Minecraft: The Island

Minecraft: The Island
Author: Max Brooks
Publisher: Random House Worlds
Total Pages: 218
Release: 2017-07-18
Genre: Juvenile Fiction
ISBN: 0399181784

NEW YORK TIMES BESTSELLER • The first official Minecraft novel! The author of World War Z tells the story of a hero—stranded in the world of Minecraft—who must unravel the secrets of a mysterious island in order to survive. “A rollicking adventure yarn; Robinson Crusoe for the digital age.”—NPR Washed up on a beach, the lone castaway looks around the shore. Where am I? Who am I? And why is everything made of blocks? But there isn’t much time to soak up the sun. It’s getting dark, and there’s a strange new world to explore! The top priority is finding food. The next is not becoming food. Because there are others out there on the island . . . like the horde of zombies that appears after nightfall. Crafting a way out of this mess is a challenge like no other. Who could build a home while running from exploding creepers, armed skeletons, and an unstoppable tide of hot lava? Especially with no help except for a few makeshift tools and sage advice from an unlikely friend: a cow. In this world, the rules don’t always make sense, but courage and creativity go a long way. There are forests to explore, hidden underground tunnels to loot, and undead mobs to defeat. Only then will the secrets of the island be revealed. Collect all of the official Minecraft books: Minecraft: The Island Minecraft: The Crash Minecraft: The Lost Journals Minecraft: The Survivors’ Book of Secrets Minecraft: Exploded Builds: Medieval Fortress Minecraft: Guide to Exploration Minecraft: Guide to Creative Minecraft: Guide to the Nether & the End Minecraft: Guide to Redstone Minecraft: Mobestiary Minecraft: Guide to Enchantments & Potions Minecraft: Guide to PVP Minigames Minecraft: Guide to Farming Minecraft: Let’s Build! Theme Park Adventure Minecraft for Beginners

Raspberry Pi Gaming - Second Edition

Raspberry Pi Gaming - Second Edition
Author: Shea Silverman
Publisher: Packt Publishing Ltd
Total Pages: 140
Release: 2015-02-20
Genre: Computers
ISBN: 1784394289

If you are someone who loves to play games and are interested in learning more about the capabilities of your Raspberry Pi, this book is for you. Basic knowledge of Raspberry Pi programming is expected.

Adventures in Minecraft

Adventures in Minecraft
Author: David Whale
Publisher: John Wiley & Sons
Total Pages: 353
Release: 2017-10-26
Genre: Computers
ISBN: 1119439558

Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bitTM Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.

The Ultimate Player's Guide to Minecraft

The Ultimate Player's Guide to Minecraft
Author: Stephen O'Brien
Publisher: Pearson Education
Total Pages: 366
Release: 2014
Genre: Games & Activities
ISBN: 078975357X

Provides readers with tips, techniques, and strategies for Minecraft, including how to register for the game, customize the experience, and create new worlds.

Survivanoia, second edition

Survivanoia, second edition
Author: Baroness Von Smith
Publisher: Burning Giraffe Books
Total Pages: 401
Release: 2018-10-03
Genre: Fiction
ISBN: 0998188131

Set five minutes from now in Los Angeles, this darkly humored and bizarrely optimistic satire centers on the Survivanoia Corporation–Purveyors of the Post-Apocalypse. The company creates and distributes items like the Sofa Coffin, Constant War Gear, and Bird Flu Vaccine to a world that thinks it needs them. Nine narratives intertwine, revealing the struggle of one woman to make things right: When it comes to light that Survivanoia has not only created the dreaded Flower Flu, but is withholding the cure for it, Baroness Dacianna Von Worthington decides to make things right, by taking over the company. Joining the Baroness are the commonplace eccentrics inhabiting this modern life including: Dr. Encludsmo Stuckhowsen, a scientist living under a giant sign that says “Put Cheese on Stuff;” Eddie Bloodworth, a twenty-something suing his mother for not aborting him; and Jackson Blake, a beach bum slowly transforming into his once-famous television character, a hired vigilante killer. Can this cast of not-quite-nutters help the Baroness steer Survivanoia to higher ground? Or will all the World be consumed by the Flower Flu…and jogging suits that recycle your sweat so you can shower while you run?

The Advanced Strategy Guide to Minecraft

The Advanced Strategy Guide to Minecraft
Author: Stephen O'Brien
Publisher: Que Publishing
Total Pages: 429
Release: 2015-10-27
Genre: Games & Activities
ISBN: 0134277082

The Advanced Strategy Guide to Minecraft Make Minecraft whatever YOU want it to be! After you’ve learned to survive in Minecraft, the fun really begins. Minecraft’s advanced features support stunning creativity—and that’s still just the beginning. More than ever, Minecraft 1.9 can be whatever you and millions of other players dream up! Custom-crafted adventure maps… new trading systems and societies… incredible mods that take Minecraft into the far future… Minecraft’s potential is simply astounding. This full-color guide brings together all of today’s most amazing Minecraft resources and techniques. Why struggle with outdated web tutorials or bewildering YouTube videos? Mega-bestselling author Stephen O’Brien will show you how to get it all, and do it all! Create and manage unique Minecraft 1.9 configurations with their own versions, worlds, resource packs, and profiles Automatically mass-produce sugar cane, melons, wheat, and more Supercharge mining operations to excavate infinite amounts of obsidian Take control of the mayhem with mob farms: mass-produce your own zombies, spiders, creepers, and skeletons Craft amazing armor, weapons, and tools Build in any style that inspires you: medieval, Victorian, Viking, Japanese, modern, suburban, you name it Create natural-looking terrain and trees, decorate with 2D pixel art, and build 3D statues Construct smarter, more efficient power and transportation systems Assemble amazing redstone circuitry with Monostable and Redpower 2 Generate massive resources with gigantic oil refineries and quarries Create and share exciting adventure maps and learn the secrets of CommandBlocks Export your greatest adventures to YouTube, Vimeo, or HD video Stephen O’Brien is author of the mega-bestselling The Ultimate Player’s Guide to Minecraft as well as many other books. An Australian-born writer and entrepreneur now residing in Sydney after too many years in Silicon Valley, his 30 books include several bestsellers. He founded Typefi, the world’s leading automated publishing system, and invented the award-winning mypressi portable espresso maker. He’s a perpetual innovator who remains astounded at the unparalleled creativity Minecraft can engender. Minecraft is a trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB. Register your book at quepublishing.com/register and save 35% off your next purchase!

Your Code as a Crime Scene, Second Edition

Your Code as a Crime Scene, Second Edition
Author: Adam Tornhill
Publisher: Pragmatic Bookshelf
Total Pages: 437
Release: 2024-02-01
Genre: Computers
ISBN:

Jack the Ripper and legacy codebases have more in common than you'd think. Inspired by forensic psychology methods, you can apply strategies to identify problems in your existing code, assess refactoring direction, and understand how your team influences the software architecture. With its unique blend of criminal psychology and code analysis, Your Code as a Crime Scene arms you with the techniques you need to take on any codebase, no matter what programming language you use. Software development might well be the most challenging task humanity ever attempted. As systems scale up, they also become increasingly complex, expensive to maintain, and difficult to reason about. We can always write more tests, try to refactor, and even fire up a debugger to understand complex coding constructs. That's a great starting point, but you can do so much better. Take inspiration from forensic psychology techniques to understand and improve existing code. Visualize codebases via a geographic profile from commit data to find development hotspots, prioritize technical debt, and uncover hidden dependencies. Get data and develop strategies to make the business case for larger refactorings. Detect and fix organizational problems from the vantage point of the software architecture to remove bottlenecks for the teams. The original Your Code as a Crime Scene from 2014 pioneered techniques for understanding the intersection of people and code. This new edition reflects a decade of additional experience from hundreds of projects. Updated techniques, novel case studies, and extensive new material adds to the strengths of this cult classic. Change how you view software development and join the hunt for better code! What You Need: You need to be comfortable reading code. You also need to use Git (or Subversion, Mercurial or similar version-control tool).

i-Minds - 2nd edition

i-Minds - 2nd edition
Author: Mari K. Swingle
Publisher: New Society Publishers
Total Pages: 546
Release: 2019-05-07
Genre: Computers
ISBN: 1550926942

An entertaining, scientifically rigorous exploration of the social and biological effects of our wireless world The way we use i-technology is affecting our health and happiness. While programs, devices, information, and constant connectivity can offer us ease, liberation, and efficiency, they can also rewire our brains to feel restless, disconnected, unable to sleep, anxious, and depressed, with new illnesses like FOMO (fear of missing out), and electro sensitivities appearing. Engaging and entertaining yet scientifically rigorous, this fully revised and updated second edition of i-Minds comprehensively explores an era of screen-based technology's assimilation into our lives, pondering it as both godsend and plague. Addressing theory, popular media, and industry hype, i-Minds demonstrates: How constant connectivity is changing our brains The dangers of unchecked connectivity Positive steps to embrace new technologies while protecting our well-being and steering our future in a more human direction. i-Minds is a must-read for anyone interested in fostering health and happiness, or who is struggling with the role of screened technology in our lives.

Game Engine Architecture

Game Engine Architecture
Author: Jason Gregory
Publisher: CRC Press
Total Pages: 1042
Release: 2017-03-27
Genre: Computers
ISBN: 135160564X

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Digital Engineering with Minecraft

Digital Engineering with Minecraft
Author: James Floyd Kelly
Publisher: Que Publishing
Total Pages: 503
Release: 2015-09-19
Genre: Games & Activities
ISBN: 0134213289

Digital Engineering with Minecraft Create amazing objects for Minecraft—and learn valuable real-world 3D design skills! Transform yourself into a Minecraft “engineer!” Discover how to create great Minecraft objects and structures fast, and push your creative skills to the max. You’ll have a blast, but that’s not all! You’ll learn how to use powerful 3D digital design and CAD tools—the same kinds of tools professionals use to earn big money in the “real” world! Best-selling tech author James Floyd Kelly covers all you’ll need to know, starting nearly every chapter with an amazing project. Kelly guides you through each step of designing your objects outside Minecraft, and then importing them to your game, where they can come to life! You’ll master powerful techniques using Tinkercad, 123D Creature, 123D Catch, 123D Sculpt, MCEdit, i-funbox, Online-Convert, and more. Think you can’t create incredible Minecraft stuff like this? Using Digital Engineering with Minecraft’s crystal-clear, step-by-step instructions and full-color photos, you can! Find great 3D objects on Thingiverse and import them to Minecraft with MCEdit Create hidden “secret entrances” with maze makers and Online-Convert Master key Tinkercad skills, including shape creation, rotation, resizing, and grouping Create and export monsters with 123D Creature Put yourself in the game with 123D Catch: stitch your selfies into a complete 3D model Generate rollercoasters and other landscapes in 123D Sculpt—without slow block-by-block in-game editing Create hollow wireframe domes to transform any terrain into a battle arena View your Minecraft worlds in 3D using a simple technique James Floyd Kelly is an avid maker, tinkerer, CAD expert and teacher. He excels at taking complex technology and finding a way to demystify it for non-technical readers. Kelly has written more than 25 guides to a wide variety of technical subjects, including Open Source software, LEGO robotics, 3D printing, and game programming. His recent books include Ultimate iPad and 3D Printing. He has degrees in both industrial engineering and English. Minecraft is a trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB.