Mini Games to Make and Play

Mini Games to Make and Play
Author: Rebecca Felix
Publisher: Capstone
Total Pages: 33
Release: 2023-08
Genre: Juvenile Nonfiction
ISBN: 1669016617

Looking to host a game night? Think mini! Craft a bitty bowling alley for marble bowling balls. Create a deck of petite playing cards. Then play your games with family and friends. Easy instructions and step photos will help you become a miniature game master. Tiny games are tons of fun!

Go Fun! Spot Six Differences

Go Fun! Spot Six Differences
Author: Bob Weber
Publisher: Andrews McMeel Publishing
Total Pages: 128
Release: 2015-07-28
Genre: Juvenile Nonfiction
ISBN: 1449475736

Looks can be deceiving. At first glance, two comics can appear to be identical, but your keen eye will soon spot the six differences between the "twin" pictures. Spy the changes and go have fun with Go Fun! Spot Six Differences.

The Great Game of Business

The Great Game of Business
Author: Jack Stack
Publisher:
Total Pages: 375
Release: 2014-07-03
Genre: Business & Economics
ISBN: 9781781251539

In the early 1980s, Springfield Remanufacturing Corporation (SRC) in Springfield, Missouri, was a near bankrupt division of International Harvester. Today it's one of the most successful and competitive companies in the United States, with a share price 3000 times what it was thirty years ago. This miracle turnaround is all down to one man, Jack Stack, and his revolutionary system of Open-Book Management, in which every employee understands the company's key figures, can act on them and has a real stake in the business. In Stack's own words: 'When employees think, act and feel like owners ... everybody wins.'As a management strategy, 'the great game of business' is so simple and effective that it's been taken up by companies from Intel to Harley Davidson.

Cat Kid Comic Club

Cat Kid Comic Club
Author: Dav Pilkey
Publisher: Graphix
Total Pages: 176
Release: 2020-12
Genre: Cartoonists
ISBN: 9781536467451

Welcome to the Cat Kid Comic Club, where Li'l Petey (LP), Flippy, and Molly introduce twenty-one rambunctious, funny, and talented baby frogs to the art of comic making. As the story unwinds with mishaps and hilarity, readers get to see the progress,

The Monster Princess

The Monster Princess
Author: D.J. MacHale
Publisher: Simon and Schuster
Total Pages: 40
Release: 2011-05-10
Genre: Juvenile Fiction
ISBN: 1442435321

Lala dwells in a cave that lies deep below the ground, worlds away from the castle where three beautiful princesses live. She is the best krinkle-nut digger by far, but she longs for more: the dresses, the parties, the royal life. Up, up, up Lala climbs and sneaks into the castle. She tries on the princesses’ gowns…and is caught. But the princesses dress Lala up and let her attend a ball. She stumbles. She bumbles. She is laughed at. Can Lala find it in her heart to forgive the girls who tricked her? Will Lala find out what it means to be a real princess?

Creating Games

Creating Games
Author: Morgan McGuire
Publisher: CRC Press
Total Pages: 552
Release: 2008-12-23
Genre: Computers
ISBN: 1439865922

Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground.

GameAxis Unwired

GameAxis Unwired
Author:
Publisher:
Total Pages: 96
Release: 2007-02
Genre:
ISBN:

GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Play to Learn

Play to Learn
Author: Sharon Boller
Publisher: Association for Talent Development
Total Pages: 186
Release: 2017-03-03
Genre: Business & Economics
ISBN: 1562867725

When trainers use games, learners win big. As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different points of view. But how do you become the Milton Bradley of learning games? Play to Learn is here to help. This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills. Experts Sharon Boller and Karl Kapp share real examples of in-person and online games, and offer an online game for you to try as you read. They walk you through evaluating entertainment and learning games, so you can apply the best to your own designs. Play to Learn will also show you how to: Link game design to your business needs and learning objectives. Test your prototype and refine your design. Deploy your game to motivated and excited learners. So don't just play around. Think big, design well, and use Play to Learn as your guide.

Learn RPGs in GameMaker: Studio

Learn RPGs in GameMaker: Studio
Author: Ben Tyers
Publisher: Apress
Total Pages: 310
Release: 2017-08-09
Genre: Computers
ISBN: 1484229460

Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay. Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC. Maybe, even, make a few bucks. What You'll Learn Use the GameMaker: Studio platform to design and build a role playing game Create a story for game design purposes, using a plot line and defining characters Discover the impact of aesthetics on art style, character separation, scene development, sound design and views Master core gameplay elements such as battles, exploration, scoring, and endings Work with extended gameplay elements such as collectibles, quirks, management, and saving Employ the various core and extended gameplay elements as appropriate to your RPG Who This Book Is For Game designers or developers looking to design and build their first role playing game using the GameMaker: Studio platform.

Play Practice

Play Practice
Author: Alan G. Launder
Publisher: Human Kinetics
Total Pages: 258
Release: 2013
Genre: Education
ISBN: 0736097007

Offers an innovative approach to teaching and coaching sport that combines contemporary theory with the experience of practical and reflective work in real sport environments. It covers a wide range of team and individual sports, including archery, table tennis, flag football, skiing, cricket and track and field.