Minecraft Mmorpg
Download Minecraft Mmorpg full books in PDF, epub, and Kindle. Read online free Minecraft Mmorpg ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Josh Gregory |
Publisher | : Cherry Lake |
Total Pages | : 36 |
Release | : 2018-08-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1534131604 |
With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will discover how creative players have built a massively-multiplayer online version of Minecraft where huge groups of players can explore and create together. Includes table of contents, glossary, and index--as well as sources for further reading.
Author | : Josh Gregory |
Publisher | : Cherry Lake |
Total Pages | : 28 |
Release | : 2019-01-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1534141014 |
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn everything they need to know about playing massive multiplayer online role playing games (MMORPGs) in Minecraft, including tips and tricks and safety information. Includes table of contents, glossary, and index--as well as sources for further reading.
Author | : Josh Gregory |
Publisher | : Cherry Lake |
Total Pages | : 36 |
Release | : 2018-08-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1534131612 |
With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will learn how they can use virtual reality technology to explore Minecraft in a whole new way. Includes table of contents, glossary, and index--as well as sources for further reading.
Author | : Josh Gregory |
Publisher | : Cherry Lake |
Total Pages | : 36 |
Release | : 2018-08-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1534131590 |
With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will get an introduction to Minecraft Story Mode, the adventure game series that allows players to direct the course of a thrilling story set in the world of Minecraft. Includes table of contents, glossary, and index--as well as sources for further reading.
Author | : David J. Gunkel |
Publisher | : Indiana University Press |
Total Pages | : 216 |
Release | : 2018-05-09 |
Genre | : Games & Activities |
ISBN | : 0253035759 |
Gaming the System takes philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions—put forth by noted thinkers such as Plato, Descartes, Kant, Heidegger, and Žižek—can help us explore and conceptualize recent developments in video games, game studies, and virtual worlds. Furthermore, Gunkel interprets computer games as doing philosophy, arguing that the game world is a medium that provides opportunities to model and explore fundamental questions about the nature of reality, personal identity, social organization, and moral conduct. By using games to investigate and innovate in the area of philosophical thinking, Gunkel shows how areas such as game governance and manufacturers' terms of service agreements actually grapple with the social contract and produce new postmodern forms of social organization that challenge existing modernist notions of politics and the nation state. In this critically engaging study, Gunkel considers virtual worlds and video games as more than just "fun and games," presenting them as sites for new and original thinking about some of the deepest questions concerning the human experience.
Author | : Triumph Books |
Publisher | : Triumph Books |
Total Pages | : 254 |
Release | : 2016-04-01 |
Genre | : Computers |
ISBN | : 1633195287 |
The best builds in Minecraft and the game's most stunning creations — from minigames to giant cities — are found on Minecraft servers. But where to start in exploring the massive maps and multitude of servers available? The Ultimate Guide to Mastering Minigames and Servers introduces the most popular and unique servers and minigames for 'Crafters to discover. The No. 1 online activity for Minecrafters is minigames. In fact, for some 'Crafters, minigames are the only way they play Minecraft! Whether you're new to servers and minigames or you're an experienced adventurer, this book is bound to introduce exciting places to explore and games to play.
Author | : José Blázquez |
Publisher | : Taylor & Francis |
Total Pages | : 166 |
Release | : 2023-10-13 |
Genre | : Performing Arts |
ISBN | : 1000982246 |
This book is an in-depth analysis of participatory worlds, practices beyond the mainstream models of content production and IP management that allow audience members to contribute canonically to the expansion of storyworlds, blurring the line between the traditional roles of consumers and producers. Shifting discussions of participatory culture and cross-media production and consumption practices to more independent media contexts, the book explores the limits, borders and boundaries of participating in today’s digital media storyworlds. The text examines how audience participation works, identifying opportunities to make it a meaningful practice for audiences and an asset for IP owners, and discussing the challenges and barriers that the application of participatory culture brings along. The book defines what meaningful participation is by introducing the concept of ‘intervention’ and explains a range of factors impacting the way in which participatory worlds and relationships between producers, audiences and the world are shaped. This volume will be of great relevance to media practitioners, scholars and students interested in transmedia storytelling, fandom, literary studies and comparative literature, new media and digital culture, gaming and media studies.
Author | : Niess, Margaret |
Publisher | : IGI Global |
Total Pages | : 714 |
Release | : 2016-04-22 |
Genre | : Education |
ISBN | : 1522501215 |
The digital age provides ample opportunities for enhanced learning experiences for students; however, it can also present challenges for educators who must adapt to and implement new technologies in the classroom. The Handbook of Research on Transforming Mathematics Teacher Education in the Digital Age is a critical reference source featuring the latest research on the development of educators’ knowledge for the integration of technologies to improve classroom instruction. Investigating emerging pedagogies for preservice and in-service teachers, this publication is ideal for professionals, researchers, and educational designers interested in the implementation of technology in the mathematics classroom.
Author | : Olga Goriunova |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 297 |
Release | : 2016-05-19 |
Genre | : Social Science |
ISBN | : 1501318284 |
Fun and Software offers the untold story of fun as constitutive of the culture and aesthetics of computing. Fun in computing is a mode of thinking, making and experiencing. It invokes and convolutes the question of rationalism and logical reason, addresses the sensibilities and experience of computation and attests to its creative drives. By exploring topics as diverse as the pleasure and pain of the programmer, geek wit, affects of play and coding as a bodily pursuit of the unique in recursive structures, Fun and Software helps construct a different point of entry to the understanding of software as culture. Fun is a form of production that touches on the foundations of formal logic and precise notation as well as rhetoric, exhibiting connections between computing and paradox, politics and aesthetics. From the formation of the discipline of programming as an outgrowth of pure mathematics to its manifestation in contemporary and contradictory forms such as gaming, data analysis and art, fun is a powerful force that continues to shape our life with software as it becomes the key mechanism of contemporary society. Including chapters from leading scholars, programmers and artists, Fun and Software makes a major contribution to the field of software studies and opens the topic of software to some of the most pressing concerns in contemporary theory.
Author | : PopularMMOs |
Publisher | : HarperCollins |
Total Pages | : 208 |
Release | : 2019-06-04 |
Genre | : Juvenile Fiction |
ISBN | : 9780062894281 |
New York Times bestselling authors and YouTube sensations Pat and Jen from the Minecraft-inspired channel PopularMMOs fall into a “hole” new world of adventure in their exhilarating second graphic novel. Fans of DanTDM: Trayaurus and the Enchanted Crystal and Minecraft: The Crash will love the second graphic novel from PopularMMOs, full of hilarious jokes, thrilling action, and all of your favorite characters in an exciting new setting. After Pat and Jen saved Bomby, their cat Cloud, and one hundred friendly zombies from the clutches of Evil Jen and brought them home from the underworld, they thought their adventuring days were over. But ever since their return, more mysterious new holes have started appearing—and more and more of their friends have started disappearing! After Jen stumbles into one and Pat rushes after her, they find themselves trapped in a dark, dank boomium mine. Now Pat and Jen need to free their friends, figure out who’s behind this evil plot, and find a way to get back home—before it’s too late. In this sequel to their New York Times bestselling graphic novel, go on a brand-new adventure with PopularMMOs, one of the most popular YouTubers in the world with over 19 million subscribers and 12 billion views!