont. : Firefly Books
Total Pages: 0
Release: 2005
Genre: Crafts & Hobbies
ISBN: 9781554070916

Packed with a huge range of paperfolding designs that can be used as home accents, display pieces, greeting cards, invitations, gift tags, decorations, and more.

Evolutionary Games and Equilibrium Selection

Evolutionary Games and Equilibrium Selection
Author: Larry Samuelson
Publisher: MIT Press
Total Pages: 332
Release: 1997
Genre: Business & Economics
ISBN: 9780262692199

The author examines the interplay between evolutionary game theory and the equilibrium selection problem in noncooperative games. Evolutionary game theory is one of the most active and rapidly growing areas of research in economics. Unlike traditional game theory models, which assume that all players are fully rational and have complete knowledge of details of the game, evolutionary models assume that people choose their strategies through a trial-and-error learning process in which they gradually discover that some strategies work better than others. In games that are repeated many times, low-payoff strategies tend to be weeded out, and an equilibrium may emerge. Larry Samuelson has been one of the main contributors to the evolutionary game theory literature. In Evolutionary Games and Equilibrium Selection, he examines the interplay between evolutionary game theory and the equilibrium selection problem in noncooperative games. After providing an overview of the basic issues of game theory and a presentation of the basic models, the book addresses evolutionary stability, the dynamics of sample paths, the ultimatum game, drift, noise, backward and forward induction, and strict Nash equilibria.

Minigami

Minigami
Author: Gay Merrill Gross
Publisher:
Total Pages: 144
Release: 2005
Genre: Origami
ISBN: 1843402815

'Minigami' is packed with great new paperfolding designs using all the popular new forms of miniature origami, such as tea-bag folding and Iris folding. The unique modular forms can be used as home accents or decorative display pieces and the book also includes projects such as greetings cards, gift tags and decorations that can be made with finished origami pieces. It has a useful practical section on choosing the right paper and also explains all the standard folding symbols. Paper crafters everywhere will want to try these exciting new origami techniques and this book will make an invaluable reference work for all folders, whether complete beginners or intermediate and advanced artists. Fully illustrated in colour, Minigami enables readers, whatever their level of skill, to fold almost any miniature design, traditional or contemporary. The emphasis is on creativity, encouraging the reader to combine and extend established techniques to produce new origami works.

Games and Learning Alliance

Games and Learning Alliance
Author: Antonios Liapis
Publisher: Springer Nature
Total Pages: 613
Release: 2019-11-20
Genre: Computers
ISBN: 3030343502

This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held in Athens, Greece, in November 2019. The 38 regular papers presented together with 19 poster papers were carefully reviewed and selected from 76 submissions. The papers cover the following topics: serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies; and posters. The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com.

Smart Technology

Smart Technology
Author: Francisco Torres Guerrero
Publisher: Springer
Total Pages: 224
Release: 2018-03-19
Genre: Computers
ISBN: 3319733230

This book constitutes the refereed proceedings of the First International Conference on Smart Technology, MTYMEX 2017, held in Monterrey, Mexico, in May 2017. The 19 full papers were selected from 30 submissions and cover smart technologies for education, health, robotics, internet of things, virtual augmented and mixed reality technologies, artificial intelligence, gaming, software development, and digital arts.

Final Fantasy VII Rebirth - Strategy Guide

Final Fantasy VII Rebirth - Strategy Guide
Author: GamerGuides.com
Publisher: Gamer Guides
Total Pages: 1723
Release: 2024-07-16
Genre: Games & Activities
ISBN: 1631028618

The second in a trio of games, Final Fantasy VII Rebirth continues with the epic retelling of the original Final Fantasy VII story. Follow Cloud Strife and company, as they chase Sephiroth, after the events that unfolded in the city of Midgar. Final Fantasy VII Rebirth will contain the same action-based combat system introduced in Remake, with additions to keep it fresh. To help you along the way, this guide plans to contain the following content: - Breakdown of gameplay elements and combat mechanics - Detailed guides on how to play every playable character - Boss strategies for those who might be struggling - Walkthroughs for the harder-to-complete Side Quests - Locations of any and all Collectibles - Extensive list of all Minigames, with thorough guides on all of them - Roadmap and guide on how to unlock the coveted Platinum Trophy

The Great Game of Business, Expanded and Updated

The Great Game of Business, Expanded and Updated
Author: Jack Stack
Publisher: Currency
Total Pages: 386
Release: 2013-07-16
Genre: Business & Economics
ISBN: 0385348339

The Great Game of Business started a business revolution by introducing the world to open-book management, a new way of running a business that created unprecedented profit and employee engagement. The revised and updated edition of The Great Game of Business lays out an entirely different way of running a company. It wasn’t dreamed up in an executive think tank or an Ivy League business school or around the conference table by big-time consultants. It was forged on the factory floors of the heartland by ordinary folks hoping to figure out how to save their jobs when their parent company, International Harvester, went down the tubes. What these workers created was a revolutionary approach to management that has proven itself in every industry around the world for the past thirty years—an approach that is perhaps the last, best hope for reviving the American Dream.

Proceedings of the 17th European Conference on Game-Based Learning

Proceedings of the 17th European Conference on Game-Based Learning
Author: Ton Spil
Publisher: Academic Conferences and publishing limited
Total Pages: 950
Release: 2023-10-05
Genre: Education
ISBN: 1914587898

These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.

Beginning Windows Mixed Reality Programming

Beginning Windows Mixed Reality Programming
Author: Sean Ong
Publisher: Apress
Total Pages: 236
Release: 2017-07-25
Genre: Computers
ISBN: 1484227697

Develop applications and experiences for Microsoft’s HoloLens and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality experiences. Mixed reality development tools and resources are provided. Beginning Windows Mixed Reality Programming clearly explains all the nuances of mixed reality software development. You'll learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with Microsoft's HoloToolkit, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. Start building the holographic future today! What You Will Learn Prototype ideas quickly Get started with Unity, the preferred tool for animating 3D objects. Explore where to find 3D models for your project, or make your own! Use spatial sound, voice commands, and gestures Build with the HoloToolkit to make apps the easy way Publish to the Windows Store and make money from your app Who This Book Is For Programmers with little or no graphics or mixed reality experience

Kingdom Hearts HD 2.5 ReMix - Strategy Guide

Kingdom Hearts HD 2.5 ReMix - Strategy Guide
Author: GamerGuides.com
Publisher: Gamer Guides
Total Pages: 368
Release: 2015-10-23
Genre: Games & Activities
ISBN: 1630413844

Kingdom Hearts II begins where Kingdom Hearts: Chain of Memories and Kingdom Hearts 358/2 Days leave off. Sora and his companions have been asleep for about a year, regaining their memories. When Sora awakens, he eventually arrives in Twilight Town, the place where a mysterious boy, Roxas, lived before he suddenly left. Gaining new clothes and powers, Sora began his journey anew, unaware of the events that have taken place in Chain of Memories. Sora continues his quest by unlocking paths to new worlds, learning of Nobodies and fighting the Heartless, as well as facing the remaining members of the mysterious Organization XIII. As the game progresses, Sora learns about Roxas and how much they have in common. Birth By Sleep is the origins of the series' hero and villain, Sora and Xehanort, and delves deep into the mysteries of Xehanort's bleak past and forgotten memories as well as how Sora and Riku came to wield the Keyblade in the first place. It deals with three Keyblade Wielders: Terra, Aqua and Ventus and each character has their own scenario. Kingdom Hearts II and Birth by Sleep will take you to many places and we have them all covered here. Inside you will find: - Complete walkthrough coverage for both Kingdom Hearts 2 and Birth By Sleep. - Side quests covered in detail from Absent Silhouettes to Atlantica. - Gummi ship missions and details. - Mirage Arena covered extensively. - Mini-games discussed and much, much more.