Microcontroller Education
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Author | : Dimosthenis Bolanakis |
Publisher | : Springer Nature |
Total Pages | : 179 |
Release | : 2022-05-31 |
Genre | : Technology & Engineering |
ISBN | : 303179589X |
Microcontroller education has experienced tremendous change in recent years. This book attempts to keep pace with the most recent technology while holding an opposing attitude to the No Need to Reinvent the Wheel philosophy. The choice strategies are in agreement with the employment of today's flexible and low-cost Do-It-Yourself (DYI) microcontroller hardware, along with an embedded C programming approach able to be adapted by different hardware and software development platforms. Modern embedded C compilers employ built-in features for keeping programs short and manageable and, hence, speeding up the development process. However, those features eliminate the reusability of the source code among diverse systems. The recommended programming approach relies on the motto Code More to Learn Even More, and directs the reader toward a low-level accessibility of the microcontroller device. The examples addressed herein are designed to meet the demands of Electrical & Electronic Engineering discipline, where the microcontroller learning processes definitely bear the major responsibility. The programming strategies are in line with the two virtues of C programming language, that is, the adaptability of the source code and the low-level accessibility of the hardware system. Some accompanying material of the book can be found at http://bit.ly/mcu-files.
Author | : John H. Davies |
Publisher | : Elsevier |
Total Pages | : 685 |
Release | : 2008-08-21 |
Genre | : Technology & Engineering |
ISBN | : 0080558550 |
The MSP430 microcontroller family offers ultra-low power mixed signal, 16-bit architecture that is perfect for wireless low-power industrial and portable medical applications. This book begins with an overview of embedded systems and microcontrollers followed by a comprehensive in-depth look at the MSP430. The coverage included a tour of the microcontroller's architecture and functionality along with a review of the development environment. Start using the MSP430 armed with a complete understanding of the microcontroller and what you need to get the microcontroller up and running! - Details C and assembly language for the MSP430 - Companion Web site contains a development kit - Full coverage is given to the MSP430 instruction set, and sigma-delta analog-digital converters and timers
Author | : Dimosthenis E. Bolanakis |
Publisher | : John Wiley & Sons |
Total Pages | : 355 |
Release | : 2021-04-09 |
Genre | : Technology & Engineering |
ISBN | : 1119782686 |
Microcontroller Prototypes with Arduino and a 3D Printer Discover a complete treatment of microcomputer programming and application development with Arduino and 3D printers Microcontroller Prototypes with Arduino and a 3D Printer: Learn, Program, Manufacture delivers a comprehensive guide to learning microcontrollers that’s perfectly suited to educators, researchers, and manufacturers. The book provides readers with a seasoned expert’s perspective on the process of microcomputer programming and application development. Carefully designed and written example code and explanatory figures accompany the text, helping the reader fully understand and retain the concepts described within. The book focuses on demonstrating how to craft creative and innovative solutions in embedded systems design by providing practical and illustrative methods and examples. An accompanying website includes functioning and tested source code and learning exercises and the book relies on freeware development tools for the creation of firmware and software code, 3D printed enclosures, and debugging. It allows the reader to work with modern sensors and collect sensor data to a host PC for offline analysis. Readers will also benefit from the inclusion of: A thorough introduction to the art of embedded computers, including their interdisciplinarity, TPACK analysis, and the impact of microcontroller technology on the maker industry An exploration of embedded programming with Arduino, including number representation and special-function codes and C common language reference A discussion of hardware interfaces with the outside world, including digital pin interface, analog pin interface, UART serial interface, I2C, and SPI A treatment of sensors and data acquisition, including environmental measurements with Arduino Uno, orientation and motion detection with Teensy, gesture recognition with TinyZero, and color sensing with Micro:bit A variety of supplementary resources—including source codes and examples—hosted on an accompanying website to be maintained by the author: www.mikroct.com. Perfect for researchers and undergraduate students in electrical and electronic engineering or computer engineering, Microcontroller Prototypes with Arduino and a 3D Printer: Learn, Program, Manufacture will also earn a place in the libraries of hardware engineers, embedded system designers, system engineers, and electronic engineers.
Author | : Elecia White |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 329 |
Release | : 2011-10-25 |
Genre | : Computers |
ISBN | : 1449320589 |
Interested in developing embedded systems? Since they donâ??t tolerate inefficiency, these systems require a disciplined approach to programming. This easy-to-read guide helps you cultivate a host of good development practices, based on classic software design patterns and new patterns unique to embedded programming. Learn how to build system architecture for processors, not operating systems, and discover specific techniques for dealing with hardware difficulties and manufacturing requirements. Written by an expert whoâ??s created embedded systems ranging from urban surveillance and DNA scanners to childrenâ??s toys, this book is ideal for intermediate and experienced programmers, no matter what platform you use. Optimize your system to reduce cost and increase performance Develop an architecture that makes your software robust in resource-constrained environments Explore sensors, motors, and other I/O devices Do more with less: reduce RAM consumption, code space, processor cycles, and power consumption Learn how to update embedded code directly in the processor Discover how to implement complex mathematics on small processors Understand what interviewers look for when you apply for an embedded systems job "Making Embedded Systems is the book for a C programmer who wants to enter the fun (and lucrative) world of embedded systems. Itâ??s very well writtenâ??entertaining, evenâ??and filled with clear illustrations." â??Jack Ganssle, author and embedded system expert.
Author | : Todd D. Morton |
Publisher | : |
Total Pages | : 712 |
Release | : 2001 |
Genre | : Computers |
ISBN | : |
This practical book on designing real-time embedded systems using 8-and 16-bit microcontrollers covers both assembly and C programming and real-time kernels. Using a large number of specific examples, it focuses on the concepts, processes, conventions, and techniques used in design and debugging. Chapter topics include programming basics; simple assembly code construction; CPU12 programming model; basic assembly programming techniques; assembly program design and structure; assembly applications; real-time I/O and multitasking; microcontroller I/O resources; modular and C code construction; creating and accessing data in C; real-time multitasking in C; and using the MICROC/OS-II preemptive kernel. For anyone who wants to design small- to medium-sized embedded systems.
Author | : Xefteris, Stefanos |
Publisher | : IGI Global |
Total Pages | : 465 |
Release | : 2022-05-27 |
Genre | : Education |
ISBN | : 1668438631 |
Modern society gives great importance to scientific and technological literacy, development of “21st century skills,” and creating individuals who are not passive users of ICT tools but active thinkers and even tinkerers. The learning process is thus constantly evolving to facilitate the acquisition of such skills, such as setting goals and making evidence-based decisions, thinking critically, and solving problems while efficiently managing time as well as using technology, cooperating ethically, and communicating effectively. STEAM is the approach to learning that uses concepts from natural sciences, technology, engineering, arts, and mathematics to foster critical thinking, computational and design thinking, as well working effectively together, mimicking the process followed by scientists. The end goal is engaged and motivated students who participate in experiential and inquiry-based learning in fun, immersive environments that facilitate learning through a creative process. The Handbook of Research on Integrating ICTs in STEAM Education includes current research focusing on the development of STEAM and ICT educational practices, tools, workflows, and frames of operation that encourage science skills, but also skills related to the arts and humanities such as creativity, imagination, and reflection on ethical implications. Covering topics such as early childhood education, machine learning education, educational robotics, and web-based simulations, this major reference work is an essential resource for engineers, educators of both K-12 and higher education, education administration, libraries, pre-service teachers, computer scientists, researchers, and academics.
Author | : Fu Lee Wang |
Publisher | : Springer |
Total Pages | : 446 |
Release | : 2010-03-24 |
Genre | : Computers |
ISBN | : 364203697X |
The Second International Conference on Hybrid Learning was organized by the School of Continuing and Professional Studies of The Chinese University of Hong Kong and University of Macau in August 2009. ICHL 2009 was an inventive experience for the Hong Kong and Macau tertiary higher education. The conference aims to provide a good platform for knowledge exchange on hybrid learning by focusing on student centered education. The technique is to supplement traditional classroom learning with eLearning. The slogan is “Education leads eLearning,” not vice versa. The me- odology is that at least 30% of learning activities are done by eLearning. The outcome is for students to learn at any time at any place. eLearning can increase students’ lea- ing productivity and reduce teachers’ administration workload alike. It is a new culture for students, teachers and school administrators to adopt in the twenty-first century. The conference obtained sponsorship from Pei Hua Education Foundation Limited, City University of Hong Kong, ACM Hong Kong Section, and Hong Kong Computer Society. Hybrid learning originated from North America in 2000, and is an ongoing trend. It is not merely a simple combination of direct teaching and eLearning. It encompasses different learning strategies and important elements for teaching and learning. It - phasizes outcome-based teaching and learning, and provides an environment for knowledge learning. Students are given more opportunities to be active learners and practice practical skills such as communication, collaboration, critical thinking, cr- tivity, self-management, self-study, problem solving, analysis and numeracy.
Author | : Barker, Bradley S. |
Publisher | : IGI Global |
Total Pages | : 434 |
Release | : 2012-02-29 |
Genre | : Education |
ISBN | : 1466601833 |
"This book explores the theory and practice of educational robotics in the K-12 formal and informal educational settings, providing empirical research supporting the use of robotics for STEM learning"--Provided by publisher.
Author | : Emre ÖZDEMİRCİ |
Publisher | : Livre de Lyon |
Total Pages | : 334 |
Release | : 2023-12-24 |
Genre | : Technology & Engineering |
ISBN | : 2382366524 |
Science & Engineering Researches
Author | : J.A. Tenreiro Machado |
Publisher | : Springer Science & Business Media |
Total Pages | : 438 |
Release | : 2008-12-18 |
Genre | : Computers |
ISBN | : 1402086784 |
Engineering practice often has to deal with complex systems of multiple variable and multiple parameter models almost always with strong non-linear coupling. The conventional analytical techniques-based approaches for describing and predicting the behaviour of such systems in many cases are doomed to failure from the outset, even in the phase of the construction of a more or less appropriate mathematical model. These approaches normally are too categorical in the sense that in the name of “modelling accuracy” they try to describe all the structural details of the real physical system to be modelled. This can significantly increase the intricacy of the model and may result in a enormous computational burden without achieving considerable improvement of the solution. The best paradigm exemplifying this situation may be the classic perturbation theory: the less significant the achievable correction, the more work has to be invested to obtain it. A further important component of machine intelligence is a kind of “structural uniformity” giving room and possibility to model arbitrary particular details a priori not specified and unknown. This idea is similar to the ready-to-wear industry, which introduced products, which can be slightly modified later on in contrast to tailor-made creations aiming at maximum accuracy from the beginning. These subsequent corrections can be carried out by machines automatically. This “learning ability” is a key element of machine intelligence. The past decade confirmed that the view of typical components of the present soft computing as fuzzy logic, neural computing, evolutionary computation and probabilistic reasoning are of complementary nature and that the best results can be applied by their combined application. Today, the two complementary branches of Machine Intelligence, that is, Artificial Intelligence and Computational Intelligence serve as the basis of Intelligent Engineering Systems. The huge number of scientific results published in Journal and conference proceedings worldwide substantiates this statement. The present book contains several articles taking different viewpoints in the field of intelligent systems.